gzdoom/wadsrc/mapinfo/doomcommon.txt
Christoph Oelckers 6c21616c85 - Changed: HIRESTEX 'define' textures now replace existing textures
of type MiscPatch with the same name.
- Added UDMF line trigger types MonsterUse and MonsterPush.
- Separated skill and class filter bits from FMapThing::flags so that
  UDMF can define up to 16 of each. Also separated easy/baby and
  hard/nightmare and changed default MAPINFO definitions.
- Changed: Crosshair drawing uses the current player class's default health instead
  of 100 to calculate the color for the crosshair.
- Added SECF_NOFALLINGDAMAGE flag plus Sector_ChangeFlags to set it. Also separated
  all user settable flags from MoreFlags into their own Flags variable.


SVN r964 (trunk)
2008-05-11 21:16:32 +00:00

33 lines
469 B
Text

skill baby
AmmoFactor 2
DamageFactor 0.5
EasyBossBrain
SpawnFilter "Baby"
PicName "M_JKILL"
Key i
skill easy
EasyBossBrain
SpawnFilter "Easy"
PicName "M_ROUGH"
Key h
skill normal
SpawnFilter "Normal"
PicName "M_HURT"
Key h
skill hard
SpawnFilter "Hard"
PicName "M_ULTRA"
Key u
skill nightmare
AmmoFactor 2
FastMonsters
DisableCheats
RespawnTime 12
SpawnFilter "Nightmare"
PicName "M_NMARE"
MustConfirm
Key n