gzdoom/src/polyrenderer
Christoph Oelckers bd7476fb8d - untangled r_defs.h from actor.h
Both files can now be included independently without causing problems.
This also required moving some inline functions into separate files and splitting off the GC definitions from dobject.h to ensure that r_defs does not need to pull in any part of the object hierarchy.
2017-03-10 02:22:42 +01:00
..
drawers - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
math Move viewport drawing to its own folder 2017-02-02 15:10:06 +01:00
scene - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
poly_all.cpp - compile both poly and sw renderer as one unit, because due to the includes this gets really slow otherwise. Lumping these together saves 50 seconds per build on my system with a 3.4 GHz Core i7 and an SSD for storage, so on other systems it may be even more. 2017-03-10 00:43:36 +01:00
poly_renderer.cpp Make RenderScene the work dispatching class 2017-02-04 14:00:21 +01:00
poly_renderer.h Split drawer command queue from drawer threads 2017-02-04 12:38:05 +01:00