.. |
chex
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- renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used.
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2016-12-24 16:34:45 +01:00 |
doom
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- moved the non-map timers out of LevelLocals into GameSession and moved the composite compatibility flags into FLevelLocals, because they are level specific.
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2019-01-10 23:08:35 +01:00 |
heretic
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- use map time, not hub time for map actions.
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2019-01-10 03:42:54 +01:00 |
hexen
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- use map time, not hub time for map actions.
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2019-01-10 03:42:54 +01:00 |
inventory
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- use map time, not hub time for map actions.
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2019-01-10 03:42:54 +01:00 |
menu
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- started building the framework to replace the global level variable
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2019-01-10 19:46:51 +01:00 |
raven
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- capitalization of 'level' in all places where no changes will be needed.
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2019-01-06 14:38:51 +01:00 |
scriptutil
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- moved the TIDHash array to FLevelLocals and adjusted the actor iterator code.
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2019-01-09 01:42:25 +01:00 |
shared
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- moved the non-map timers out of LevelLocals into GameSession and moved the composite compatibility flags into FLevelLocals, because they are level specific.
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2019-01-10 23:08:35 +01:00 |
statscreen
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- moved the static sky variables into FLevelLocals and removed the redundant ones for the texture ID.
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2019-01-11 00:05:07 +01:00 |
statusbar
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- moved the non-map timers out of LevelLocals into GameSession and moved the composite compatibility flags into FLevelLocals, because they are level specific.
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2019-01-10 23:08:35 +01:00 |
strife
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- use map time, not hub time for map actions.
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2019-01-10 03:42:54 +01:00 |
actor.txt
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- moved the non-map timers out of LevelLocals into GameSession and moved the composite compatibility flags into FLevelLocals, because they are level specific.
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2019-01-10 23:08:35 +01:00 |
actor_actions.txt
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- exported all native components of APlayerPawn.
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2019-01-03 18:01:58 +01:00 |
actor_attacks.txt
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Fix A_CustomBulletAttack's spawnofs_xy parameter
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2019-01-02 08:13:53 +01:00 |
actor_checks.txt
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- removed all direct references of AInventory::Owner and AInventory::Amount from the C++ code.
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2018-12-03 17:41:05 +01:00 |
actor_interaction.txt
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- cleaned up use of the random function in script files.
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2018-12-21 12:40:05 +01:00 |
actor_inventory.txt
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- fixed last PR.
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2019-01-07 01:09:57 +01:00 |
base.txt
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- moved the static sky variables into FLevelLocals and removed the redundant ones for the texture ID.
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2019-01-11 00:05:07 +01:00 |
compatibility.txt
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- deprecated a few functions that depend on AAPTR_* to be useful.
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2018-12-05 18:33:59 +01:00 |
constants.txt
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- scriptified G_PlayerFinishLevel.
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2018-12-02 16:26:02 +01:00 |
destructible.txt
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- some progress.
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2019-01-10 21:02:20 +01:00 |
dynarrays.txt
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- fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called.
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2018-01-19 19:49:42 +01:00 |
events.txt
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- capitalization of 'level' in all places where no changes will be needed.
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2019-01-06 14:38:51 +01:00 |
level_compatibility.txt
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- capitalization of 'level' in all places where no changes will be needed.
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2019-01-06 14:38:51 +01:00 |
mapdata.txt
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- some progress.
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2019-01-10 21:02:20 +01:00 |
sounddata.txt
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- scriptified ASoundSequence.
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2017-01-14 14:37:29 +01:00 |
zscript_license.txt
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |