gzdoom/wadsrc/static/zscript
2019-01-11 00:05:07 +01:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom - moved the non-map timers out of LevelLocals into GameSession and moved the composite compatibility flags into FLevelLocals, because they are level specific. 2019-01-10 23:08:35 +01:00
heretic - use map time, not hub time for map actions. 2019-01-10 03:42:54 +01:00
hexen - use map time, not hub time for map actions. 2019-01-10 03:42:54 +01:00
inventory - use map time, not hub time for map actions. 2019-01-10 03:42:54 +01:00
menu - started building the framework to replace the global level variable 2019-01-10 19:46:51 +01:00
raven - capitalization of 'level' in all places where no changes will be needed. 2019-01-06 14:38:51 +01:00
scriptutil - moved the TIDHash array to FLevelLocals and adjusted the actor iterator code. 2019-01-09 01:42:25 +01:00
shared - moved the non-map timers out of LevelLocals into GameSession and moved the composite compatibility flags into FLevelLocals, because they are level specific. 2019-01-10 23:08:35 +01:00
statscreen - moved the static sky variables into FLevelLocals and removed the redundant ones for the texture ID. 2019-01-11 00:05:07 +01:00
statusbar - moved the non-map timers out of LevelLocals into GameSession and moved the composite compatibility flags into FLevelLocals, because they are level specific. 2019-01-10 23:08:35 +01:00
strife - use map time, not hub time for map actions. 2019-01-10 03:42:54 +01:00
actor.txt - moved the non-map timers out of LevelLocals into GameSession and moved the composite compatibility flags into FLevelLocals, because they are level specific. 2019-01-10 23:08:35 +01:00
actor_actions.txt - exported all native components of APlayerPawn. 2019-01-03 18:01:58 +01:00
actor_attacks.txt Fix A_CustomBulletAttack's spawnofs_xy parameter 2019-01-02 08:13:53 +01:00
actor_checks.txt - removed all direct references of AInventory::Owner and AInventory::Amount from the C++ code. 2018-12-03 17:41:05 +01:00
actor_interaction.txt - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
actor_inventory.txt - fixed last PR. 2019-01-07 01:09:57 +01:00
base.txt - moved the static sky variables into FLevelLocals and removed the redundant ones for the texture ID. 2019-01-11 00:05:07 +01:00
compatibility.txt - deprecated a few functions that depend on AAPTR_* to be useful. 2018-12-05 18:33:59 +01:00
constants.txt - scriptified G_PlayerFinishLevel. 2018-12-02 16:26:02 +01:00
destructible.txt - some progress. 2019-01-10 21:02:20 +01:00
dynarrays.txt - fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called. 2018-01-19 19:49:42 +01:00
events.txt - capitalization of 'level' in all places where no changes will be needed. 2019-01-06 14:38:51 +01:00
level_compatibility.txt - capitalization of 'level' in all places where no changes will be needed. 2019-01-06 14:38:51 +01:00
mapdata.txt - some progress. 2019-01-10 21:02:20 +01:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00
zscript_license.txt - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00