mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-12-11 13:11:48 +00:00
16 lines
481 B
GLSL
16 lines
481 B
GLSL
|
|
vec4 ProcessTexel()
|
|
{
|
|
vec2 texCoord = vTexCoord.st;
|
|
|
|
const float pi = 3.14159265358979323846;
|
|
vec2 offset = vec2(0.0,0.0);
|
|
|
|
offset.y = 0.5 + sin(pi * 2.0 * (texCoord.y + timer * 0.61 + 900.0/8192.0)) + sin(pi * 2.0 * (texCoord.x * 2.0 + timer * 0.36 + 300.0/8192.0));
|
|
offset.x = 0.5 + sin(pi * 2.0 * (texCoord.y + timer * 0.49 + 700.0/8192.0)) + sin(pi * 2.0 * (texCoord.x * 2.0 + timer * 0.49 + 1200.0/8192.0));
|
|
|
|
texCoord += offset * 0.025;
|
|
|
|
return getTexel(texCoord);
|
|
}
|
|
|