gzdoom/wadsrc/static/actors
MajorCooke 4ddfd0f46a - Added 3 new properties and 3 functions to control them.
- Rippers will rip through anything with an equivalent ripper level, or if their level is between or on the min and max ranges.
- If no min or max is defined, it simply checks if the monster's ripper level is lower than the missiles.
- Functions: A_SetRipperLevel(int level), A_SetRipMin(int min), A_SetRipMax(int max)
- Properties: RipperLevel, RipLevelMin, and RipLevelMax.
- RipperLevel: Applicable to monsters and projectiles.
- RipLevelMin and RipLevelMax are only useful on monsters.
- By default, all are 0.
2014-12-30 19:59:31 -06:00
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chex - Fixed some typos with chex quest obituaries and French translation error. 2014-07-15 21:20:05 -04:00
doom - fixed: the Revenant's frame duration in its missile state were wrong. 2014-08-27 11:06:12 +02:00
heretic - added pickup sprite and editor number for Heretic's gold wand. 2014-10-24 00:06:18 +02:00
hexen Add NOBLOOD flag to Heresiarch actor 2014-03-18 12:29:14 +02:00
raven Add NOGRAVITY to every Raven actor with FLOATBOB 2013-11-19 19:42:13 -06:00
shared Added 'lifestealmax' parameter and STEALARMOR flag to A_Saw and A_CustomPunch. 2014-12-18 23:05:59 +03:00
strife - fixed: With P_ExplodeMissile now working properly it is no longer valid to terminate a looping sound in a missile's death state because it now gets called after the death sound has been started. 2014-11-25 16:49:27 +01:00
actor.txt - Added 3 new properties and 3 functions to control them. 2014-12-30 19:59:31 -06:00
constants.txt - Optimized DoDamage and DoKill. 2014-12-21 10:38:51 -06:00