.. |
acs
|
- Fixed: Strife's quest based line actions also work in Deathmatch.
|
2009-02-28 21:38:20 +00:00 |
actors
|
- added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function.
|
2011-09-23 08:23:51 +00:00 |
graphics
|
- added a default cursor for Chex Quest.
|
2010-09-26 07:46:34 +00:00 |
maparrows
|
- externalized the vector graphics for the automap arrows and the key.
|
2010-10-16 22:37:30 +00:00 |
mapinfo
|
- Fix: Use correct pickup flash color.
|
2011-11-17 02:33:26 +00:00 |
sbarinfo
|
- added a new 'playertype' command for SBARINFO that checks by class type not display name.
|
2010-12-27 16:14:26 +00:00 |
shaders/d3d
|
- Removed a couple warnings about implicit vector truncation reported by fxc. (Apparently, it
|
2011-05-15 22:30:20 +00:00 |
sounds
|
- Reprocess all sounds with flac 1.2.1.
|
2009-09-15 01:55:36 +00:00 |
sprites
|
- Smaller sprites
|
2009-09-24 02:51:07 +00:00 |
textures
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
xlat
|
- Added a fourth paremeter to Floor_LowerToHighest. Set it to 1 to always apply
|
2011-10-27 01:35:30 +00:00 |
althudcf.txt
|
- fixed: Changing APROP_Friendly in ACS did not adjust the monster count.
|
2010-08-10 16:22:57 +00:00 |
animated.lmp
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
animdefs.txt
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
compatibility.txt
|
- Add compat_badangles to the menu.
|
2011-11-02 02:44:01 +00:00 |
confont.lmp
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
dbigfont.lmp
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
decaldef.txt
|
- removed the COMPATF_MBFDEHACKED flag because it wouldn't work and is more or less useless anyway.
|
2009-09-14 22:12:31 +00:00 |
decorate.txt
|
- Added Gez's A_Blast submission.
|
2009-09-28 15:55:57 +00:00 |
dehsupp.txt
|
- Gez's latest cleanup patch.
|
2009-09-17 20:54:07 +00:00 |
etc.h.txt
|
- merged 3dfloors2 branch into trunk.
|
2011-01-29 11:09:38 +00:00 |
fontdefs.txt
|
- fixed: The GAMEINFO parser did not correctly handle NOSPRITERENAME
|
2010-10-23 22:33:39 +00:00 |
in_epi1.txt
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
in_epi2.txt
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
in_epi3.txt
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
in_htc1.txt
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
in_htc2.txt
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
in_htc3.txt
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
indexfont
|
- fixed some incorrect file names in the new WADSRC directory and deleted obsolete makefiles.
|
2008-07-23 15:32:18 +00:00 |
iwadinfo.txt
|
- Backported GZDoom r1246:
|
2011-08-23 02:39:20 +00:00 |
language.enu
|
- fixed typo in Firemace obituary.
|
2010-11-08 06:57:28 +00:00 |
language.fr
|
- removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
|
2010-10-11 22:10:15 +00:00 |
language.ita
|
- added conditionals to LANGUAGE parser so that the special messages for Chex Quest can be handled in the definition lumps instead of the code.
|
2010-10-11 19:16:09 +00:00 |
lockdefs.txt
|
- Fix mapcolor for Strife's passcard.
|
2011-10-03 00:38:20 +00:00 |
menudef.txt
|
- Add compat_badangles to the menu.
|
2011-11-02 02:44:01 +00:00 |
netnotch.dat
|
- added Gez's patch to move Hexen's startup notches out of the EXE.
|
2010-03-27 21:12:08 +00:00 |
notch.dat
|
- added Gez's patch to move Hexen's startup notches out of the EXE.
|
2010-03-27 21:12:08 +00:00 |
reverbs.txt
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
sbarinfo.txt
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
sbigfont.lmp
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
sndinfo.txt
|
- Remove extra *usefail definition for the pig player.
|
2010-09-19 03:30:31 +00:00 |
sndseq.txt
|
- Fixed copy-paste fail for DoorCloseSmallWood.
|
2010-01-08 04:01:30 +00:00 |
spaldoom.lmp
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
spalhtic.lmp
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
teaminfo.txt
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
terrain.txt
|
- fixed: Heretic's splashes don't alert monsters.
|
2010-05-11 17:30:27 +00:00 |
textcolors.txt
|
- Moved the V_InitFontColors() call earlier in the startup sequence so that
|
2009-02-11 00:16:05 +00:00 |
textures.txt
|
- fixed some texture priorititing problems with Hexen's player displays for the menu. The patches for these should not be placed in the TEX_WallPatch namespace because it's not what modders might expect from them.
|
2010-09-21 16:50:09 +00:00 |
things.h.txt
|
- merged 3dfloors2 branch into trunk.
|
2011-01-29 11:09:38 +00:00 |
vga-rom-font.16
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
x11r6rgb.txt
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
xhairs.txt
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |