gzdoom/src/posix
alexey.lysiuk 0822485593 Used ISO Latin 1 encoding for text in startup window on OS X
Attempts to output errors with bad characters encountered during text lumps parsing were failed miserably because of UTF-8 conversion
Example: loading of GZ-Models-r16.pk3 with GZDoom caused 'NSConcreteAttributedString initWithString:: nil value' exception
2016-02-28 23:15:23 +01:00
..
cocoa Used ISO Latin 1 encoding for text in startup window on OS X 2016-02-28 23:15:23 +01:00
osx Separated POSIX's i_system.cpp from native OS X implementation 2015-12-29 14:52:18 +02:00
sdl Merge branch 'osx_start_wnd' 2016-01-11 20:47:06 -05:00
dikeys.h Rearranged files to avoid usage of symbolic links 2014-12-15 17:40:30 +02:00
hardware.h Rearranged files to avoid usage of symbolic links 2014-12-15 17:40:30 +02:00
i_cd.cpp Rearranged files to avoid usage of symbolic links 2014-12-15 17:40:30 +02:00
i_input.h Rearranged files to avoid usage of symbolic links 2014-12-15 17:40:30 +02:00
i_movie.cpp Rearranged files to avoid usage of symbolic links 2014-12-15 17:40:30 +02:00
i_steam.cpp Added missing #include 2014-12-16 22:46:24 +02:00
i_system.h Fixed compilation on non-Windows OSes 2015-08-29 14:55:10 +03:00
readme.md Put all non-Windows source code into posix directory and its subdirectories 2014-12-18 11:52:29 +02:00

This directory contains files required to support POSIX-compatible OSes, like GNU/Linux, OS X or BSD.

Common files are placed in this directory directly.
SDL backend files are in sdl subdirectory.
Native OS X backend files are in cocoa subdirectory.
Shared files for both OS X backends are in osx subdirectory.