gzdoom/src/rendering
2024-08-15 02:43:48 -04:00
..
2d hooked up the per-level colormaps with the hardware renderer. 2023-10-29 08:13:01 +01:00
hwrenderer Forgot on check. 2024-08-15 02:43:48 -04:00
swrenderer Add X, Y and Z offsets for VOXELDEF. Needed for voxelized weapons which would typically be very large and take up the majority of the 256x256x256 canvas, therefore making precise positioning of the models relative to the screen pretty much impossible without tweakable offsets. 2024-06-21 08:17:54 -03:00
r_sky.cpp - Fixed crash calling ChangeSky() with an invalid texture. 2021-05-29 15:07:45 -04:00
r_sky.h - added missing #include. 2022-06-01 09:34:07 +02:00
r_utility.cpp Isometric Mode and Robin (#2618) 2024-08-11 10:04:40 -04:00
r_utility.h Isometric Mode and Robin (#2618) 2024-08-11 10:04:40 -04:00