gzdoom/src/ct_chat.cpp
Christoph Oelckers 453688ccc6 - reworked CVARs to not use a linked list and to be initialized manually.
This solves two problems:

* The linked list is too slow, a map is better. A map cannot be used with statically allocated CVARs because order of initialization is undefined.
* The current CVAR system is an unordered mishmash of static variables and dynamically allocated ones and the means of identification are unsafe. With this everything is allocated on the heap so it can all be handled the same by the cleanup code.
2022-10-21 18:56:43 +02:00

550 lines
12 KiB
C++

//-----------------------------------------------------------------------------
//
// Copyright 1993-1996 id Software
// Copyright 1994-1996 Raven Software
// Copyright 1999-2016 Randy Heit
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//-----------------------------------------------------------------------------
//
#include <string.h>
#include <ctype.h>
#include "doomdef.h"
#include "m_swap.h"
#include "hu_stuff.h"
#include "s_sound.h"
#include "g_game.h"
#include "st_stuff.h"
#include "c_console.h"
#include "c_dispatch.h"
#include "d_player.h"
#include "v_text.h"
#include "d_gui.h"
#include "g_input.h"
#include "d_net.h"
#include "d_eventbase.h"
#include "sbar.h"
#include "v_video.h"
#include "utf8.h"
#include "gstrings.h"
#include "vm.h"
#include "c_buttons.h"
#include "d_buttons.h"
#include "v_draw.h"
enum
{
QUEUESIZE = 128
};
EXTERN_CVAR (Bool, sb_cooperative_enable)
EXTERN_CVAR (Bool, sb_deathmatch_enable)
EXTERN_CVAR (Bool, sb_teamdeathmatch_enable)
int active_con_scaletext();
// Public data
void CT_Init ();
void CT_Drawer ();
bool CT_Responder (event_t *ev);
void CT_PasteChat(const char *clip);
// Private data
static void CT_ClearChatMessage ();
static void CT_AddChar (int c);
static void CT_BackSpace ();
static void ShoveChatStr (const char *str, uint8_t who);
static bool DoSubstitution (FString &out, const char *in);
static TArray<uint8_t> ChatQueue;
CVAR (String, chatmacro1, "I'm ready to kick butt!", CVAR_ARCHIVE)
CVAR (String, chatmacro2, "I'm OK.", CVAR_ARCHIVE)
CVAR (String, chatmacro3, "I'm not looking too good!", CVAR_ARCHIVE)
CVAR (String, chatmacro4, "Help!", CVAR_ARCHIVE)
CVAR (String, chatmacro5, "You suck!", CVAR_ARCHIVE)
CVAR (String, chatmacro6, "Next time, scumbag...", CVAR_ARCHIVE)
CVAR (String, chatmacro7, "Come here!", CVAR_ARCHIVE)
CVAR (String, chatmacro8, "I'll take care of it.", CVAR_ARCHIVE)
CVAR (String, chatmacro9, "Yes", CVAR_ARCHIVE)
CVAR (String, chatmacro0, "No", CVAR_ARCHIVE)
FStringCVarRef *chat_macros[10] =
{
&chatmacro0,
&chatmacro1,
&chatmacro2,
&chatmacro3,
&chatmacro4,
&chatmacro5,
&chatmacro6,
&chatmacro7,
&chatmacro8,
&chatmacro9
};
CVAR (Bool, chat_substitution, false, CVAR_ARCHIVE)
//===========================================================================
//
// CT_Init
//
// Initialize chat mode data
//===========================================================================
void CT_Init ()
{
ChatQueue.Clear();
chatmodeon = 0;
}
//===========================================================================
//
// CT_Stop
//
//===========================================================================
void CT_Stop ()
{
chatmodeon = 0;
}
//===========================================================================
//
// CT_Responder
//
//===========================================================================
bool CT_Responder (event_t *ev)
{
if (chatmodeon && ev->type == EV_GUI_Event)
{
if (ev->subtype == EV_GUI_KeyDown || ev->subtype == EV_GUI_KeyRepeat)
{
if (ev->data1 == '\r')
{
ChatQueue.Push(0);
ShoveChatStr ((char *)ChatQueue.Data(), chatmodeon - 1);
ChatQueue.Pop();
CT_Stop ();
return true;
}
else if (ev->data1 == GK_ESCAPE)
{
CT_Stop ();
return true;
}
else if (ev->data1 == '\b')
{
CT_BackSpace ();
return true;
}
#ifdef __APPLE__
else if (ev->data1 == 'C' && (ev->data3 & GKM_META))
#else // !__APPLE__
else if (ev->data1 == 'C' && (ev->data3 & GKM_CTRL))
#endif // __APPLE__
{
ChatQueue.Push(0);
I_PutInClipboard ((char *)ChatQueue.Data());
ChatQueue.Pop();
return true;
}
#ifdef __APPLE__
else if (ev->data1 == 'V' && (ev->data3 & GKM_META))
#else // !__APPLE__
else if (ev->data1 == 'V' && (ev->data3 & GKM_CTRL))
#endif // __APPLE__
{
CT_PasteChat(I_GetFromClipboard(false));
}
}
else if (ev->subtype == EV_GUI_Char)
{
// send a macro
if (ev->data2 && (ev->data1 >= '0' && ev->data1 <= '9'))
{
ShoveChatStr (*chat_macros[ev->data1 - '0'], chatmodeon - 1);
CT_Stop ();
}
else
{
CT_AddChar (ev->data1);
}
return true;
}
#ifdef __unix__
else if (ev->subtype == EV_GUI_MButtonDown)
{
CT_PasteChat(I_GetFromClipboard(true));
}
#endif
}
return false;
}
//===========================================================================
//
// CT_PasteChat
//
//===========================================================================
void CT_PasteChat(const char *clip)
{
if (clip != nullptr && *clip != '\0')
{
auto p = (const uint8_t *)clip;
// Only paste the first line.
while (auto chr = GetCharFromString(p))
{
if (chr == '\n' || chr == '\r' || chr == '\b')
{
break;
}
CT_AddChar (chr);
}
}
}
//===========================================================================
//
// CT_Drawer
//
//===========================================================================
void CT_Drawer (void)
{
auto drawer = twod;
FFont *displayfont = NewConsoleFont;
if (players[consoleplayer].camera != NULL &&
(buttonMap.ButtonDown(Button_ShowScores) ||
players[consoleplayer].camera->health <= 0 ||
SB_ForceActive))
{
bool skipit = false;
if (gamestate == GS_CUTSCENE)
{
// todo: check for summary screen
}
if (!skipit) HU_DrawScores (&players[consoleplayer]);
}
if (chatmodeon)
{
// [MK] allow the status bar to take over chat prompt drawing
bool skip = false;
IFVIRTUALPTR(StatusBar, DBaseStatusBar, DrawChat)
{
FString txt = ChatQueue;
VMValue params[] = { (DObject*)StatusBar, &txt };
int rv;
VMReturn ret(&rv);
VMCall(func, params, countof(params), &ret, 1);
if (!!rv) return;
}
FStringf prompt("%s ", GStrings("TXT_SAY"));
int x, scalex, y, promptwidth;
y = (viewactive || gamestate != GS_LEVEL) ? -displayfont->GetHeight()-2 : -displayfont->GetHeight() - 22;
scalex = 1;
int scale = active_con_scale(drawer);
int screen_width = twod->GetWidth() / scale;
int screen_height= twod->GetHeight() / scale;
int st_y = StatusBar->GetTopOfStatusbar() / scale;
y += ((twod->GetHeight() == viewheight && viewactive) || gamestate != GS_LEVEL) ? screen_height : st_y;
promptwidth = displayfont->StringWidth (prompt) * scalex;
x = displayfont->GetCharWidth (displayfont->GetCursor()) * scalex * 2 + promptwidth;
FString printstr = ChatQueue;
// figure out if the text is wider than the screen
// if so, only draw the right-most portion of it.
const uint8_t *textp = (const uint8_t*)printstr.GetChars();
while(*textp)
{
auto textw = displayfont->StringWidth(textp);
if (x + textw * scalex < screen_width) break;
GetCharFromString(textp);
}
printstr += displayfont->GetCursor();
DrawText(drawer, displayfont, CR_GREEN, 0, y, prompt.GetChars(),
DTA_VirtualWidth, screen_width, DTA_VirtualHeight, screen_height, DTA_KeepRatio, true, TAG_DONE);
DrawText(drawer, displayfont, CR_GREY, promptwidth, y, printstr,
DTA_VirtualWidth, screen_width, DTA_VirtualHeight, screen_height, DTA_KeepRatio, true, TAG_DONE);
}
}
//===========================================================================
//
// CT_AddChar
//
//===========================================================================
static void CT_AddChar (int c)
{
if (ChatQueue.Size() < QUEUESIZE-2)
{
int size;
auto encode = MakeUTF8(c, &size);
if (*encode)
{
for (int i = 0; i < size; i++)
{
ChatQueue.Push(encode[i]);
}
}
}
}
//===========================================================================
//
// CT_BackSpace
//
// Backs up a space, when the user hits (obviously) backspace
//===========================================================================
static void CT_BackSpace ()
{
if (ChatQueue.Size())
{
int endpos = ChatQueue.Size() - 1;
while (endpos > 0 && ChatQueue[endpos] >= 0x80 && ChatQueue[endpos] < 0xc0) endpos--;
ChatQueue.Clamp(endpos);
}
}
//===========================================================================
//
// CT_ClearChatMessage
//
// Clears out the data for the chat message.
//===========================================================================
static void CT_ClearChatMessage ()
{
ChatQueue.Clear();
}
//===========================================================================
//
// ShoveChatStr
//
// Sends the chat message across the network
//
//===========================================================================
static void ShoveChatStr (const char *str, uint8_t who)
{
// Don't send empty messages
if (str == NULL || str[0] == '\0')
return;
FString substBuff;
if (str[0] == '/' &&
(str[1] == 'm' || str[1] == 'M') &&
(str[2] == 'e' || str[2] == 'E'))
{ // This is a /me message
str += 3;
who |= 2;
}
Net_WriteByte (DEM_SAY);
Net_WriteByte (who);
if (!chat_substitution || !DoSubstitution (substBuff, str))
{
Net_WriteString(MakeUTF8(str));
}
else
{
Net_WriteString(MakeUTF8(substBuff));
}
}
//===========================================================================
//
// DoSubstitution
//
// Replace certain special substrings with different values to reflect
// the player's current state.
//
//===========================================================================
static bool DoSubstitution (FString &out, const char *in)
{
player_t *player = &players[consoleplayer];
auto weapon = player->ReadyWeapon;
auto ammo1 = weapon ? weapon->PointerVar<AActor>(NAME_Ammo1) : nullptr;
auto ammo2 = weapon ? weapon->PointerVar<AActor>(NAME_Ammo2) : nullptr;
const char *a, *b;
a = in;
out = "";
while ( (b = strchr(a, '$')) )
{
out.AppendCStrPart(a, b - a);
a = ++b;
while (*b && isalpha(*b))
{
++b;
}
ptrdiff_t ByteLen = b - a;
if (ByteLen == 6)
{
if (strnicmp(a, "health", 6) == 0)
{
out.AppendFormat("%d", player->health);
}
else if (strnicmp(a, "weapon", 6) == 0)
{
if (weapon == NULL)
{
out += "no weapon";
}
else
{
out += weapon->GetClass()->TypeName.GetChars();
}
}
}
else if (ByteLen == 5)
{
if (strnicmp(a, "armor", 5) == 0)
{
auto armor = player->mo->FindInventory(NAME_BasicArmor);
out.AppendFormat("%d", armor != NULL ? armor->IntVar(NAME_Amount) : 0);
}
}
else if (ByteLen == 9)
{
if (strnicmp(a, "ammocount", 9) == 0)
{
if (weapon == NULL)
{
out += '0';
}
else
{
out.AppendFormat("%d", ammo1 != NULL ? ammo1->IntVar(NAME_Amount) : 0);
if (ammo2 != NULL)
{
out.AppendFormat("/%d", ammo2->IntVar(NAME_Amount));
}
}
}
}
else if (ByteLen == 4)
{
if (strnicmp(a, "ammo", 4) == 0)
{
if (ammo1 == NULL)
{
out += "no ammo";
}
else
{
out.AppendFormat("%s", ammo1->GetClass()->TypeName.GetChars());
if (ammo2 != NULL)
{
out.AppendFormat("/%s", ammo2->GetClass()->TypeName.GetChars());
}
}
}
}
else if (ByteLen == 0)
{
out += '$';
if (*b == '$')
{
b++;
}
}
else
{
out += '$';
out.AppendCStrPart(a, ByteLen);
}
a = b;
}
// Return false if no substitution was performed
if (a == in)
{
return false;
}
out += a;
return true;
}
CCMD (messagemode)
{
if (menuactive == MENU_Off)
{
buttonMap.ResetButtonStates();
chatmodeon = 1;
C_HideConsole ();
CT_ClearChatMessage ();
}
}
CCMD (say)
{
if (argv.argc() == 1)
{
Printf ("Usage: say <message>\n");
}
else
{
ShoveChatStr (argv[1], 0);
}
}
CCMD (messagemode2)
{
if (menuactive == MENU_Off)
{
buttonMap.ResetButtonStates();
chatmodeon = 2;
C_HideConsole ();
CT_ClearChatMessage ();
}
}
CCMD (say_team)
{
if (argv.argc() == 1)
{
Printf ("Usage: say_team <message>\n");
}
else
{
ShoveChatStr (argv[1], 1);
}
}