gzdoom/wadsrc/static/zscript/actors
Major Cooke 4a3a5c3877 Replaced PSPF_PIVOTOFFSETREL with WOF_RELATIVE.
The idea behind this is to outright remove the relative position adding from the engine side and let it happen with A_OverlayOffset instead. Still more work to do.
2020-10-25 15:42:09 +01:00
..
chex - made the colorset names and the texts in the color picker localizable. 2019-05-19 18:57:39 +02:00
doom - Added NORANDOMPUFFZ flag to A_Saw 2020-10-04 08:07:13 +02:00
heretic Fix Bag of Holding not increasing Firemace ammo capacity 2020-06-08 15:07:31 +03:00
hexen - let blastradius work without an effect actor. 2020-06-12 23:14:58 +02:00
inventory - fixed: Inventory items that are terminated by GoAwayAndDie must be removed from the blockmap and sector lists. 2020-06-16 01:11:08 +02:00
player Replaced PSPF_PIVOTOFFSETREL with WOF_RELATIVE. 2020-10-25 15:42:09 +01:00
raven - fixed: the minotaur spawned its floor flames regardless of the setting of compat_minotaur 2020-07-28 12:25:35 +02:00
shared - do not report missing camera target if its TID is zero 2020-08-27 11:57:25 +03:00
strife - fixed: player_t::GetPSprite cannot guarantee success 2020-03-11 00:56:29 +01:00
actions.zs Added A_SpriteOffset. (#895) 2020-08-27 12:43:09 -04:00
actor.zs Setting everything up. 2020-10-25 15:42:08 +01:00
attacks.zs Add species parameter to A_RadiusThrust 2020-09-27 13:58:22 +02:00
checks.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
interaction.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
inventory_util.zs Fixed a regression in DoTakeInventory. (the C++ code just ignored the null pointer, but ZScript can't do that) 2019-12-30 12:37:33 -03:00
morph.zs Changed Pre/Post(Un)Morph to take the other actor and a boolean indicating direction. 2020-03-08 15:29:09 +01:00