GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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Boondorl 4726cc9ec5 Fixes for serializing and initializing
Fixed missing DViewPosition serializing. Fixed missing initializers in player_t.
2024-11-27 22:36:38 -05:00
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.github - move appimage workflow to unused/ 2024-11-12 06:34:26 -05:00
bin/windows added CVAR to select the preferred MOD player and SNDINFO option to set it per song. 2024-10-05 12:37:55 +02:00
cmake - add linux build script 2024-01-31 18:50:36 -05:00
docs
fm_banks
libraries fixed a few memory leaks 2024-10-05 10:22:05 +02:00
soundfont
specs Clarify default value for useowncolors 2024-10-23 22:59:51 -03:00
src Fixes for serializing and initializing 2024-11-27 22:36:38 -05:00
tools
unused - move appimage workflow to unused/ 2024-11-12 06:34:26 -05:00
wadsrc Add WorldRailgunFired 2024-11-26 18:48:17 -05:00
wadsrc_bm
wadsrc_extra - change order for Kex edition wads to appear last since they were most recent 2024-10-22 00:51:05 -04:00
wadsrc_lights
wadsrc_widepix
.gitattributes
.gitignore Add crash log file to .gitignore 2024-04-12 07:13:15 +02:00
AppImageBuilder.yml
auto-setup-linux.sh - add linux build script 2024-01-31 18:50:36 -05:00
auto-setup-windows-arm.cmd
auto-setup-windows.cmd - update copyright in windows build script 2024-01-31 19:10:32 -05:00
CMakeLists.txt Embed libwebp and remove it from vcpkg since the package broke over night (GGs package managers) 2024-04-11 13:59:59 -04:00
LICENSE
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README.md
vcpkg.json Embed libwebp and remove it from vcpkg since the package broke over night (GGs package managers) 2024-04-11 13:59:59 -04:00

Welcome to GZDoom!

Continuous Integration

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2023 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.

Resources