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93 lines
2.2 KiB
C++
93 lines
2.2 KiB
C++
//
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//---------------------------------------------------------------------------
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//
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// Copyright(C) 2017 Rachael Alexanderson
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// All rights reserved.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//--------------------------------------------------------------------------
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//
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/*
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** r_vanillatrans.cpp
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** Figures out whether to turn off transparency for certain native game objects
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**
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**/
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#include "templates.h"
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#include "c_cvars.h"
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#include "w_wad.h"
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#ifdef _DEBUG
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#include "c_dispatch.h"
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#endif
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CVAR (Int, r_vanillatrans, 2, CVAR_ARCHIVE)
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namespace
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{
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bool firstTime = true;
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bool foundDehacked = false;
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bool foundDecorate = false;
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bool foundZScript = false;
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}
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#ifdef _DEBUG
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CCMD (debug_checklumps)
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{
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Printf("firstTime: %d\n", firstTime);
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Printf("foundDehacked: %d\n", foundDehacked);
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Printf("foundDecorate: %d\n", foundDecorate);
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Printf("foundZScript: %d\n", foundZScript);
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}
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#endif
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void UpdateVanillaTransparency()
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{
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firstTime = true;
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}
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bool UseVanillaTransparency()
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{
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if (firstTime)
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{
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int lastlump = 0;
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Wads.FindLump("ZSCRIPT", &lastlump); // ignore first ZScript
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if (Wads.FindLump("ZSCRIPT", &lastlump) == -1) // no loaded ZScript
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{
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lastlump = 0;
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foundDehacked = Wads.FindLump("DEHACKED", &lastlump) != -1;
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lastlump = 0;
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foundDecorate = Wads.FindLump("DECORATE", &lastlump) != -1;
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foundZScript = false;
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}
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else
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{
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foundZScript = true;
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foundDehacked = false;
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foundDecorate = false;
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}
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firstTime = false;
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}
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switch (r_vanillatrans)
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{
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case 0: return false;
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case 1: return true;
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default:
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if (foundDehacked)
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return true;
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if (foundDecorate)
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return false;
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return r_vanillatrans == 3;
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}
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}
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