gzdoom/src/r_data.h
Christoph Oelckers 4667bfe46f - Added translucent blending modes to FMultipatchTexture (not tested yet!)
- Also changed all true color texture creation functions to use proper alpha
  values instead of inverted ones.
- Changed FRemapTable so that all palette entries must contain proper alpha
  values. 
- Fixed: The F1 screen check in m_menu.cpp was missing a NULL pointer check.
- Changed: The boss brain's explosions play weapons/rocklx which is an 
  unlimited sound. This can become extremely loud. Replaced with a new
  sound which is just an alias to weapons/rocklx but has a limit of 4.


SVN r932 (trunk)
2008-04-22 18:48:30 +00:00

580 lines
13 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
// Refresh module, data I/O, caching, retrieval of graphics
// by name.
//
//-----------------------------------------------------------------------------
#ifndef __R_DATA__
#define __R_DATA__
#include "r_defs.h"
#include "r_state.h"
#include "v_video.h"
class FWadLump;
// A texture that doesn't really exist
class FDummyTexture : public FTexture
{
public:
FDummyTexture ();
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
const BYTE *GetPixels ();
void Unload ();
void SetSize (int width, int height);
};
// A texture that is just a single patch
class FPatchTexture : public FTexture
{
public:
~FPatchTexture ();
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
const BYTE *GetPixels ();
void Unload ();
int GetSourceLump() { return SourceLump; }
protected:
int SourceLump;
BYTE *Pixels;
Span **Spans;
bool hackflag;
static bool Check(FileReader & file);
static FTexture *Create(FileReader & file, int lumpnum);
FPatchTexture (int lumpnum, patch_t *header);
virtual void MakeTexture ();
void HackHack (int newheight);
friend class FTexture;
friend class FMultiPatchTexture;
};
// In-memory representation of a single PNAMES lump entry
struct FPatchLookup
{
char Name[9];
FTexture *Texture;
};
// A texture defined in a TEXTURE1 or TEXTURE2 lump
class FMultiPatchTexture : public FTexture
{
public:
FMultiPatchTexture (const void *texdef, FPatchLookup *patchlookup, int maxpatchnum, bool strife, int deflump);
FMultiPatchTexture (FScanner &sc, int usetype);
~FMultiPatchTexture ();
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
const BYTE *GetPixels ();
FTextureFormat GetFormat();
bool UseBasePalette() ;
void Unload ();
virtual void SetFrontSkyLayer ();
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL);
int GetSourceLump() { return DefinitionLump; }
protected:
BYTE *Pixels;
Span **Spans;
int DefinitionLump;
struct TexPart
{
SWORD OriginX, OriginY;
BYTE Rotate;
bool textureOwned;
BYTE op;
FRemapTable *Translation;
PalEntry Blend;
FTexture *Texture;
fixed_t Alpha;
TexPart();
};
int NumParts;
TexPart *Parts;
bool bRedirect:1;
bool bTranslucentPatches:1;
void MakeTexture ();
private:
void CheckForHacks ();
void ParsePatch(FScanner &sc, TexPart & part);
};
// A texture defined between F_START and F_END markers
class FFlatTexture : public FTexture
{
public:
~FFlatTexture ();
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
const BYTE *GetPixels ();
void Unload ();
int GetSourceLump() { return SourceLump; }
protected:
int SourceLump;
BYTE *Pixels;
Span DummySpans[2];
static bool Check(FileReader & file);
static FTexture *Create(FileReader & file, int lumpnum);
FFlatTexture (int lumpnum);
void MakeTexture ();
friend class FTexture;
};
// A texture defined in a Build TILESxxx.ART file
class FBuildTexture : public FTexture
{
public:
FBuildTexture (int tilenum, const BYTE *pixels, int width, int height, int left, int top);
~FBuildTexture ();
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
const BYTE *GetPixels ();
void Unload ();
protected:
const BYTE *Pixels;
Span **Spans;
};
// A raw 320x200 graphic used by Heretic and Hexen fullscreen images
class FRawPageTexture : public FTexture
{
public:
~FRawPageTexture ();
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
const BYTE *GetPixels ();
void Unload ();
int GetSourceLump() { return SourceLump; }
protected:
static bool Check(FileReader & file);
static FTexture *Create(FileReader & file, int lumpnum);
FRawPageTexture (int lumpnum);
int SourceLump;
BYTE *Pixels;
static const Span DummySpans[2];
void MakeTexture ();
friend class FTexture;
};
// A raw 320x? graphic used by Heretic and Hexen for the automap parchment
class FAutomapTexture : public FTexture
{
public:
~FAutomapTexture ();
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
const BYTE *GetPixels ();
void Unload ();
void MakeTexture ();
int GetSourceLump() { return LumpNum; }
private:
static bool Check(FileReader & file);
static FTexture *Create(FileReader & file, int lumpnum);
FAutomapTexture (int lumpnum);
BYTE *Pixels;
Span DummySpan[2];
int LumpNum;
friend class FTexture;
};
// An IMGZ image (mostly just crosshairs)
class FIMGZTexture : public FTexture
{
public:
~FIMGZTexture ();
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
const BYTE *GetPixels ();
void Unload ();
int GetSourceLump() { return SourceLump; }
protected:
static bool Check(FileReader & file);
static FTexture *Create(FileReader & file, int lumpnum);
FIMGZTexture (int lumpnum, WORD w, WORD h, SWORD l, SWORD t);
int SourceLump;
BYTE *Pixels;
Span **Spans;
void MakeTexture ();
struct ImageHeader;
friend class FTexture;
};
// A PNG image
class FPNGTexture : public FTexture
{
public:
~FPNGTexture ();
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
const BYTE *GetPixels ();
void Unload ();
FTextureFormat GetFormat ();
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL);
bool UseBasePalette();
int GetSourceLump() { return SourceLump; }
static FTexture *CreateFromFile (PNGHandle *png, const FString &filename);
protected:
static bool Check (FileReader &file);
static FTexture *Create (FileReader &file, int lumpnum);
FPNGTexture (FileReader &lump, int lumpnum, const FString &filename, int width, int height, BYTE bitdepth, BYTE colortype, BYTE interlace);
int SourceLump;
FString SourceFile;
BYTE *Pixels;
Span **Spans;
BYTE BitDepth;
BYTE ColorType;
BYTE Interlace;
BYTE *PaletteMap;
int PaletteSize;
DWORD StartOfIDAT;
void MakeTexture ();
friend class FTexture;
};
// A DDS image, with DXTx compression
class FDDSTexture : public FTexture
{
public:
~FDDSTexture ();
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
const BYTE *GetPixels ();
void Unload ();
FTextureFormat GetFormat ();
int GetSourceLump() { return SourceLump; }
protected:
static bool Check (FileReader &file);
static FTexture *Create (FileReader &file, int lumpnum);
FDDSTexture (FileReader &lump, int lumpnum, void *surfdesc);
int SourceLump;
BYTE *Pixels;
Span **Spans;
DWORD Format;
DWORD RMask, GMask, BMask, AMask;
BYTE RShiftL, GShiftL, BShiftL, AShiftL;
BYTE RShiftR, GShiftR, BShiftR, AShiftR;
SDWORD Pitch;
DWORD LinearSize;
static void CalcBitShift (DWORD mask, BYTE *lshift, BYTE *rshift);
void MakeTexture ();
void ReadRGB (FWadLump &lump, BYTE *tcbuf = NULL);
void DecompressDXT1 (FWadLump &lump, BYTE *tcbuf = NULL);
void DecompressDXT3 (FWadLump &lump, bool premultiplied, BYTE *tcbuf = NULL);
void DecompressDXT5 (FWadLump &lump, bool premultiplied, BYTE *tcbuf = NULL);
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL);
bool UseBasePalette();
friend class FTexture;
};
// A JPEG image
class FJPEGTexture : public FTexture
{
public:
~FJPEGTexture ();
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
const BYTE *GetPixels ();
void Unload ();
FTextureFormat GetFormat ();
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL);
bool UseBasePalette();
int GetSourceLump() { return SourceLump; }
protected:
static bool Check (FileReader &file);
static FTexture *Create (FileReader &file, int lumpnum);
FJPEGTexture (int lumpnum, int width, int height);
int SourceLump;
BYTE *Pixels;
Span DummySpans[2];
void MakeTexture ();
friend class FTexture;
};
// A TGA texture
#pragma pack(1)
struct TGAHeader
{
BYTE id_len;
BYTE has_cm;
BYTE img_type;
SWORD cm_first;
SWORD cm_length;
BYTE cm_size;
SWORD x_origin;
SWORD y_origin;
SWORD width;
SWORD height;
BYTE bpp;
BYTE img_desc;
};
#pragma pack()
class FTGATexture : public FTexture
{
public:
~FTGATexture ();
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
const BYTE *GetPixels ();
void Unload ();
FTextureFormat GetFormat ();
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL);
bool UseBasePalette();
int GetSourceLump() { return SourceLump; }
protected:
int SourceLump;
BYTE *Pixels;
Span **Spans;
static bool Check(FileReader & file);
static FTexture *Create(FileReader & file, int lumpnum);
FTGATexture (int lumpnum, TGAHeader *);
void ReadCompressed(FileReader &lump, BYTE * buffer, int bytesperpixel);
virtual void MakeTexture ();
friend class FTexture;
};
// A PCX texture
#pragma pack(1)
struct PCXHeader
{
BYTE manufacturer;
BYTE version;
BYTE encoding;
BYTE bitsPerPixel;
WORD xmin, ymin;
WORD xmax, ymax;
WORD horzRes, vertRes;
BYTE palette[48];
BYTE reserved;
BYTE numColorPlanes;
WORD bytesPerScanLine;
WORD paletteType;
WORD horzSize, vertSize;
BYTE padding[54];
};
#pragma pack()
class FPCXTexture : public FTexture
{
public:
~FPCXTexture ();
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
const BYTE *GetPixels ();
void Unload ();
FTextureFormat GetFormat ();
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL);
bool UseBasePalette();
int GetSourceLump() { return SourceLump; }
protected:
int SourceLump;
BYTE *Pixels;
Span DummySpans[2];
static bool Check(FileReader & file);
static FTexture *Create(FileReader & file, int lumpnum);
FPCXTexture (int lumpnum, PCXHeader &);
void ReadPCX1bit (BYTE *dst, FileReader & lump, PCXHeader *hdr);
void ReadPCX4bits (BYTE *dst, FileReader & lump, PCXHeader *hdr);
void ReadPCX8bits (BYTE *dst, FileReader & lump, PCXHeader *hdr);
void ReadPCX24bits (BYTE *dst, FileReader & lump, PCXHeader *hdr, int planes);
virtual void MakeTexture ();
friend class FTexture;
};
// A texture that returns a wiggly version of another texture.
class FWarpTexture : public FTexture
{
public:
FWarpTexture (FTexture *source);
~FWarpTexture ();
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
const BYTE *GetPixels ();
void Unload ();
bool CheckModified ();
int GetSourceLump() { return SourcePic->GetSourceLump(); }
protected:
FTexture *SourcePic;
BYTE *Pixels;
Span **Spans;
DWORD GenTime;
virtual void MakeTexture (DWORD time);
};
// [GRB] Eternity-like warping
class FWarp2Texture : public FWarpTexture
{
public:
FWarp2Texture (FTexture *source);
protected:
void MakeTexture (DWORD time);
};
// A texture that can be drawn to.
class DSimpleCanvas;
class FCanvasTexture : public FTexture
{
public:
FCanvasTexture (const char *name, int width, int height);
~FCanvasTexture ();
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
const BYTE *GetPixels ();
void Unload ();
bool CheckModified ();
void RenderView (AActor *viewpoint, int fov);
protected:
DSimpleCanvas *Canvas;
BYTE *Pixels;
Span DummySpans[2];
BYTE bNeedsUpdate:1;
BYTE bDidUpdate:1;
BYTE bFirstUpdate:1;
void MakeTexture ();
friend struct FCanvasTextureInfo;
};
// This list keeps track of the cameras that draw into canvas textures.
struct FCanvasTextureInfo
{
FCanvasTextureInfo *Next;
TObjPtr<AActor> Viewpoint;
FCanvasTexture *Texture;
int PicNum;
int FOV;
static void Add (AActor *viewpoint, int picnum, int fov);
static void UpdateAll ();
static void EmptyList ();
static void Serialize (FArchive &arc);
static void Mark();
private:
static FCanvasTextureInfo *List;
};
// I/O, setting up the stuff.
void R_InitData (void);
void R_DeinitData ();
void R_PrecacheLevel (void);
// Retrieval.
DWORD R_ColormapNumForName(const char *name); // killough 4/4/98
void R_SetDefaultColormap (const char *name); // [RH] change normal fadetable
DWORD R_BlendForColormap (DWORD map); // [RH] return calculated blend for a colormap
extern BYTE *realcolormaps; // [RH] make the colormaps externally visible
extern size_t numfakecmaps;
int R_FindSkin (const char *name, int pclass); // [RH] Find a skin
#endif