mirror of
https://github.com/ZDoom/gzdoom.git
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137 lines
3 KiB
Text
137 lines
3 KiB
Text
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struct KeyBindings native
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{
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native static String NameKeys(int k1, int k2);
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native int, int GetKeysForCommand(String cmd);
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native void SetBind(int key, String cmd);
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native void UnbindACommand (String str);
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}
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struct OptionValues native
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{
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native static int GetCount(Name group);
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native static String GetText(Name group, int index);
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native static double GetValue(Name group, int index);
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native static String GetTextValue(Name group, int index);
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}
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struct JoystickConfig native
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{
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enum EJoyAxis
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{
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JOYAXIS_None = -1,
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JOYAXIS_Yaw,
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JOYAXIS_Pitch,
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JOYAXIS_Forward,
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JOYAXIS_Side,
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JOYAXIS_Up,
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// JOYAXIS_Roll, // Ha ha. No roll for you.
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NUM_JOYAXIS,
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};
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native float GetSensitivity();
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native void SetSensitivity(float scale);
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native float GetAxisScale(int axis);
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native void SetAxisScale(int axis, float scale);
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native float GetAxisDeadZone(int axis);
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native void SetAxisDeadZone(int axis, float zone);
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native int GetAxisMap(int axis);
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native void SetAxisMap(int axis, int gameaxis);
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native String GetName();
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native int GetNumAxes();
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native String GetAxisName(int axis);
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}
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class Menu : Object native
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{
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enum EMenuKey
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{
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MKEY_Up,
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MKEY_Down,
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MKEY_Left,
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MKEY_Right,
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MKEY_PageUp,
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MKEY_PageDown,
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MKEY_Enter,
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MKEY_Back,
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MKEY_Clear,
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NUM_MKEYS,
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// These are not buttons but events sent from other menus
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MKEY_Input,
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MKEY_Abort,
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MKEY_MBYes,
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MKEY_MBNo,
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}
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enum EMenuMouse
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{
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MOUSE_Click,
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MOUSE_Move,
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MOUSE_Release
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};
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enum EMenuState
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{
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Off, // Menu is closed
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On, // Menu is opened
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WaitKey, // Menu is opened and waiting for a key in the controls menu
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OnNoPause, // Menu is opened but does not pause the game
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};
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native Menu mParentMenu;
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void Init(Menu parent)
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{
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mParentMenu = parent;
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}
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native static int MenuTime();
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native static void SetVideoMode();
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native static Menu GetCurrentMenu();
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native static void SetMenu(Name mnu, int param = 0);
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native static void StartMessage(String msg, int mode = 0, Name command = 'none');
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virtual bool TranslateKeyboardEvents() { return true; }
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virtual void SetFocus(MenuItemBase fc) {}
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virtual bool CheckFocus(MenuItemBase fc) { return false; }
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virtual void ReleaseFocus() {}
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virtual void ResetColor() {}
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native virtual bool Responder(InputEventData ev);
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native virtual bool MenuEvent (int mkey, bool fromcontroller);
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native virtual bool MouseEvent(int type, int mx, int my);
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native virtual void Ticker();
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native virtual void Drawer();
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native void Close();
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native MenuItemBase GetItem(Name n);
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native void ActivateMenu();
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static void MenuSound(Sound snd)
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{
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S_Sound (snd, CHAN_VOICE | CHAN_UI, snd_menuvolume, ATTN_NONE);
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}
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static void DrawConText (int color, int x, int y, String str)
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{
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screen.DrawText (ConFont, color, x, y, str, DTA_CellX, 8 * CleanXfac_1, DTA_CellY, 8 * CleanYfac_1);
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}
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}
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class MenuDescriptor : Object native
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{
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native Name mMenuName;
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native String mNetgameMessage;
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native Class<Menu> mClass;
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native static MenuDescriptor GetDescriptor(Name n);
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}
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