gzdoom/wadsrc/static/zscript
2018-11-25 01:12:45 +01:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom - fixed typo with RNG name. 2018-11-07 19:20:42 +01:00
heretic - removed MeleeWeapon flag from the tomed PhoenixRod and the fighterhammer. 2018-11-24 18:42:10 +01:00
hexen - removed MeleeWeapon flag from the tomed PhoenixRod and the fighterhammer. 2018-11-24 18:42:10 +01:00
inventory - scriptified A_WeaponReady and its subfunctions. 2018-11-25 00:54:13 +01:00
menu - fixed stuck memory usage warning in options menu 2018-10-05 15:22:21 +03:00
raven - testing and cleanup of scripted morph code. 2018-11-24 08:39:35 +01:00
scriptutil - exported one FraggleScript function for testing. 2018-11-24 18:33:42 +01:00
shared - scriptified P_BobWeapon as a virtual function on PlayerPawn. 2018-11-25 00:23:03 +01:00
statscreen Make StatusScreen::End virtual 2018-09-15 13:21:13 +02:00
statusbar - fixed: attaching a new status bar to a player now calls 'setsizeneeded' - fixes an issue where the screen geometry is out of sync with the characteristics of the new status bar. 2018-10-20 13:22:11 -04:00
strife - changed PhosphorousFire.DoSpecialDamage to match SVE's handling: 2018-11-16 21:36:57 +01:00
actor.txt - scriptified FilterCoopRespawnInventory. 2018-11-24 20:58:33 +01:00
actor_attacks.txt - exported the blood spawning part of P_LineAttack as a virtual ZScript function. 2018-11-24 22:35:50 +01:00
actor_checks.txt - implemented the parser basics of a ZScript versioning system. 2017-03-05 14:13:00 +01:00
actor_interaction.txt - scriptified ApplyKickback. 2018-11-25 01:12:45 +01:00
base.txt - scriptified ApplyKickback. 2018-11-25 01:12:45 +01:00
compatibility.txt - removed bad 'return' in C_MidPrint definition. 2018-10-31 13:13:32 +01:00
constants.txt - scriptified ApplyKickback. 2018-11-25 01:12:45 +01:00
destructible.txt Exported destructible geometry to ZScript 2018-11-07 00:12:37 +01:00
dynarrays.txt - fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called. 2018-01-19 19:49:42 +01:00
events.txt Exported destructible geometry to ZScript 2018-11-07 00:12:37 +01:00
level_compatibility.txt - added a compatibility fix for Hacx's MAP05. 2018-10-21 20:27:33 +02:00
mapdata.txt - generate register type info for the parameter lists of all functions. 2018-11-18 17:10:55 +01:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00
zscript_license.txt - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00