gzdoom/src/win32
Christoph Oelckers 45dc9a7b47 - renamed the level variables.
currentUILevel is now primaryLevel.
For ZScript, currentVMLevel was added. This is also exported as 'level' and will change as needed.
This also means that no breaking deprecations will be needed in the future, because in order to sandbox a level only 4 variables need to be handled: level, players, playeringame and consoleplayer.
The remaining global variables are not relevant for the level state.

The static 'level' has been mostly removed from the code except some places that still need work.
2019-02-02 00:25:51 +01:00
..
afxres.h
base_sysfb.cpp - remove vid_hwgamma, force always use shader gamma 2019-01-23 21:50:11 +01:00
base_sysfb.h - remove vid_hwgamma, force always use shader gamma 2019-01-23 21:50:11 +01:00
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.cpp - This shouldn't have been committed. 2018-02-25 16:15:24 +01:00
deadguy.bmp
gl_sysfb.cpp - moved the entire OpenGL backend into a separate namespace. 2018-10-29 13:56:17 +01:00
gl_sysfb.h - split up Win32's SystemGLFrameBuffer as well to get the shareable parts between OpenGL and Vulkan into a base class. 2018-06-24 21:26:32 +02:00
hardware.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
hardware.h - fullscreen toggle and some cleanup. Not fully working yet. 2018-06-17 22:11:35 +02:00
helperthread.cpp
helperthread.h
i_cd.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
i_crash.cpp - remove unused VectoredTryCatch 2018-06-10 13:15:31 +02:00
i_dijoy.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_input.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
i_input.h
i_keyboard.cpp - a few remaining simple ones 2019-01-28 01:25:52 +01:00
i_main.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
i_mouse.cpp - moved gamestate_t to g_game.h. 2019-01-31 00:28:43 +01:00
i_rawps2.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_specialpaths.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_system.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
i_system.h - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
i_xinput.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
icon1.ico
optwin32.h
rawinput.h
resource.h
st_start.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
wglext.h - removed all remains of the old EAX editor. 2017-11-26 15:23:07 +01:00
win32basevideo.cpp - fixed bad case in #include. 2018-11-04 21:33:35 +01:00
win32basevideo.h - split up Win32's SystemGLFrameBuffer as well to get the shareable parts between OpenGL and Vulkan into a base class. 2018-06-24 21:26:32 +02:00
win32glvideo.cpp - moved the entire OpenGL backend into a separate namespace. 2018-10-29 13:56:17 +01:00
win32glvideo.h - split Win32GLVideo in two so that the OpenGL independent part can be used for Vulkan as well. 2018-06-24 20:47:00 +02:00
winres.h
zdoom.exe.manifest
zdoom.rc - Fixed zdoom.rc for MinGW. 2018-06-18 20:57:52 +02:00