gzdoom/wadsrc/static/zscript/ui/menu
Christoph Oelckers f0c9b1765e gave translations a dedicated scripted type.
This is needed for implementing reliable serialization of custom translations. As long as they are merely ints they cannot be restored on loading a savegame because the serialization code does not know that these variables are special.
2023-11-09 23:04:10 +01:00
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conversationmenu.zs - fixed mouse coordinate checks for Strife conversations 2022-05-09 00:11:53 +02:00
doommenus.zs Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop) 2023-01-08 19:10:49 +08:00
newplayermenu.zs - moved two native player menu functions out of the main menu class. 2020-10-04 19:08:14 +02:00
playercontrols.zs - implement slider background color change - https://forum.zdoom.org/viewtopic.php?f=15&t=70616 2020-11-17 11:29:39 -05:00
playerdisplay.zs gave translations a dedicated scripted type. 2023-11-09 23:04:10 +01:00
playermenu.zs Move StartGameDirect from PlayerMenu to Menu 2023-09-14 16:28:08 +02:00
readthis.zs - use the backend's GameTicRate in the scripts where applicable. 2020-10-16 22:57:24 +02:00