gzdoom/src/sound/music_stream.cpp
Randy Heit 2b721975dd VERY IMPORTANT NOTE FOR ANYBODY BUILDING FROM THE TRUNK: This commit adds support
for FMOD Ex while at the same time removing support for FMOD 3. Be sure to update
your SDKs. GCC users, be sure to do a "make cleandep && make clean" before
building, or you will likely get inexplicable errors.

- Fixed: If you wanted to make cleandep with MinGW, you had to specifically
  specify Makefile.mingw as the makefile to use.
- Added a normalizer to the OPL synth. It helped bring up the volume a little,
  but not nearly as much as I would have liked.
- Removed MIDI Mapper references. It doesn't work with the stream API, and
  it doesn't really exist on NT kernels, either.
- Reworked music volume: Except for MIDI, all music volume is controlled
  through GSnd and not at the individual song level.
- Removed the mididevice global variable.
- Removed snd_midivolume. Now that all music uses a linear volume scale,
  there's no need for two separate music volume controls.
- Increased snd_samplerate default up to 48000.
- Added snd_format, defaulting to "PCM-16".
- Added snd_speakermode, defaulting to "Auto".
- Replaced snd_fpu with snd_resampler, defaulting to "Linear".
- Bumped the snd_channels default up from a pitiful 12 to 32.
- Changed snd_3d default to true. The new cvar snd_hw3d determines if
  hardware 3D support is used and default to false.
- Removed the libFLAC source, since FMOD Ex has native FLAC support.
- Removed the altsound code, since it was terribly gimped in comparison to
  the FMOD code. It's original purpose was to have been as a springboard for
  writing a non-FMOD sound system for Unix-y systems, but that never
  happened.
- Finished preliminary FMOD Ex support.


SVN r789 (trunk)
2008-03-09 03:13:49 +00:00

87 lines
1.4 KiB
C++

#include "i_musicinterns.h"
void StreamSong::Play (bool looping)
{
m_Status = STATE_Stopped;
m_Looping = looping;
if (m_Stream->Play (m_Looping, 1, false))
{
m_Status = STATE_Playing;
m_LastPos = 0;
}
}
void StreamSong::Pause ()
{
if (m_Status == STATE_Playing && m_Stream != NULL)
{
if (m_Stream->SetPaused (true))
m_Status = STATE_Paused;
}
}
void StreamSong::Resume ()
{
if (m_Status == STATE_Paused && m_Stream != NULL)
{
if (m_Stream->SetPaused (false))
m_Status = STATE_Playing;
}
}
void StreamSong::Stop ()
{
if (m_Status != STATE_Stopped && m_Stream)
{
m_Stream->Stop ();
}
m_Status = STATE_Stopped;
}
StreamSong::~StreamSong ()
{
Stop ();
if (m_Stream != NULL)
{
delete m_Stream;
m_Stream = NULL;
}
}
StreamSong::StreamSong (const char *filename_or_data, int offset, int len)
{
m_Stream = GSnd->OpenStream (filename_or_data, SoundStream::Loop, offset, len);
}
bool StreamSong::IsPlaying ()
{
if (m_Status != STATE_Stopped)
{
if (m_Looping)
return true;
int pos = m_Stream->GetPosition ();
if (pos < m_LastPos)
{
Stop ();
return false;
}
m_LastPos = pos;
return true;
}
return false;
}
//
// StreamSong :: SetPosition
//
// Sets the current order number for a MOD-type song, or the position in ms
// for anything else.
bool StreamSong::SetPosition(int order)
{
return m_Stream->SetPosition(order);
}