mirror of
https://github.com/ZDoom/gzdoom.git
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42ac64d964
- Fixed: Gravity application was not correct. For actors with no vertical momentum the initial pull is supposed to be twice as strong as when vertical movement already takes place. - added invquery CCMD like in Strife. Also removed all underscores from the tag strings so that they can be printed properly. - Fixed: Skill baby was missing 'autousehealth' for all games. - Added a new CVAR: sv_disableautohealth - Autouse of health items is no longer hardwired to the default item classes. There's a new property HealthPickup.Autouse. 0 means no autouse, 1 a small Raven health item, 2 a large Raven health item and 3 a Strife item. SVN r1452 (trunk)
93 lines
1.5 KiB
Text
93 lines
1.5 KiB
Text
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// Coin ---------------------------------------------------------------------
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ACTOR Coin : Inventory 93 native
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{
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Game Strife
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ConversationID 168, 161, 165
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+DROPPED
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+NOTDMATCH
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+FLOORCLIP
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Inventory.MaxAmount 0x7fffffff
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+INVENTORY.INVBAR
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Tag "coin"
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Inventory.Icon "I_COIN"
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Inventory.PickupMessage "$TXT_COIN"
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States
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{
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Spawn:
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COIN A -1
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Stop
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}
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}
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// 10 Gold ------------------------------------------------------------------
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ACTOR Gold10 : Coin 138
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{
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Game Strife
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ConversationID 169, 162, 166
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Inventory.Amount 10
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Tag "10 gold"
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Inventory.PickupMessage "$TXT_10GOLD"
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States
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{
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Spawn:
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CRED A -1
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Stop
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}
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}
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// 25 Gold ------------------------------------------------------------------
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ACTOR Gold25 : Coin 139
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{
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Game Strife
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ConversationID 170, 163, 167
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Inventory.Amount 25
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Tag "25 gold"
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Inventory.PickupMessage "$TXT_25GOLD"
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States
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{
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Spawn:
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SACK A -1
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Stop
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}
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}
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// 50 Gold ------------------------------------------------------------------
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ACTOR Gold50 : Coin 140
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{
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Game Strife
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ConversationID 171, 164, 168
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Inventory.Amount 50
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Tag "50 gold"
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Inventory.PickupMessage "$TXT_50GOLD"
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States
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{
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Spawn:
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CHST A -1
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Stop
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}
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}
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// 300 Gold ------------------------------------------------------------------
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ACTOR Gold300 : Coin
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{
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ConversationID 172, -1, -1
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Inventory.Amount 300
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Tag "300 gold"
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Inventory.PickupMessage "$TXT_300GOLD"
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Inventory.GiveQuest 3
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+INVENTORY.ALWAYSPICKUP
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States
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{
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Spawn:
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TOKN A -1
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Stop
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}
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}
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