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https://github.com/ZDoom/gzdoom.git
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dfda74ffe3
This has an important implication: Previously the config was loaded before IWADINFO so in order to allow the config to access the data this had to be switched around. This means that zdoom.pk3 will not be looked for in the global IWAD search paths anymore, but since it shouldn't be there to begin with it should be an acceptable compromise.
65 lines
1.9 KiB
C++
65 lines
1.9 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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//
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//
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//-----------------------------------------------------------------------------
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#ifndef __M_MISC__
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#define __M_MISC__
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#include "basictypes.h"
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#include "zstring.h"
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class FConfigFile;
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class FGameConfigFile;
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class FIWadManager;
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extern FGameConfigFile *GameConfig;
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bool M_WriteFile (char const *name, void *source, int length);
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int M_ReadFile (char const *name, BYTE **buffer);
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int M_ReadFileMalloc (char const *name, BYTE **buffer);
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void M_FindResponseFile (void);
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// [RH] M_ScreenShot now accepts a filename parameter.
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// Pass a NULL to get the original behavior.
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void M_ScreenShot (const char *filename);
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void M_LoadDefaults (FIWadManager *iwad_man);
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bool M_SaveDefaults (const char *filename);
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void M_SaveCustomKeys (FConfigFile *config, char *section, char *subsection, size_t sublen);
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FString M_ZLibError(int zerrnum);
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// Get special directory paths (defined in m_specialpaths.cpp)
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#ifdef __unix__
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FString GetUserFile (const char *path); // Prepends ~/.zdoom to path
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#endif
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FString M_GetCachePath(bool create);
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FString M_GetAutoexecPath();
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FString M_GetCajunPath(const char *filename);
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FString M_GetConfigPath(bool for_reading);
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FString M_GetScreenshotsPath();
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FString M_GetSavegamesPath();
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#endif
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