mirror of
https://github.com/ZDoom/gzdoom.git
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- exported thinker iterator and drop item chain to scripting. Unlike its native counterpart the script-side iterator is wrapped into a DObject to allow proper handling for memory management. - fixed: The VMFunctionBuilder only distinguished between member and action functions but failed on static ones. - fixed: FxAssign did not add all needed type casts. Except for purely numeric types it will now wrap the expression in an FxTypeCast. Numeric handling remains unchanged for both performance reasons and not altering semantics for DECORATE. - exported all internal flags as variables to scripting. They still cannot be used in an actor definition. - make ATAG_STATE the same as ATAG_GENERIC. Since state pointers exist as actual variables they can take both values which on occasion can trigger some asserts. - gave PClass a bExported flag, so that scripts cannot see purely internal classes. Especially the types like PInt can cause problems. Todo: we need readonly references to safely expose the actor defaults. Right now some badly behaving code could overwrite them.
567 lines
13 KiB
C++
567 lines
13 KiB
C++
/*
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** dthinker.cpp
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** Implements the base class for almost anything in a level that might think
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "dthinker.h"
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#include "stats.h"
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#include "p_local.h"
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#include "statnums.h"
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#include "i_system.h"
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#include "doomerrors.h"
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#include "serializer.h"
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#include "d_player.h"
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static cycle_t ThinkCycles;
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extern cycle_t BotSupportCycles;
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extern cycle_t ActionCycles;
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extern int BotWTG;
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IMPLEMENT_CLASS (DThinker)
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DThinker *NextToThink;
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FThinkerList DThinker::Thinkers[MAX_STATNUM+2];
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FThinkerList DThinker::FreshThinkers[MAX_STATNUM+1];
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bool DThinker::bSerialOverride = false;
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void FThinkerList::AddTail(DThinker *thinker)
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{
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assert(thinker->PrevThinker == NULL && thinker->NextThinker == NULL);
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assert(!(thinker->ObjectFlags & OF_EuthanizeMe));
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if (Sentinel == NULL)
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{
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Sentinel = new DThinker(DThinker::NO_LINK);
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Sentinel->ObjectFlags |= OF_Sentinel;
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Sentinel->NextThinker = Sentinel;
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Sentinel->PrevThinker = Sentinel;
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GC::WriteBarrier(Sentinel);
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}
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DThinker *tail = Sentinel->PrevThinker;
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assert(tail->NextThinker == Sentinel);
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thinker->PrevThinker = tail;
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thinker->NextThinker = Sentinel;
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tail->NextThinker = thinker;
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Sentinel->PrevThinker = thinker;
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GC::WriteBarrier(thinker, tail);
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GC::WriteBarrier(thinker, Sentinel);
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GC::WriteBarrier(tail, thinker);
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GC::WriteBarrier(Sentinel, thinker);
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}
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DThinker *FThinkerList::GetHead() const
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{
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if (Sentinel == NULL || Sentinel->NextThinker == Sentinel)
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{
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return NULL;
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}
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assert(Sentinel->NextThinker->PrevThinker == Sentinel);
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return Sentinel->NextThinker;
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}
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DThinker *FThinkerList::GetTail() const
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{
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if (Sentinel == NULL || Sentinel->PrevThinker == Sentinel)
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{
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return NULL;
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}
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return Sentinel->PrevThinker;
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}
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bool FThinkerList::IsEmpty() const
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{
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return Sentinel == NULL || Sentinel->NextThinker == NULL;
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}
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void DThinker::SaveList(FSerializer &arc, DThinker *node)
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{
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if (node != NULL)
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{
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while (!(node->ObjectFlags & OF_Sentinel))
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{
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assert(node->NextThinker != NULL && !(node->NextThinker->ObjectFlags & OF_EuthanizeMe));
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::Serialize<DThinker>(arc, nullptr, node, nullptr);
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node = node->NextThinker;
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}
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void DThinker::SerializeThinkers(FSerializer &arc, bool hubLoad)
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{
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//DThinker *thinker;
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//BYTE stat;
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//int statcount;
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int i;
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if (arc.isWriting())
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{
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arc.BeginArray("thinkers");
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for (i = 0; i <= MAX_STATNUM; i++)
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{
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arc.BeginArray(nullptr);
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SaveList(arc, Thinkers[i].GetHead());
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SaveList(arc, FreshThinkers[i].GetHead());
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arc.EndArray();
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}
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arc.EndArray();
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}
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else
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{
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if (arc.BeginArray("thinkers"))
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{
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for (i = 0; i <= MAX_STATNUM; i++)
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{
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if (arc.BeginArray(nullptr))
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{
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int size = arc.ArraySize();
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for (int j = 0; j < size; j++)
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{
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DThinker *thinker;
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arc(nullptr, thinker);
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if (thinker != nullptr)
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{
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// This may be a player stored in their ancillary list. Remove
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// them first before inserting them into the new list.
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if (thinker->NextThinker != nullptr)
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{
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thinker->Remove();
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}
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// Thinkers with the OF_JustSpawned flag set go in the FreshThinkers
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// list. Anything else goes in the regular Thinkers list.
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if (thinker->ObjectFlags & OF_EuthanizeMe)
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{
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// This thinker was destroyed during the loading process. Do
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// not link it into any list.
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}
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else if (thinker->ObjectFlags & OF_JustSpawned)
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{
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FreshThinkers[i].AddTail(thinker);
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thinker->PostSerialize();
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}
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else
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{
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Thinkers[i].AddTail(thinker);
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thinker->PostSerialize();
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}
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}
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}
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arc.EndArray();
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}
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}
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arc.EndArray();
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}
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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DThinker::DThinker (int statnum) throw()
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{
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NextThinker = NULL;
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PrevThinker = NULL;
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if (bSerialOverride)
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{ // The serializer will insert us into the right list
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return;
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}
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ObjectFlags |= OF_JustSpawned;
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if ((unsigned)statnum > MAX_STATNUM)
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{
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statnum = MAX_STATNUM;
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}
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FreshThinkers[statnum].AddTail (this);
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}
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DThinker::DThinker(no_link_type foo) throw()
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{
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foo; // Avoid unused argument warnings.
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}
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DThinker::~DThinker ()
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{
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assert(NextThinker == NULL && PrevThinker == NULL);
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}
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void DThinker::Destroy ()
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{
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assert((NextThinker != NULL && PrevThinker != NULL) ||
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(NextThinker == NULL && PrevThinker == NULL));
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if (NextThinker != NULL)
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{
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Remove();
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}
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Super::Destroy();
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}
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void DThinker::Remove()
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{
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if (this == NextToThink)
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{
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NextToThink = NextThinker;
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}
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DThinker *prev = PrevThinker;
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DThinker *next = NextThinker;
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assert(prev != NULL && next != NULL);
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assert((ObjectFlags & OF_Sentinel) || (prev != this && next != this));
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assert(prev->NextThinker == this);
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assert(next->PrevThinker == this);
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prev->NextThinker = next;
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next->PrevThinker = prev;
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GC::WriteBarrier(prev, next);
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GC::WriteBarrier(next, prev);
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NextThinker = NULL;
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PrevThinker = NULL;
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}
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void DThinker::PostBeginPlay ()
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{
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}
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void DThinker::PostSerialize()
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{
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}
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DThinker *DThinker::FirstThinker (int statnum)
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{
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DThinker *node;
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if ((unsigned)statnum > MAX_STATNUM)
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{
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statnum = MAX_STATNUM;
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}
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node = Thinkers[statnum].GetHead();
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if (node == NULL)
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{
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node = FreshThinkers[statnum].GetHead();
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if (node == NULL)
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{
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return NULL;
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}
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}
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return node;
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}
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void DThinker::ChangeStatNum (int statnum)
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{
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FThinkerList *list;
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// This thinker should already be in a list; verify that.
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assert(NextThinker != NULL && PrevThinker != NULL);
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if ((unsigned)statnum > MAX_STATNUM)
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{
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statnum = MAX_STATNUM;
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}
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Remove();
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if ((ObjectFlags & OF_JustSpawned) && statnum >= STAT_FIRST_THINKING)
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{
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list = &FreshThinkers[statnum];
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}
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else
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{
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list = &Thinkers[statnum];
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}
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list->AddTail(this);
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}
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// Mark the first thinker of each list
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void DThinker::MarkRoots()
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{
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for (int i = 0; i <= MAX_STATNUM; ++i)
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{
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GC::Mark(Thinkers[i].Sentinel);
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GC::Mark(FreshThinkers[i].Sentinel);
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}
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GC::Mark(Thinkers[MAX_STATNUM+1].Sentinel);
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}
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// Destroy every thinker
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void DThinker::DestroyAllThinkers ()
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{
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int i;
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for (i = 0; i <= MAX_STATNUM; i++)
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{
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if (i != STAT_TRAVELLING)
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{
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DestroyThinkersInList (Thinkers[i]);
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DestroyThinkersInList (FreshThinkers[i]);
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}
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}
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DestroyThinkersInList (Thinkers[MAX_STATNUM+1]);
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GC::FullGC();
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}
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void DThinker::DestroyThinkersInList (FThinkerList &list)
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{
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if (list.Sentinel != NULL)
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{
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for (DThinker *node = list.Sentinel->NextThinker; node != list.Sentinel; node = list.Sentinel->NextThinker)
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{
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assert(node != NULL);
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node->Destroy();
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}
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list.Sentinel->Destroy();
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list.Sentinel = NULL;
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}
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}
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void DThinker::RunThinkers ()
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{
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int i, count;
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ThinkCycles.Reset();
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BotSupportCycles.Reset();
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ActionCycles.Reset();
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BotWTG = 0;
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ThinkCycles.Clock();
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// Tick every thinker left from last time
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for (i = STAT_FIRST_THINKING; i <= MAX_STATNUM; ++i)
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{
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TickThinkers (&Thinkers[i], NULL);
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}
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// Keep ticking the fresh thinkers until there are no new ones.
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do
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{
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count = 0;
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for (i = STAT_FIRST_THINKING; i <= MAX_STATNUM; ++i)
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{
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count += TickThinkers (&FreshThinkers[i], &Thinkers[i]);
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}
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} while (count != 0);
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ThinkCycles.Unclock();
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}
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int DThinker::TickThinkers (FThinkerList *list, FThinkerList *dest)
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{
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int count = 0;
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DThinker *node = list->GetHead();
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if (node == NULL)
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{
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return 0;
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}
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while (node != list->Sentinel)
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{
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++count;
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NextToThink = node->NextThinker;
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if (node->ObjectFlags & OF_JustSpawned)
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{
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// Leave OF_JustSpawn set until after Tick() so the ticker can check it.
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if (dest != NULL)
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{ // Move thinker from this list to the destination list
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node->Remove();
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dest->AddTail(node);
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}
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node->PostBeginPlay();
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}
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else if (dest != NULL)
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{
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I_Error("There is a thinker in the fresh list that has already ticked.\n");
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}
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if (!(node->ObjectFlags & OF_EuthanizeMe))
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{ // Only tick thinkers not scheduled for destruction
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node->Tick();
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node->ObjectFlags &= ~OF_JustSpawned;
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GC::CheckGC();
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}
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node = NextToThink;
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}
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return count;
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}
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void DThinker::Tick ()
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{
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}
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size_t DThinker::PropagateMark()
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{
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// Do not choke on partially initialized objects (as happens when loading a savegame fails)
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if (NextThinker != nullptr || PrevThinker != nullptr)
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{
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assert(NextThinker != nullptr && !(NextThinker->ObjectFlags & OF_EuthanizeMe));
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assert(PrevThinker != nullptr && !(PrevThinker->ObjectFlags & OF_EuthanizeMe));
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}
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GC::Mark(NextThinker);
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GC::Mark(PrevThinker);
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return Super::PropagateMark();
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}
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FThinkerIterator::FThinkerIterator (const PClass *type, int statnum)
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{
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if ((unsigned)statnum > MAX_STATNUM)
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{
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m_Stat = STAT_FIRST_THINKING;
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m_SearchStats = true;
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}
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else
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{
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m_Stat = statnum;
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m_SearchStats = false;
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}
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m_ParentType = type;
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m_CurrThinker = DThinker::Thinkers[m_Stat].GetHead();
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m_SearchingFresh = false;
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}
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FThinkerIterator::FThinkerIterator (const PClass *type, int statnum, DThinker *prev)
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{
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if ((unsigned)statnum > MAX_STATNUM)
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{
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m_Stat = STAT_FIRST_THINKING;
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m_SearchStats = true;
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}
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else
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{
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m_Stat = statnum;
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m_SearchStats = false;
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}
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m_ParentType = type;
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if (prev == NULL || (prev->NextThinker->ObjectFlags & OF_Sentinel))
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{
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Reinit();
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}
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else
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{
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m_CurrThinker = prev->NextThinker;
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m_SearchingFresh = false;
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}
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}
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void FThinkerIterator::Reinit ()
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{
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m_CurrThinker = DThinker::Thinkers[m_Stat].GetHead();
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m_SearchingFresh = false;
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}
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DThinker *FThinkerIterator::Next ()
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{
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if (m_ParentType == NULL)
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{
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return NULL;
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}
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do
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{
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do
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{
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if (m_CurrThinker != NULL)
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{
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while (!(m_CurrThinker->ObjectFlags & OF_Sentinel))
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{
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DThinker *thinker = m_CurrThinker;
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m_CurrThinker = thinker->NextThinker;
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if (thinker->IsKindOf(m_ParentType))
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{
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return thinker;
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}
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}
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}
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if ((m_SearchingFresh = !m_SearchingFresh))
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{
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m_CurrThinker = DThinker::FreshThinkers[m_Stat].GetHead();
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}
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} while (m_SearchingFresh);
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if (m_SearchStats)
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{
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m_Stat++;
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if (m_Stat > MAX_STATNUM)
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{
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m_Stat = STAT_FIRST_THINKING;
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}
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}
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m_CurrThinker = DThinker::Thinkers[m_Stat].GetHead();
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m_SearchingFresh = false;
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} while (m_SearchStats && m_Stat != STAT_FIRST_THINKING);
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return NULL;
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}
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// This is for scripting, which needs the iterator wrapped into an object with the needed functions exported.
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// Unfortunately we cannot have templated type conversions in scripts.
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class DThinkerIterator : public DObject, public FThinkerIterator
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{
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DECLARE_CLASS(DThinkerIterator, DObject)
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public:
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DThinkerIterator(PClass *cls = nullptr, int statnum = MAX_STATNUM + 1)
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: FThinkerIterator(cls, statnum)
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{
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}
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};
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IMPLEMENT_CLASS(DThinkerIterator);
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DEFINE_ACTION_FUNCTION(DThinkerIterator, Create)
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{
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PARAM_PROLOGUE;
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PARAM_CLASS_DEF(type, DThinker);
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PARAM_INT_DEF(statnum);
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ACTION_RETURN_OBJECT(new DThinkerIterator(type, statnum));
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}
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DEFINE_ACTION_FUNCTION(DThinkerIterator, Next)
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{
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PARAM_SELF_PROLOGUE(DThinkerIterator);
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ACTION_RETURN_OBJECT(self->Next());
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}
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DEFINE_ACTION_FUNCTION(DThinkerIterator, Reinit)
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{
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PARAM_SELF_PROLOGUE(DThinkerIterator);
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self->Reinit();
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return 0;
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}
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ADD_STAT (think)
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{
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FString out;
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out.Format ("Think time = %04.2f ms, Action = %04.2f ms", ThinkCycles.TimeMS(), ActionCycles.TimeMS());
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return out;
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}
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