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344c6348fd
* consolidated the getter functions on the game data side * better handling of per-sprite lighting with fog * allow negative values for additive per-sprite lighting. * also fixed return type of UpdateWaterDepth.
34 lines
No EOL
4.7 KiB
Text
34 lines
No EOL
4.7 KiB
Text
N/A weapon_recoil Firing a weapon pushes the player back
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---N/A (todo, lastenemy?) monsters_remember 1 Friendly monsters return to old target when losing current one
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!LEVEL2_NOINFIGHTING monster_infighting 1 Monsters infight
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LEVEL3_AVOIDMELEE monster_backing Ranged monsters will back away from close melee targets
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COMPATF2_AVOID_HAZARDS monster_avoid_hazards 1 Monsters avoid hazards such as crushing ceilings
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N/A monkeys Monsters can climb steep stairs
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COMPATF_MBFMONSTERMOVE monster_friction 1 Monsters are affected by friction modifiers
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help_friends Friendly monsters prefer targets of friends
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player_helpers Number of dogs to spawn
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friend_distance 128 Friendly monsters try to keep at least this distance apart
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!LEVEL3_NOJUMPDOWN dog_jumping 1 Dogs can jump down from high ledges
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N/A comp_telefrag Spawners only telefrag on Map 30
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COMPATF_DROPOFF comp_dropoff 01 Discourage / prevent enemies from walking off ledges (?)
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COMPATF_CORPSEGIBS,BCOMPATF_VILEGHOSTS comp_vile Archviles can create ghosts
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COMPATF_LIMITPAIN comp_pain Pain elementals don't spawn lost souls if there are over 20
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--- N/A (todo) comp_skull Lost souls can spawn past impassable lines
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N/A comp_blazing Blazing doors have double sounds
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COMPATF_NODOORLIGHT comp_doorlight Door lighting changes are abrupt
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COMPATF_LIGHT,COMPATF_SHORTTEX (partial) comp_model Assorted physics quirks and bugs
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N/A comp_god God mode is removed in sector 11 & ignored at 1000+ damage
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N/A comp_falloff Don't pull monsters off ledges they are hanging off of
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COMPATF2_FLOORMOVE comp_floors Assorted floor bugs
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N/A comp_skymap Don't apply invulnerability palette to skies
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---todo comp_pursuit 1 Monsters can infight immediately when alerted
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N/A comp_doorstuck Monsters get stuck in door tracks
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COMPATF2_STAYONLIFT comp_staylift Monsters don't prefer staying on lifts their target is on
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N/A comp_zombie Dead players can activate things
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COMPATF_STAIRINDEX comp_stairs Assorted stair bugs
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N/A comp_infcheat ?
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N/A comp_zerotags Allow tag zero actions
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N/A comp_respawn Monsters not spawned at level start respawn at the origin
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N/A comp_soul Buggy lost soul bouncing
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COMPATF_CROSSDROPOFF comp_ledgeblock 10 Monsters are blocked by ledges (except when scrolling)
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---todo comp_friendlyspawn 1 Spawned things inherit the friend attribute from the source |