GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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Christoph Oelckers 4003e7ca11 - use FileReader for savegame loading in the menu.
- simplify the check for existing files here, since a function for doing just that already existed.
2017-12-02 14:10:42 +01:00
bzip2
cmake - add search dirs for SDL2 for Hiaku OS 2017-10-30 19:45:21 +00:00
docs Added tmpfileplus 2.0.0 2017-11-07 11:13:53 +02:00
dumb
game-music-emu Added workaround for MSVC 2017 internal compiler error 2017-10-29 16:14:04 +02:00
gdtoa
jpeg-6b
lzma
soundfont - added a small default sound font that needs to be installed with the project. 2017-05-13 12:38:19 +02:00
specs Fix spelling mistake in documentation 2017-05-14 18:12:21 +02:00
src - use FileReader for savegame loading in the menu. 2017-12-02 14:10:42 +01:00
tools Made Lemon's dynamic stack size compatible with C++ 2017-07-23 11:54:16 +03:00
wadsrc Added 'static' to CreateCeiling (base.txt) 2017-11-25 15:06:26 +01:00
wadsrc_bm
wadsrc_extra - removed the ugly grenades from the extra .pk3, now that the main file contains a much nicer and unproblematic replacement. 2017-10-23 20:51:00 +02:00
wadsrc_lights Removed dynamic light binding for deleted class StrifeZap1 2017-02-22 22:29:27 +02:00
zlib
.appveyor.yml Enabled MSVC 2017 64-bit target in AppVeyor configuration 2017-10-29 16:15:03 +02:00
.gitattributes
.gitignore - UMAPINFO parser, including some convenience additions to FScanner. 2017-11-19 23:04:15 +01:00
.travis.yml Added GCC 4.9 to Travis configuration 2017-11-05 10:31:19 +02:00
CMakeLists.txt - rename wadsrc_optionalassets wadsrc_extra 2017-09-09 05:54:07 -04:00