gzdoom/src/scripting
Christoph Oelckers 3f5bf88d69 - scriptified Heretic's mace.
- fixed: FxAssignSelf did not the correct number of registers for vector operations.
- fixed a few asserts in vector2 instructions.
- turned the virtual AActor::HitFloor method into a flag MF7_SMASHABLE. The only use of this function was to kill Hexen's pottery when they hit the floor, and this looks like something that can be exposed to modders less clumsily.
2016-11-24 13:45:43 +01:00
..
codegeneration - scriptified Heretic's mace. 2016-11-24 13:45:43 +01:00
decorate - exported native fields of several more classes. 2016-11-23 01:31:48 +01:00
vm - scriptified Heretic's mace. 2016-11-24 13:45:43 +01:00
zscript - Don't null-check the ZCC_TreeNode 'this' pointer. 2016-11-23 23:30:54 +01:00
thingdef.cpp - fixed: The morph actors stored their required classes as names, not as class pointers. 2016-11-23 22:34:17 +01:00
thingdef.h - allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field. 2016-11-22 19:20:31 +01:00
thingdef_data.cpp - scriptified Heretic's mace. 2016-11-24 13:45:43 +01:00
thingdef_properties.cpp - fixed: The morph actors stored their required classes as names, not as class pointers. 2016-11-23 22:34:17 +01:00