.. |
asm_ia32
|
- Fixed: Building with NOASM defined no longer worked, because the DrawSlab routines in a.asm conflicted with the ones in r_draw.cpp.
|
2011-05-08 04:28:45 +00:00 |
asm_x86_64
|
|
|
fragglescript
|
- Improve the TFlags code and fix the new errors.
|
2015-10-13 00:30:06 +02:00 |
g_doom
|
- fixed: A_BFGSpray checked the spray actor's class for MTHRUSPECIES, not the actual shooter.
|
2015-06-21 13:04:47 +02:00 |
g_heretic
|
- removed the _3DFLOOR #define because we really do not want to comment this out anymore, right?
|
2015-06-07 09:41:44 +02:00 |
g_hexen
|
- Improve the TFlags code and fix the new errors.
|
2015-10-13 00:30:06 +02:00 |
g_raven
|
- Fixed: A_MinotaurChase should switch to the Idle state, not the Spawn state.
|
2013-04-28 02:04:53 +00:00 |
g_shared
|
Merge branch 'master' of https://github.com/crimsondusk/zdoom into crimsondusk-master
|
2015-12-31 20:18:54 -06:00 |
g_strife
|
- uncouple sector tag storage from the sector data to allow multiple tags per sector.
|
2015-04-19 12:33:27 +02:00 |
intermission
|
- changed storage of lump and texture names in gameinfo to allow long names (with the exception of view border elements.)
|
2014-05-13 12:44:17 +02:00 |
menu
|
- use the recently added text input menu item to add the config file for GUS, the patch set for Fluidsynth and the timidity.exe path for Timidity++ to the menu. Even though there is no proper file select box, this is still better than nothing.
|
2015-11-28 12:43:01 +01:00 |
oplsynth
|
- extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices:
|
2015-12-31 23:03:53 +01:00 |
posix
|
Fixed mouse cursor centering in fullscreen mode
|
2016-01-04 10:51:54 +02:00 |
r_data
|
Revert "Merge pull request #359 from Leonard2/master"
|
2015-09-18 17:41:16 +02:00 |
resourcefiles
|
- fixed: Zips whose central directory cannot be read need to print an error message.
|
2015-04-13 22:08:44 +02:00 |
sfmt
|
|
|
sound
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2015-12-31 23:05:13 +01:00 |
textures
|
- fixed: Texture precaching from MAPINFO was broken
|
2015-12-02 22:31:27 +01:00 |
thingdef
|
Merge branch 'DecProx3' of git://github.com/MajorCooke/zdoom into master
|
2015-12-07 00:53:06 -05:00 |
timidity
|
- extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices:
|
2015-12-31 23:03:53 +01:00 |
wildmidi
|
- hopefully fixed the MUS precaching for good.
|
2015-12-30 20:32:19 +01:00 |
win32
|
- Worked around issue where stat doesn't work in v140_xp. Even though the bug was supposedly fixed for awhile now it didn't make it into Update 1.
|
2015-12-07 04:49:40 -05:00 |
xlat
|
|
|
__autostart.cpp
|
- Fixed: All clang 5.0 warnings.
|
2014-01-05 19:50:09 -05:00 |
actionspecials.h
|
- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
|
2014-08-21 13:01:12 +02:00 |
actor.h
|
- Added ICESHATTER flag.
|
2015-10-11 09:10:33 -05:00 |
actorptrselect.cpp
|
Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET
|
2014-09-28 15:06:52 +02:00 |
actorptrselect.h
|
Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET
|
2014-09-28 15:06:52 +02:00 |
am_map.cpp
|
Merge branch 'master' of https://github.com/crimsondusk/zdoom into crimsondusk-master
|
2015-12-31 20:18:54 -06:00 |
am_map.h
|
|
|
announcer.h
|
|
|
autosegs.h
|
|
|
b_bot.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
b_bot.h
|
- Fixed: Adding multiple bots at the same time could cause the game to crash if there were too few bots defined.
|
2014-12-21 19:21:51 +00:00 |
b_func.cpp
|
- adapted AActor to use TFlags
|
2015-04-04 19:40:43 +03:00 |
b_game.cpp
|
- Fixed: FCajunMaster::End() was missing a bot check.
|
2014-12-24 19:41:49 +00:00 |
b_move.cpp
|
- changed Sector_SetDamage so that it can explicitly set the damage interval and the leakiness probability, instead of hardcoding it to fixed damage ranges.
|
2016-01-05 15:39:21 +01:00 |
b_think.cpp
|
- Moved bot specific functions into DBot.
|
2014-11-29 17:03:58 +00:00 |
basicinlines.h
|
|
|
basictypes.h
|
|
|
bbannouncer.cpp
|
|
|
c_bind.cpp
|
Externalized default key bindings
|
2015-04-05 21:40:53 -05:00 |
c_bind.h
|
Externalized default key bindings
|
2015-04-05 21:40:53 -05:00 |
c_cmds.cpp
|
- fixed: the 'gameversion' console output was missing a trailing linefeed.
|
2015-08-16 20:33:34 +02:00 |
c_console.cpp
|
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
|
2015-02-07 23:35:23 +08:00 |
c_console.h
|
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
|
2014-05-24 21:05:00 +02:00 |
c_consolebuffer.cpp
|
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
|
2014-05-24 21:05:00 +02:00 |
c_consolebuffer.h
|
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
|
2014-05-24 21:05:00 +02:00 |
c_cvars.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
c_cvars.h
|
Destroy mod-created CVars when 'restart' is invoked
|
2014-12-01 21:04:50 -06:00 |
c_dispatch.cpp
|
Add support for alias parameter substitution in quoted strings
|
2015-06-30 13:01:48 -05:00 |
c_dispatch.h
|
Try to sanitize the exec+pullin mess
|
2015-04-07 12:55:50 -05:00 |
c_expr.cpp
|
|
|
CMakeLists.txt
|
Use critical sections for WildMidi locking
|
2015-12-29 17:55:19 -06:00 |
cmdlib.cpp
|
- Fixed a wrong linux macro in an ifdef.
|
2015-04-02 13:18:37 +02:00 |
cmdlib.h
|
- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
|
2014-08-21 13:01:12 +02:00 |
colormatcher.cpp
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
colormatcher.h
|
|
|
compatibility.cpp
|
Added compatibility flag for point-on-line algorithm
|
2015-09-15 16:45:20 +03:00 |
compatibility.h
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
configfile.cpp
|
- fixed: ConfigSections were not properly deallocated
|
2015-11-25 13:40:18 +01:00 |
configfile.h
|
- allow renaming of config sections and added migration code to rename the old autoload sections to the more flexible naming system that's planned.
|
2015-04-06 11:21:28 +02:00 |
ct_chat.cpp
|
Use a null check instead of strlen in ShoveChatStr
|
2014-12-23 21:33:47 -06:00 |
d_dehacked.cpp
|
- Improve the TFlags code and fix the new errors.
|
2015-10-13 00:30:06 +02:00 |
d_dehacked.h
|
|
|
d_event.h
|
Added recordmap for recording demos from console
|
2014-11-01 17:47:29 +13:00 |
d_gui.h
|
Added support for Command/Meta key
|
2014-08-03 12:18:15 +03:00 |
d_iwad.cpp
|
Added support for GOG paths
|
2015-08-28 19:14:25 +02:00 |
d_main.cpp
|
Added compatibility flag for point-on-line algorithm
|
2015-09-15 16:45:20 +03:00 |
d_main.h
|
- automatically create autoload section based on IWADINFO.
|
2015-04-06 13:52:08 +02:00 |
d_net.cpp
|
Fix lost focus loosing network data
|
2015-12-03 16:40:47 +13:00 |
d_net.h
|
- Fixed: Part of Net_CheckLastReceived treated Net_Arbitrator as a node number rather than a player number.
|
2015-02-09 20:16:57 +00:00 |
d_netinf.h
|
|
|
d_netinfo.cpp
|
- Removed unnecessary 'id' variable from AActor.
|
2014-10-13 08:45:36 +01:00 |
d_player.h
|
Cleanup the zoom/reload/userX handling for A_WeaponReady
|
2015-12-31 16:46:19 -06:00 |
d_protocol.cpp
|
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
|
2015-02-07 23:35:23 +08:00 |
d_protocol.h
|
- Added Remove <classname> console command.
|
2015-08-10 20:45:18 -05:00 |
d_ticcmd.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
decallib.cpp
|
- added missing sc.MustGetString() to 'optional' case of decal parser.
|
2015-11-30 09:21:45 +01:00 |
decallib.h
|
|
|
dobject.cpp
|
|
|
dobject.h
|
Improve NoDelay reliability.
|
2013-09-17 20:44:13 -05:00 |
dobjgc.cpp
|
|
|
dobjtype.cpp
|
- move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences.
|
2015-04-05 00:31:15 +02:00 |
dobjtype.h
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
doomdata.h
|
- allow setting the FloatbobPhase through UDMF.
|
2015-11-29 11:28:26 +01:00 |
doomdef.cpp
|
|
|
doomdef.h
|
Added compatibility flag for point-on-line algorithm
|
2015-09-15 16:45:20 +03:00 |
doomerrors.h
|
- Added the -norun parameter to quit the game just before video
|
2009-03-18 05:02:32 +00:00 |
doomstat.cpp
|
- redid autoload handler and resource file filtering to use the newly defined method with multi-part names.
|
2015-04-06 11:57:12 +02:00 |
doomstat.h
|
- redid autoload handler and resource file filtering to use the newly defined method with multi-part names.
|
2015-04-06 11:57:12 +02:00 |
doomtype.h
|
- move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences.
|
2015-04-05 00:31:15 +02:00 |
dscript.h
|
|
|
dsectoreffect.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
dsectoreffect.h
|
More header cleanup.
|
2008-09-15 00:47:31 +00:00 |
dthinker.cpp
|
Merge branch 'maint'
|
2013-10-08 21:51:51 -05:00 |
dthinker.h
|
- My ActorMover fix from earlier today was causing problems with moving sectors
|
2009-12-30 18:53:14 +00:00 |
empty.cpp
|
- Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash.
|
2007-03-24 14:59:28 +00:00 |
errors.h
|
|
|
f_wipe.cpp
|
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
|
2015-03-08 18:05:02 -05:00 |
f_wipe.h
|
|
|
farchive.cpp
|
|
|
farchive.h
|
- added TFlags
|
2015-04-04 19:19:17 +03:00 |
files.cpp
|
Merge branch 'master' into openal
|
2015-03-24 17:59:08 +01:00 |
files.h
|
Merge remote-tracking branch 'zdoom/master' into openal
|
2014-06-28 23:29:48 -07:00 |
g_doomedmap.cpp
|
- fixed: the ambient sound things need both the args from the DoomEdNum mapping and the actual map.
|
2016-01-04 11:52:07 +01:00 |
g_game.cpp
|
Revert "Merge pull request #359 from Leonard2/master"
|
2015-09-18 17:41:16 +02:00 |
g_game.h
|
Remove disconnecting players safely
|
2014-10-05 18:04:11 +13:00 |
g_hub.cpp
|
|
|
g_hub.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
g_level.cpp
|
Fixed crash on finishgame CCMD in non-game modes
|
2015-11-21 17:43:49 +02:00 |
g_level.h
|
- fixed: Texture precaching from MAPINFO was broken
|
2015-12-02 22:31:27 +01:00 |
g_mapinfo.cpp
|
- fixed: Texture precaching from MAPINFO was broken
|
2015-12-02 22:31:27 +01:00 |
g_skill.cpp
|
Fix incomplete assignment operator of FSkillInfo
|
2015-12-01 14:30:57 +02:00 |
gameconfigfile.cpp
|
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
|
2015-04-27 14:15:03 -04:00 |
gameconfigfile.h
|
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
|
2015-04-27 14:15:03 -04:00 |
gametype.h
|
- removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
|
2010-10-11 22:10:15 +00:00 |
gccinlines.h
|
Fixed GNU inline assembly for Clang
|
2014-08-03 12:19:07 +03:00 |
gi.cpp
|
- print proper information about non-actor mapthings.
|
2015-04-03 22:23:42 +02:00 |
gi.h
|
- print proper information about non-actor mapthings.
|
2015-04-03 22:23:42 +02:00 |
gitinfo.cpp
|
|
|
gstrings.h
|
- removed obsolete quit message #defines.
|
2013-08-11 13:36:48 +02:00 |
hu_scores.cpp
|
- Added scoreboard toggling.
|
2014-10-02 21:03:15 +01:00 |
hu_stuff.h
|
- Added scoreboard toggling.
|
2014-10-02 21:03:15 +01:00 |
i_cd.h
|
|
|
i_movie.h
|
|
|
i_net.cpp
|
Don't spam Dropped packet messages for disconnected players
|
2015-04-22 22:35:38 -05:00 |
i_net.h
|
- Set packet server as the default for four or more player games, and also the
|
2009-01-24 04:47:07 +00:00 |
i_video.h
|
|
|
info.cpp
|
- move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences.
|
2015-04-05 00:31:15 +02:00 |
info.h
|
- fixed: the ambient sound things need both the args from the DoomEdNum mapping and the actual map.
|
2016-01-04 11:52:07 +01:00 |
keysections.cpp
|
- Fixed a KEYCONF parser issue with empty lines.
|
2015-07-16 19:43:30 +02:00 |
lists.h
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
lumpconfigfile.cpp
|
|
|
lumpconfigfile.h
|
|
|
m_alloc.cpp
|
- Added Blzut3's Solaris patch.
|
2010-01-01 09:21:04 +00:00 |
m_alloc.h
|
|
|
m_argv.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
m_argv.h
|
|
|
m_bbox.cpp
|
- fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range.
|
2015-03-14 09:34:55 +01:00 |
m_bbox.h
|
- fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range.
|
2015-03-14 09:34:55 +01:00 |
m_cheat.cpp
|
- last commit was wrong (forgot to save my second change before committing.
|
2015-07-31 15:49:47 +02:00 |
m_cheat.h
|
- Renamed player_s to player_t globally to get rid of the duplicate names for this class.
|
2008-06-01 07:52:33 +00:00 |
m_crc32.h
|
|
|
m_fixed.h
|
- Fixed: clang 32-bit compile (I hear it still doesn't run though).
|
2013-08-27 20:28:38 -04:00 |
m_joy.cpp
|
|
|
m_joy.h
|
|
|
m_misc.cpp
|
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
|
2015-04-27 14:15:03 -04:00 |
m_misc.h
|
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
|
2015-04-27 14:15:03 -04:00 |
m_png.cpp
|
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
|
2015-02-07 23:35:23 +08:00 |
m_png.h
|
|
|
m_random.cpp
|
Added static RNGseed control
|
2014-05-03 03:01:40 +12:00 |
m_random.h
|
Fixed division by zero in RNG
|
2016-01-04 12:16:09 +02:00 |
m_specialpaths.cpp
|
- Fixed: Missing WINAPI macro in SHGetFolderPathA (MSDN documentation didn't include it so I didn't. Apparently Microsoft is just incosistent since it's documented in functions like GetLongPathName.)
|
2015-05-07 23:52:58 -04:00 |
m_swap.h
|
Use byte swapping functions from <libkern/OSByteOrder.h> on OS X
|
2014-06-28 10:59:56 +03:00 |
md5.cpp
|
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
|
2009-08-31 21:47:29 +00:00 |
md5.h
|
|
|
memarena.cpp
|
|
|
memarena.h
|
|
|
mscinlines.h
|
|
|
mus2midi.cpp
|
|
|
mus2midi.h
|
|
|
name.cpp
|
- Make FName::NameManager::Inited a static member variable.
|
2013-03-24 02:35:29 +00:00 |
name.h
|
|
|
namedef.h
|
Added support for weapon states User#.
|
2015-12-31 16:46:16 -06:00 |
nodebuild.cpp
|
Restore nodebuilder files to their previous versions
|
2015-02-08 19:49:08 -06:00 |
nodebuild.h
|
- fixed: _M_X64 macro was misnamed _M_IX64.
|
2014-05-14 13:04:47 +02:00 |
nodebuild_classify_nosse2.cpp
|
|
|
nodebuild_classify_sse2.cpp
|
|
|
nodebuild_events.cpp
|
|
|
nodebuild_extract.cpp
|
- Added support for loading ZGL3/XGL3 nodes.
|
2012-12-07 06:16:07 +00:00 |
nodebuild_gl.cpp
|
- Added support for loading ZGL3/XGL3 nodes.
|
2012-12-07 06:16:07 +00:00 |
nodebuild_utility.cpp
|
Added work-around for vectorization issue in Apple's GCC 4.x
|
2014-08-03 12:21:00 +03:00 |
p_3dfloors.cpp
|
- changed Sector_SetDamage so that it can explicitly set the damage interval and the leakiness probability, instead of hardcoding it to fixed damage ranges.
|
2016-01-05 15:39:21 +01:00 |
p_3dfloors.h
|
- removed the _3DFLOOR #define because we really do not want to comment this out anymore, right?
|
2015-06-07 09:41:44 +02:00 |
p_3dmidtex.cpp
|
- allow multiple line IDs as well using the same method as for sector tags.
|
2015-04-19 17:51:34 +02:00 |
p_3dmidtex.h
|
|
|
p_acs.cpp
|
- better add a NULL pointer check here.
|
2016-01-05 11:07:59 +01:00 |
p_acs.h
|
- added GetAspectRatio function to ACS.
|
2015-12-06 09:59:02 +01:00 |
p_buildmap.cpp
|
- allow setting the FloatbobPhase through UDMF.
|
2015-11-29 11:28:26 +01:00 |
p_ceiling.cpp
|
- replaced P_FindSectorFromTag with an FSectorTagIterator class.
|
2015-04-14 22:39:57 +02:00 |
p_conversation.cpp
|
- fixed: Strife dialogues could crash on invalid links.
|
2015-12-26 15:31:59 +01:00 |
p_conversation.h
|
|
|
p_doors.cpp
|
- replaced P_FindSectorFromTag with an FSectorTagIterator class.
|
2015-04-14 22:39:57 +02:00 |
p_effect.cpp
|
Change all float calcs in rails to doubles
|
2015-06-25 13:57:36 +12:00 |
p_effect.h
|
Change all float calcs in rails to doubles
|
2015-06-25 13:57:36 +12:00 |
p_enemy.cpp
|
Change all float calcs in rails to doubles
|
2015-06-25 13:57:36 +12:00 |
p_enemy.h
|
- Added ang_offset and pitch_offset to A_Face, along with 4 new flags:
|
2015-01-30 16:48:24 -06:00 |
p_floor.cpp
|
- Fixed an uninitialized variable in stairs code.
|
2015-07-16 19:46:54 +02:00 |
p_glnodes.cpp
|
- fix in GL nodes loader.
|
2015-04-28 22:13:50 +02:00 |
p_interaction.cpp
|
- allow specifying infighting through skills.
|
2015-11-29 12:10:12 +01:00 |
p_lights.cpp
|
- uncouple sector tag storage from the sector data to allow multiple tags per sector.
|
2015-04-19 12:33:27 +02:00 |
p_linkedsectors.cpp
|
- uncouple sector tag storage from the sector data to allow multiple tags per sector.
|
2015-04-19 12:33:27 +02:00 |
p_lnspec.cpp
|
- after realizing that changing the sector's MOD variable to an FNameNoInit doesn't do anything bad, I just went ahead and got rid of the last place in the engine that still used this data type for internal storage.
|
2016-01-05 16:10:04 +01:00 |
p_lnspec.h
|
|
|
p_local.h
|
Merge commit 'e2d874e343da34df6edfad0bb47370cbe10f4bae'
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2015-10-25 15:00:43 -04:00 |
p_map.cpp
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- allow specifying infighting through skills.
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2015-11-29 12:10:12 +01:00 |
p_maputl.cpp
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Improved point-on-line compatibility feature
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2015-09-15 18:21:05 +03:00 |
p_mobj.cpp
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- fixed: the ambient sound things need both the args from the DoomEdNum mapping and the actual map.
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2016-01-04 11:52:07 +01:00 |
p_pillar.cpp
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- while we're at it, let's also wrap line ID searches in an iterator class so that we can do multiple IDs per line later as well.
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2015-04-15 00:47:06 +02:00 |
p_plats.cpp
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- replaced P_FindSectorFromTag with an FSectorTagIterator class.
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2015-04-14 22:39:57 +02:00 |
p_pspr.cpp
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A_WeaponReady Fix
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2016-01-02 11:27:02 -06:00 |
p_pspr.h
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Revert "Merge pull request #359 from Leonard2/master"
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2015-09-18 17:41:16 +02:00 |
p_saveg.cpp
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- after realizing that changing the sector's MOD variable to an FNameNoInit doesn't do anything bad, I just went ahead and got rid of the last place in the engine that still used this data type for internal storage.
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2016-01-05 16:10:04 +01:00 |
p_saveg.h
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p_sectors.cpp
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- today's 'GCC sucks' fix.
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2015-11-25 13:30:12 +01:00 |
p_setup.cpp
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- allow setting the FloatbobPhase through UDMF.
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2015-11-29 11:28:26 +01:00 |
p_setup.h
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- allow multiple line IDs as well using the same method as for sector tags.
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2015-04-19 17:51:34 +02:00 |
p_sight.cpp
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- removed the _3DFLOOR #define because we really do not want to comment this out anymore, right?
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2015-06-07 09:41:44 +02:00 |
p_slopes.cpp
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- while we're at it, let's also wrap line ID searches in an iterator class so that we can do multiple IDs per line later as well.
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2015-04-15 00:47:06 +02:00 |
p_spec.cpp
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- after realizing that changing the sector's MOD variable to an FNameNoInit doesn't do anything bad, I just went ahead and got rid of the last place in the engine that still used this data type for internal storage.
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2016-01-05 16:10:04 +01:00 |
p_spec.h
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- moved tag iterators to their own file.
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2015-04-19 09:07:05 +02:00 |
p_states.cpp
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- print a warning when a state label can't be found. Preferably this would be an error but the oversight had been in the engine for too long so nobody knows
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2014-10-25 12:33:08 +02:00 |
p_switch.cpp
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3D floor support for check switch range
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2015-12-05 00:26:39 +01:00 |
p_tags.cpp
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- fixed signedness warning.
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2015-07-15 09:08:15 +02:00 |
p_tags.h
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- Fixed: FTagManager::Clear did not clear the line ID hashing index.
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2015-05-17 21:40:25 +02:00 |
p_teleport.cpp
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- fixed: In Heretic an active Tome of Power should not freeze a teleporting player.
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2015-08-16 08:50:22 +02:00 |
p_terrain.cpp
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- Remove a duplicate of a custom offsetof macro.
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2014-07-19 00:53:18 +02:00 |
p_terrain.h
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- fixed: The terrain types array needs to be extended if a texture outside its bounds is processed - this can happen for textures with long names.
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2015-04-11 18:09:18 +02:00 |
p_things.cpp
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Applied _mental_'s suggestion
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2015-10-04 12:37:49 -05:00 |
p_tick.cpp
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- Renamed FBot to DBot and made it inherit from DThinker.
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2014-10-14 19:57:11 +01:00 |
p_tick.h
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p_trace.cpp
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- Improve the TFlags code and fix the new errors.
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2015-10-13 00:30:06 +02:00 |
p_trace.h
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- Improve the TFlags code and fix the new errors.
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2015-10-13 00:30:06 +02:00 |
p_udmf.cpp
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- fixed: UDMF with Doom format specials used the line's ID, not the first arg as the tag parameter for its special.
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2015-12-21 01:13:21 +01:00 |
p_udmf.h
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p_usdf.cpp
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- Part 2 of the sanity crusade.
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2015-02-08 17:03:49 +08:00 |
p_user.cpp
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- changed Sector_SetDamage so that it can explicitly set the damage interval and the leakiness probability, instead of hardcoding it to fixed damage ranges.
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2016-01-05 15:39:21 +01:00 |
p_writemap.cpp
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- uncouple sector tag storage from the sector data to allow multiple tags per sector.
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2015-04-19 12:33:27 +02:00 |
p_xlat.cpp
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- allow multiple line IDs as well using the same method as for sector tags.
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2015-04-19 17:51:34 +02:00 |
parsecontext.cpp
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- Work around GCC 4.8 bug 54570
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2014-01-02 19:12:03 -05:00 |
parsecontext.h
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- Added modulus to FParseContext/xlat.
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2012-01-23 02:47:51 +00:00 |
pathexpander.cpp
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- don't look up a lump name in PathExpander if we are only looking for real files.
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2015-12-30 10:21:17 +01:00 |
pathexpander.h
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- refactored the GUS/Timidity player's path building code so that it can also be used by WildMidi.
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2015-12-29 20:38:08 +01:00 |
po_man.cpp
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- handle slope things through new definition tables as well. Since these get processed outside P_SpawnMapThing it required some restructuring so that the actual spawn data is present when slope things get processed.
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2015-04-04 10:25:01 +02:00 |
po_man.h
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- fixed: Trying to rotate a polyobject into its actual position during loading of a savegame still inflicted damage on all touching actors - including incomplete player pawns - and also got blocked by them.
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2014-12-25 18:46:50 +01:00 |
r_3dfloors.cpp
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r_3dfloors.h
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- Fix brokenness of preceding commit.
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2011-04-14 04:24:07 +00:00 |
r_bsp.cpp
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- fixed: Due to the default skybox being moved to the global level data, there was insufficient information to distinguish between using the default skybox or the regular sky. Fixed by adding two new sector flags which get set by a 0-tid SkyPicker.
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2015-11-25 11:49:34 +01:00 |
r_bsp.h
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Remove DepthScale and DepthOrg from FWallTmapVals
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2014-08-07 22:58:11 -05:00 |
r_defs.h
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- after realizing that changing the sector's MOD variable to an FNameNoInit doesn't do anything bad, I just went ahead and got rid of the last place in the engine that still used this data type for internal storage.
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2016-01-05 16:10:04 +01:00 |
r_draw.cpp
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Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
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2015-03-08 18:05:02 -05:00 |
r_draw.h
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r_drawt.cpp
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Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
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2015-03-08 18:05:02 -05:00 |
r_local.h
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r_main.cpp
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- fixed: r_visibility values >= 205 appear to cause fixed point overflows at least on 5:4 aspect ratio so they should be blocked.
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2015-11-27 10:44:37 +01:00 |
r_main.h
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Remove extra magnitude from magic texture mapping values
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2014-08-07 22:43:23 -05:00 |
r_plane.cpp
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Don't use finesine table when offseting for plane rotation
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2015-02-20 22:52:30 -06:00 |
r_plane.h
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Use flexible array members for structs that end with var-sized arrays
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2014-04-03 16:33:33 -05:00 |
r_renderer.h
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r_segs.cpp
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Fix scaling of 3D floor wall textures.
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2015-06-06 18:26:13 -07:00 |
r_segs.h
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Q&D port of decal code to draw generic wall sprites
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2014-08-02 22:35:57 -05:00 |
r_sky.cpp
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r_sky.h
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- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
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2011-07-07 15:37:47 +00:00 |
r_state.h
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- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
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2011-07-06 14:20:54 +00:00 |
r_swrenderer.cpp
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- fixed: Software renderer's colormap variables should not be accessed from common renderer interface code.
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2015-06-04 09:20:55 +02:00 |
r_swrenderer.h
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- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
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2011-07-07 15:37:47 +00:00 |
r_things.cpp
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Don't accelerate BOOM colormaped player sprites
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2015-03-26 21:46:14 -05:00 |
r_things.h
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Q&D port of decal code to draw generic wall sprites
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2014-08-02 22:35:57 -05:00 |
r_utility.cpp
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- fixed: Software renderer's colormap variables should not be accessed from common renderer interface code.
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2015-06-04 09:20:55 +02:00 |
r_utility.h
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Added silent line teleport prediction
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2014-09-26 15:48:45 +12:00 |
s_advsound.cpp
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- extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices:
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2015-12-31 23:03:53 +01:00 |
s_environment.cpp
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s_playlist.cpp
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- Fix c++11 literal suffix warnings / patch by Edward-san.
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2013-07-22 22:25:44 +02:00 |
s_playlist.h
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- Fixed: FString::StripRight() stripped the final character of the string if
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2008-04-30 05:36:24 +00:00 |
s_sndseq.cpp
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- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
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2012-08-23 00:15:41 +00:00 |
s_sndseq.h
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- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
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2012-08-23 00:15:41 +00:00 |
s_sound.cpp
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- extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices:
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2015-12-31 23:03:53 +01:00 |
s_sound.h
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- extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices:
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2015-12-31 23:03:53 +01:00 |
sc_man.cpp
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Add OpenString to FScanner class
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2015-04-22 17:34:36 -05:00 |
sc_man.h
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Add OpenString to FScanner class
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2015-04-22 17:34:36 -05:00 |
sc_man_scanner.re
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Add FRandomPick
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2015-02-20 17:52:52 -06:00 |
sc_man_tokens.h
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Add FRandomPick
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2015-02-20 17:52:52 -06:00 |
skins.cpp
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skins.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
st_start.h
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st_stuff.cpp
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- removed the last static character arrays from FLevelLocals.
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2014-05-13 23:16:13 +02:00 |
st_stuff.h
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statistics.cpp
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fixed time printing.
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2014-08-11 09:39:38 +02:00 |
statnums.h
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- Changed TThinkerIterator loops back to MAXPLAYERS loops.
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2014-11-15 08:58:29 +00:00 |
stats.cpp
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stats.h
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stringtable.cpp
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Use flexible array members for structs that end with var-sized arrays
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2014-04-03 16:33:33 -05:00 |
stringtable.h
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strnatcmp.c
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- resurrected some old statistics code I had and made some minor enhancements to be of more use.
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2010-09-18 16:08:10 +00:00 |
strnatcmp.h
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tables.cpp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
tables.h
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Remove warnings warned by Clang
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2015-03-08 17:21:15 -05:00 |
tagitem.h
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tarray.h
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- reverted a few of Zzombo's changes.
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2015-02-07 17:02:46 +01:00 |
teaminfo.cpp
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teaminfo.h
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tempfiles.cpp
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tempfiles.h
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Removed unnecessary SDL #include's
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2014-12-16 22:56:09 +02:00 |
templates.h
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tflags.h
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- Improve the TFlags code and fix the new errors.
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2015-10-13 00:30:06 +02:00 |
v_blend.cpp
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- Fixed: Pain flashes were not inheritable.
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2012-07-21 02:58:52 +00:00 |
v_collection.cpp
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v_collection.h
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v_draw.cpp
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Use a different var to track unset DTA_FillColor instead of a default value
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2015-04-22 22:18:44 -05:00 |
v_font.cpp
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- allow texture lookup by full path names. Due to technical limitations this may result in double textures if the same graphics lump is also referenced by its short texture name.
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2014-05-13 20:51:16 +02:00 |
v_font.h
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v_palette.cpp
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v_palette.h
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- added menu entries for HUD flash options.
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2012-05-01 18:20:04 +00:00 |
v_pfx.cpp
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v_pfx.h
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v_text.cpp
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- fixed: Since no DrawText calls actually use the non-functional DTA_DestWidth, DTA_DestHeight or DTA_Translation and GCC cannot handle the fudging of the varargs, these will now trigger an assertion. No need to try to make something work that's always a programming error.
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2014-12-25 21:08:31 +01:00 |
v_text.h
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- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
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2014-05-24 21:05:00 +02:00 |
v_video.cpp
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- forgot to save this...
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2015-04-01 11:57:10 +02:00 |
v_video.h
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Use a different var to track unset DTA_FillColor instead of a default value
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2015-04-22 22:18:44 -05:00 |
valgrind.inc
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- Added self-modifying code notifications for Valgrind.
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2008-06-08 02:31:30 +00:00 |
vectors.h
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- ...now where did that 'F' come from...?
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2013-02-16 10:48:03 +00:00 |
version.h
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- changed Sector_SetDamage so that it can explicitly set the damage interval and the leakiness probability, instead of hardcoding it to fixed damage ranges.
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2016-01-05 15:39:21 +01:00 |
w_wad.cpp
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Fix incorrect small font rendering with Hexen Mac IWAD
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2015-12-14 11:47:46 +02:00 |
w_wad.h
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Fix incorrect small font rendering with Hexen Mac IWAD
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2015-12-14 11:47:46 +02:00 |
w_zip.h
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- Added Blzut3's Solaris patch.
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2010-01-01 09:21:04 +00:00 |
weightedlist.h
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wi_stuff.cpp
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- Removed duplicate 'acceleratestage' check.
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2015-09-12 23:01:56 +01:00 |
wi_stuff.h
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x86.cpp
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- fixed: _M_X64 macro was misnamed _M_IX64.
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2014-05-14 13:04:47 +02:00 |
x86.h
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xs_Float.h
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- Fixed a dangerous typo in xs_Float code.
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2015-07-16 19:54:27 +02:00 |
zstrformat.cpp
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zstring.cpp
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- fixed: FString's 'Strip...' functions could crash on empty strings.
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2015-08-27 12:48:43 +02:00 |
zstring.h
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- Attempt to disable all comparison operators on FString since unless we decide otherwise, it's a programming error to use them (caused implicit conversion to const char* and then the built in comparision was called).
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2015-01-16 19:13:51 -05:00 |
zzautozend.cpp
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- Fixed: All clang 5.0 warnings.
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2014-01-05 19:50:09 -05:00 |