gzdoom/src/menu
2013-09-18 22:06:31 -05:00
..
colorpickermenu.cpp - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
joystickmenu.cpp - In UpdateJoystickConfigMenu(), do not access joy before checking if it's NULL. 2013-01-03 03:12:07 +00:00
listmenu.cpp . added AFADoomer's patch to set a text highlight color for the list menu. 2013-05-31 22:10:12 +00:00
loadsavemenu.cpp - Use a more conformant C++ preprocessor macro identifier for Unix systems. 2013-07-30 11:46:14 +02:00
menu.cpp - added a 'closemenu' CCMD so that menu options that close the menu can be added. 2013-08-13 21:09:46 +02:00
menu.h . added AFADoomer's patch to set a text highlight color for the list menu. 2013-05-31 22:10:12 +00:00
menudef.cpp - Use a more conformant C++ preprocessor macro identifier for Unix systems. 2013-07-30 11:46:14 +02:00
menuinput.cpp - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
messagebox.cpp - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
optionmenu.cpp - Remove LabelOffset from menus entirely and just compute things so that the console font and 2012-07-26 05:27:37 +00:00
optionmenuitems.h - added separate automap color for non-counting monsters. 2013-08-14 00:32:05 +02:00
playerdisplay.cpp - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
playermenu.cpp - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
readthis.cpp - fixed: The help screens were stretched on 16:9 displays 2011-01-14 09:22:09 +00:00
videomenu.cpp Do not enter testing mode if a valid mode is not selected. 2013-09-18 21:32:46 -05:00