mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-08 05:51:09 +00:00
3ddac32b4f
sounds queued up while the Channel Group Target Unit is inactive will all play at the same time once the unit is made active. To avoid this, it is now only deactivated when the gamestate is GS_LEVEL. Otherwise, it just gets muted. Fixes http://forum.zdoom.org/viewtopic.php?f=2&t=33592 "Strife voices overlap" SVN r3818 (trunk)
502 lines
12 KiB
C++
502 lines
12 KiB
C++
/*
|
|
** i_sound.cpp
|
|
** Stubs for sound interfaces.
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1998-2006 Randy Heit
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#ifdef _WIN32
|
|
#define WIN32_LEAN_AND_MEAN
|
|
#include <windows.h>
|
|
#include <mmsystem.h>
|
|
#include "resource.h"
|
|
extern HWND Window;
|
|
extern HINSTANCE g_hInst;
|
|
#define USE_WINDOWS_DWORD
|
|
#else
|
|
#define FALSE 0
|
|
#define TRUE 1
|
|
#endif
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <stdarg.h>
|
|
|
|
#include "doomtype.h"
|
|
#include <math.h>
|
|
|
|
#include "fmodsound.h"
|
|
|
|
#include "m_swap.h"
|
|
#include "stats.h"
|
|
#include "files.h"
|
|
#include "c_cvars.h"
|
|
#include "c_dispatch.h"
|
|
#include "i_system.h"
|
|
#include "i_sound.h"
|
|
#include "i_music.h"
|
|
#include "m_argv.h"
|
|
#include "m_misc.h"
|
|
#include "w_wad.h"
|
|
#include "i_video.h"
|
|
#include "s_sound.h"
|
|
#include "v_text.h"
|
|
#include "gi.h"
|
|
|
|
#include "doomdef.h"
|
|
|
|
EXTERN_CVAR (Float, snd_sfxvolume)
|
|
CVAR (Int, snd_samplerate, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
|
CVAR (Int, snd_buffersize, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
|
CVAR (String, snd_output, "default", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
|
|
|
// killough 2/21/98: optionally use varying pitched sounds
|
|
CVAR (Bool, snd_pitched, false, CVAR_ARCHIVE)
|
|
|
|
SoundRenderer *GSnd;
|
|
bool nosound;
|
|
bool nosfx;
|
|
|
|
void I_CloseSound ();
|
|
|
|
|
|
//
|
|
// SFX API
|
|
//
|
|
|
|
//==========================================================================
|
|
//
|
|
// CVAR snd_sfxvolume
|
|
//
|
|
// Maximum volume of a sound effect.
|
|
//==========================================================================
|
|
|
|
CUSTOM_CVAR (Float, snd_sfxvolume, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
|
|
{
|
|
if (self < 0.f)
|
|
self = 0.f;
|
|
else if (self > 1.f)
|
|
self = 1.f;
|
|
else if (GSnd != NULL)
|
|
{
|
|
GSnd->SetSfxVolume (self);
|
|
}
|
|
}
|
|
|
|
class NullSoundRenderer : public SoundRenderer
|
|
{
|
|
public:
|
|
virtual bool IsNull() { return true; }
|
|
void SetSfxVolume (float volume)
|
|
{
|
|
}
|
|
void SetMusicVolume (float volume)
|
|
{
|
|
}
|
|
SoundHandle LoadSound(BYTE *sfxdata, int length)
|
|
{
|
|
SoundHandle retval = { NULL };
|
|
return retval;
|
|
}
|
|
SoundHandle LoadSoundRaw(BYTE *sfxdata, int length, int frequency, int channels, int bits, int loopstart, int loopend)
|
|
{
|
|
SoundHandle retval = { NULL };
|
|
return retval;
|
|
}
|
|
void UnloadSound (SoundHandle sfx)
|
|
{
|
|
}
|
|
unsigned int GetMSLength(SoundHandle sfx)
|
|
{
|
|
// Return something that isn't 0. This is only used by some
|
|
// ambient sounds to specify a default minimum period.
|
|
return 250;
|
|
}
|
|
unsigned int GetSampleLength(SoundHandle sfx)
|
|
{
|
|
return 0;
|
|
}
|
|
float GetOutputRate()
|
|
{
|
|
return 11025; // Lies!
|
|
}
|
|
void StopChannel(FISoundChannel *chan)
|
|
{
|
|
}
|
|
|
|
// Streaming sounds.
|
|
SoundStream *CreateStream (SoundStreamCallback callback, int buffbytes, int flags, int samplerate, void *userdata)
|
|
{
|
|
return NULL;
|
|
}
|
|
SoundStream *OpenStream (const char *filename, int flags, int offset, int length)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
// Starts a sound.
|
|
FISoundChannel *StartSound (SoundHandle sfx, float vol, int pitch, int chanflags, FISoundChannel *reuse_chan)
|
|
{
|
|
return NULL;
|
|
}
|
|
FISoundChannel *StartSound3D (SoundHandle sfx, SoundListener *listener, float vol, FRolloffInfo *rolloff, float distscale, int pitch, int priority, const FVector3 &pos, const FVector3 &vel, int channum, int chanflags, FISoundChannel *reuse_chan)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
// Marks a channel's start time without actually playing it.
|
|
void MarkStartTime (FISoundChannel *chan)
|
|
{
|
|
}
|
|
|
|
// Returns position of sound on this channel, in samples.
|
|
unsigned int GetPosition(FISoundChannel *chan)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Gets a channel's audibility (real volume).
|
|
float GetAudibility(FISoundChannel *chan)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Synchronizes following sound startups.
|
|
void Sync (bool sync)
|
|
{
|
|
}
|
|
|
|
// Pauses or resumes all sound effect channels.
|
|
void SetSfxPaused (bool paused, int slot)
|
|
{
|
|
}
|
|
|
|
// Pauses or resumes *every* channel, including environmental reverb.
|
|
void SetInactive(SoundRenderer::EInactiveState inactive)
|
|
{
|
|
}
|
|
|
|
// Updates the volume, separation, and pitch of a sound channel.
|
|
void UpdateSoundParams3D (SoundListener *listener, FISoundChannel *chan, bool areasound, const FVector3 &pos, const FVector3 &vel)
|
|
{
|
|
}
|
|
|
|
void UpdateListener (SoundListener *)
|
|
{
|
|
}
|
|
void UpdateSounds ()
|
|
{
|
|
}
|
|
|
|
bool IsValid ()
|
|
{
|
|
return true;
|
|
}
|
|
void PrintStatus ()
|
|
{
|
|
Printf("Null sound module active.\n");
|
|
}
|
|
void PrintDriversList ()
|
|
{
|
|
Printf("Null sound module uses no drivers.\n");
|
|
}
|
|
FString GatherStats ()
|
|
{
|
|
return "Null sound module has no stats.";
|
|
}
|
|
};
|
|
|
|
void I_InitSound ()
|
|
{
|
|
/* Get command line options: */
|
|
nosound = !!Args->CheckParm ("-nosound");
|
|
nosfx = !!Args->CheckParm ("-nosfx");
|
|
|
|
if (nosound)
|
|
{
|
|
GSnd = new NullSoundRenderer;
|
|
I_InitMusic ();
|
|
return;
|
|
}
|
|
|
|
GSnd = new FMODSoundRenderer;
|
|
|
|
if (!GSnd->IsValid ())
|
|
{
|
|
I_CloseSound();
|
|
GSnd = new NullSoundRenderer;
|
|
Printf (TEXTCOLOR_RED"Sound init failed. Using nosound.\n");
|
|
}
|
|
I_InitMusic ();
|
|
snd_sfxvolume.Callback ();
|
|
}
|
|
|
|
|
|
void I_CloseSound ()
|
|
{
|
|
// Free all loaded samples
|
|
for (unsigned i = 0; i < S_sfx.Size(); i++)
|
|
{
|
|
S_UnloadSound(&S_sfx[i]);
|
|
}
|
|
|
|
delete GSnd;
|
|
GSnd = NULL;
|
|
}
|
|
|
|
void I_ShutdownSound()
|
|
{
|
|
if (GSnd != NULL)
|
|
{
|
|
S_StopAllChannels();
|
|
I_CloseSound();
|
|
}
|
|
}
|
|
|
|
CCMD (snd_status)
|
|
{
|
|
GSnd->PrintStatus ();
|
|
}
|
|
|
|
CCMD (snd_reset)
|
|
{
|
|
I_ShutdownMusic();
|
|
S_EvictAllChannels();
|
|
I_CloseSound();
|
|
I_InitSound();
|
|
S_RestartMusic();
|
|
S_RestoreEvictedChannels();
|
|
}
|
|
|
|
CCMD (snd_listdrivers)
|
|
{
|
|
GSnd->PrintDriversList ();
|
|
}
|
|
|
|
ADD_STAT (sound)
|
|
{
|
|
return GSnd->GatherStats ();
|
|
}
|
|
|
|
SoundRenderer::SoundRenderer ()
|
|
{
|
|
}
|
|
|
|
SoundRenderer::~SoundRenderer ()
|
|
{
|
|
}
|
|
|
|
FString SoundRenderer::GatherStats ()
|
|
{
|
|
return "No stats for this sound renderer.";
|
|
}
|
|
|
|
short *SoundRenderer::DecodeSample(int outlen, const void *coded, int sizebytes, ECodecType type)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
void SoundRenderer::DrawWaveDebug(int mode)
|
|
{
|
|
}
|
|
|
|
SoundStream::~SoundStream ()
|
|
{
|
|
}
|
|
|
|
bool SoundStream::SetPosition(unsigned int pos)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool SoundStream::SetOrder(int order)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
FString SoundStream::GetStats()
|
|
{
|
|
return "No stream stats available.";
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// SoundRenderer :: LoadSoundVoc
|
|
//
|
|
//==========================================================================
|
|
|
|
SoundHandle SoundRenderer::LoadSoundVoc(BYTE *sfxdata, int length)
|
|
{
|
|
BYTE * data = NULL;
|
|
int len, frequency, channels, bits, loopstart, loopend;
|
|
len = frequency = channels = bits = 0;
|
|
loopstart = loopend = -1;
|
|
do if (length > 26)
|
|
{
|
|
// First pass to parse data and validate the file
|
|
if (strncmp ((const char *)sfxdata, "Creative Voice File", 19))
|
|
break;
|
|
int i = 26, blocktype = 0, blocksize = 0, codec = -1;
|
|
bool noextra = true, okay = true;
|
|
while (i < length)
|
|
{
|
|
// Read block header
|
|
blocktype = sfxdata[i];
|
|
if (blocktype == 0)
|
|
break;
|
|
blocksize = sfxdata[i+1] + (sfxdata[i+2]<<8) + (sfxdata[i+3]<<16);
|
|
i += 4;
|
|
if (i + blocksize > length)
|
|
{
|
|
okay = false;
|
|
break;
|
|
}
|
|
|
|
// Read block data
|
|
switch (blocktype)
|
|
{
|
|
case 1: // Sound data
|
|
if (noextra && (codec == -1 || codec == sfxdata[i+1]))
|
|
{
|
|
frequency = 1000000/(256 - sfxdata[i]);
|
|
channels = 1;
|
|
codec = sfxdata[i+1];
|
|
if (codec == 0)
|
|
bits = 8;
|
|
else if (codec == 4)
|
|
bits = -16;
|
|
else okay = false;
|
|
len += blocksize - 2;
|
|
}
|
|
break;
|
|
case 2: // Sound data continuation
|
|
if (codec == -1)
|
|
okay = false;
|
|
len += blocksize;
|
|
break;
|
|
case 3: // Silence
|
|
if (frequency == 1000000/(256 - sfxdata[i+2]))
|
|
{
|
|
int silength = 1 + sfxdata[i] + (sfxdata[i+1]<<8);
|
|
if (codec == 0) // 8-bit unsigned PCM
|
|
len += silength;
|
|
else if (codec == 4) // 16-bit signed PCM
|
|
len += silength<<1;
|
|
else okay = false;
|
|
} else okay = false;
|
|
break;
|
|
case 4: // Mark (ignored)
|
|
case 5: // Text (ignored)
|
|
break;
|
|
case 6: // Repeat start
|
|
loopstart = len;
|
|
break;
|
|
case 7: // Repeat end
|
|
loopend = len;
|
|
if (loopend < loopstart)
|
|
okay = false;
|
|
break;
|
|
case 8: // Extra info
|
|
noextra = false;
|
|
if (codec == -1)
|
|
{
|
|
codec = sfxdata[i+2];
|
|
channels = 1+sfxdata[i+3];
|
|
frequency = 256000000/(channels * (65536 - (sfxdata[i]+(sfxdata[i+1]<<8))));
|
|
} else okay = false;
|
|
break;
|
|
case 9: // Sound data in new format
|
|
if (codec == -1)
|
|
{
|
|
frequency = sfxdata[i] + (sfxdata[i+1]<<8) + (sfxdata[i+2]<<16) + (sfxdata[i+3]<<24);
|
|
bits = sfxdata[i+4];
|
|
channels = sfxdata[i+5];
|
|
codec = sfxdata[i+6] + (sfxdata[i+7]<<8);
|
|
if (codec == 0)
|
|
bits = 8;
|
|
else if (codec == 4)
|
|
bits = -16;
|
|
else okay = false;
|
|
len += blocksize - 12;
|
|
} else okay = false;
|
|
break;
|
|
default: // Unknown block type
|
|
okay = false;
|
|
DPrintf ("Unknown VOC block type %i\n", blocktype);
|
|
break;
|
|
}
|
|
// Move to next block
|
|
i += blocksize;
|
|
}
|
|
|
|
// Second pass to write the data
|
|
if (okay)
|
|
{
|
|
data = new BYTE[len];
|
|
i = 26;
|
|
int j = 0;
|
|
while (i < length)
|
|
{
|
|
// Read block header again
|
|
blocktype = sfxdata[i];
|
|
if (blocktype == 0) break;
|
|
blocksize = sfxdata[i+1] + (sfxdata[i+2]<<8) + (sfxdata[i+3]<<16);
|
|
i += 4;
|
|
switch (blocktype)
|
|
{
|
|
case 1: memcpy(data+j, sfxdata+i+2, blocksize-2 ); j += blocksize-2; break;
|
|
case 2: memcpy(data+j, sfxdata+i, blocksize ); j += blocksize; break;
|
|
case 9: memcpy(data+j, sfxdata+i+12, blocksize-12); j += blocksize-12; break;
|
|
case 3:
|
|
{
|
|
int silength = 1 + sfxdata[i] + (sfxdata[i+1]<<8);
|
|
if (bits == 8)
|
|
{
|
|
memset(data+j, 128, silength);
|
|
j += silength;
|
|
}
|
|
else if (bits == -16)
|
|
{
|
|
memset(data+j, 0, silength<<1);
|
|
j += silength<<1;
|
|
}
|
|
}
|
|
break;
|
|
default: break;
|
|
}
|
|
}
|
|
}
|
|
|
|
} while (false);
|
|
SoundHandle retval = LoadSoundRaw(data, len, frequency, channels, bits, loopstart, loopend);
|
|
if (data) delete[] data;
|
|
return retval;
|
|
}
|
|
|