mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-27 06:12:19 +00:00
45dc9a7b47
currentUILevel is now primaryLevel. For ZScript, currentVMLevel was added. This is also exported as 'level' and will change as needed. This also means that no breaking deprecations will be needed in the future, because in order to sandbox a level only 4 variables need to be handled: level, players, playeringame and consoleplayer. The remaining global variables are not relevant for the level state. The static 'level' has been mostly removed from the code except some places that still need work.
601 lines
16 KiB
C++
601 lines
16 KiB
C++
/*
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**
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** statistics.cpp
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** Save game statistics to a file
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**
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**---------------------------------------------------------------------------
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** Copyright 2010 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include <stdio.h>
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#include <time.h>
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#include "strnatcmp.h"
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#include "gi.h"
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#include "g_level.h"
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#include "gstrings.h"
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#include "doomstat.h"
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#include "c_dispatch.h"
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#include "d_net.h"
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#include "g_game.h"
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#include "m_png.h"
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#include "doomerrors.h"
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#include "w_wad.h"
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#include "p_local.h"
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#include "p_setup.h"
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#include "s_sound.h"
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#include "cmdlib.h"
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#include "p_terrain.h"
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#include "decallib.h"
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#include "stats.h"
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#include "a_sharedglobal.h"
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#include "p_lnspec.h"
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#include "serializer.h"
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#include "g_levellocals.h"
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CVAR(Int, savestatistics, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR(String, statfile, "zdoomstat.txt", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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//==========================================================================
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//
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// Global statistics data
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//
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//==========================================================================
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// This struct is used to track statistics data in game
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struct OneLevel
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{
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int totalkills, killcount;
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int totalitems, itemcount;
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int totalsecrets, secretcount;
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int leveltime;
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FString Levelname;
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};
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// Current game's statistics
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static TArray<OneLevel> LevelData;
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static FEpisode *StartEpisode;
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// The statistics for one level
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struct FLevelStatistics
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{
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char info[60];
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short skill;
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short playerclass;
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char name[24];
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int timeneeded;
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};
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// Statistics for one episode playthrough
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struct FSessionStatistics : public FLevelStatistics
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{
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TArray<FLevelStatistics> levelstats;
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};
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// Collected statistics for one episode
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struct FStatistics
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{
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TArray<FSessionStatistics> stats;
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FString epi_name;
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FString epi_header;
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};
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// All statistics ever collected
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static TArray<FStatistics> EpisodeStatistics;
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extern TArray<level_info_t> wadlevelinfos;
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//==========================================================================
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//
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// Initializes statistics data from external file
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//
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//==========================================================================
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static void ParseStatistics(const char *fn, TArray<FStatistics> &statlist)
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{
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statlist.Clear();
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try
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{
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FScanner sc;
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if (!sc.OpenFile(fn)) return;
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while (sc.GetString())
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{
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FStatistics &ep_entry = statlist[statlist.Reserve(1)];
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ep_entry.epi_header = sc.String;
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sc.MustGetString();
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ep_entry.epi_name = sc.String;
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sc.MustGetStringName("{");
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while (!sc.CheckString("}"))
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{
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FSessionStatistics &session = ep_entry.stats[ep_entry.stats.Reserve(1)];
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sc.MustGetString();
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sc.MustGetString();
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strncpy(session.name, sc.String, 24);
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sc.MustGetString();
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strncpy(session.info, sc.String, 60);
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int h,m,s;
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sc.MustGetString();
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sscanf(sc.String, "%d:%d:%d", &h, &m, &s);
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session.timeneeded= ((((h*60)+m)*60)+s)*TICRATE;
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sc.MustGetNumber();
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session.skill=sc.Number;
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if (sc.CheckString("{"))
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{
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while (!sc.CheckString("}"))
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{
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FLevelStatistics &lstats = session.levelstats[session.levelstats.Reserve(1)];
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sc.MustGetString();
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strncpy(lstats.name, sc.String, 24);
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sc.MustGetString();
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strncpy(lstats.info, sc.String, 60);
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int h,m,s;
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sc.MustGetString();
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sscanf(sc.String, "%d:%d:%d", &h, &m, &s);
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lstats.timeneeded= ((((h*60)+m)*60)+s)*TICRATE;
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lstats.skill = 0;
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}
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}
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}
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}
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}
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catch(CRecoverableError &)
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{
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}
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}
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// ====================================================================
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//
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// Reads the statistics file
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//
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// ====================================================================
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void ReadStatistics()
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{
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ParseStatistics(statfile, EpisodeStatistics);
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}
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// ====================================================================
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//
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// Saves the statistics file
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// Sorting helpers.
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//
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// ====================================================================
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int compare_episode_names(const void *a, const void *b)
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{
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FStatistics *A = (FStatistics*)a;
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FStatistics *B = (FStatistics*)b;
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return strnatcasecmp(A->epi_header, B->epi_header);
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}
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int compare_level_names(const void *a, const void *b)
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{
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FLevelStatistics *A = (FLevelStatistics*)a;
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FLevelStatistics *B = (FLevelStatistics*)b;
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return strnatcasecmp(A->name, B->name);
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}
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int compare_dates(const void *a, const void *b)
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{
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FLevelStatistics *A = (FLevelStatistics*)a;
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FLevelStatistics *B = (FLevelStatistics*)b;
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char *p;
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int aday = strtol(A->name, &p, 10);
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int amonth = strtol(p+1, &p, 10);
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int ayear = strtol(p+1, &p, 10);
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int av = aday + 100 * amonth + 2000*ayear;
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int bday = strtol(B->name, &p, 10);
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int bmonth = strtol(p+1, &p, 10);
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int byear = strtol(p+1, &p, 10);
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int bv = bday + 100 * bmonth + 2000*byear;
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return av-bv;
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}
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// ====================================================================
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//
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// Main save routine
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//
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// ====================================================================
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inline int hours(int v) { return v / (60*60*TICRATE); }
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inline int minutes(int v) { return (v % (60*60*TICRATE)) / (60*TICRATE); }
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inline int seconds(int v) { return (v % (60*TICRATE))/TICRATE; }
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static void SaveStatistics(const char *fn, TArray<FStatistics> &statlist)
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{
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unsigned int j;
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FileWriter *fw = FileWriter::Open(fn);
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if (fw == nullptr) return;
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qsort(&statlist[0], statlist.Size(), sizeof(statlist[0]), compare_episode_names);
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for(unsigned i=0;i<statlist.Size ();i++)
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{
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FStatistics &ep_stats = statlist[i];
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qsort(&ep_stats.stats[0], ep_stats.stats.Size(), sizeof(ep_stats.stats[0]), compare_dates);
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fw->Printf("%s \"%s\"\n{\n", ep_stats.epi_header.GetChars(), ep_stats.epi_name.GetChars());
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for(j=0;j<ep_stats.stats.Size();j++)
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{
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FSessionStatistics *sst = &ep_stats.stats[j];
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if (sst->info[0]>0)
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{
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fw->Printf("\t%2i. %10s \"%-33s\" %02d:%02d:%02d %i\n", j+1, sst->name, sst->info,
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hours(sst->timeneeded), minutes(sst->timeneeded), seconds(sst->timeneeded), sst->skill);
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TArray<FLevelStatistics> &ls = sst->levelstats;
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if (ls.Size() > 0)
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{
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fw->Printf("\t{\n");
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qsort(&ls[0], ls.Size(), sizeof(ls[0]), compare_level_names);
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for(unsigned k=0;k<ls.Size ();k++)
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{
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fw->Printf("\t\t%-8s \"%-33s\" %02d:%02d:%02d\n", ls[k].name, ls[k].info,
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hours(ls[k].timeneeded), minutes(ls[k].timeneeded), seconds(ls[k].timeneeded));
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}
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fw->Printf("\t}\n");
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}
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}
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}
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fw->Printf("}\n\n");
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}
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delete fw;
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}
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// ====================================================================
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//
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// Gets list for current episode
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//
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// ====================================================================
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static FStatistics *GetStatisticsList(TArray<FStatistics> &statlist, const char *section, const char *fullname)
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{
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for(unsigned int i=0;i<statlist.Size();i++)
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{
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if (!stricmp(section, statlist[i].epi_header))
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{
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return &statlist[i];
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}
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}
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FStatistics * stats = &statlist[statlist.Reserve(1)];
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stats->epi_header = section;
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stats->epi_name = fullname;
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return stats;
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}
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// ====================================================================
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//
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// Adds a statistics entry
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//
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// ====================================================================
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static FSessionStatistics *StatisticsEntry(FStatistics *stats, const char *text, int playtime)
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{
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FSessionStatistics s;
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time_t clock;
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struct tm *lt;
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time (&clock);
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lt = localtime (&clock);
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if (lt != NULL)
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mysnprintf(s.name, countof(s.name), "%02d.%02d.%04d",lt->tm_mday, lt->tm_mon+1, lt->tm_year+1900);
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else
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strcpy(s.name,"00.00.0000");
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s.skill=G_SkillProperty(SKILLP_ACSReturn);
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strcpy(s.info, text);
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s.timeneeded=playtime;
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stats->stats.Push(s);
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return &stats->stats[stats->stats.Size()-1];
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}
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// ====================================================================
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//
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// Adds a statistics entry
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//
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// ====================================================================
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static void LevelStatEntry(FSessionStatistics *es, const char *level, const char *text, int playtime)
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{
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FLevelStatistics s;
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time_t clock;
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struct tm *lt;
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time (&clock);
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lt = localtime (&clock);
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strcpy(s.name, level);
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strcpy(s.info, text);
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s.timeneeded=playtime;
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es->levelstats.Push(s);
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}
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//==========================================================================
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//
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// STAT_StartNewGame: called when a new game starts. Sets the current episode
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//
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//==========================================================================
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void STAT_StartNewGame(const char *mapname)
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{
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LevelData.Clear();
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if (!deathmatch && !multiplayer)
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{
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for(unsigned int j=0;j<AllEpisodes.Size();j++)
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{
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if (!AllEpisodes[j].mEpisodeMap.CompareNoCase(mapname))
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{
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StartEpisode = &AllEpisodes[j];
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return;
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}
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}
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}
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StartEpisode = NULL;
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}
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//==========================================================================
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//
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// Store the current level's statistics
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//
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//==========================================================================
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static void StoreLevelStats(FLevelLocals *Level)
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{
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unsigned int i;
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if (gamestate != GS_LEVEL) return;
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if (!(Level->flags2&LEVEL2_NOSTATISTICS)) // don't consider maps that were excluded from statistics
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{
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for(i=0;i<LevelData.Size();i++)
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{
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if (!LevelData[i].Levelname.CompareNoCase(Level->MapName)) break;
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}
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if (i==LevelData.Size())
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{
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LevelData.Reserve(1);
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LevelData[i].Levelname = Level->MapName;
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}
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LevelData[i].totalkills = Level->total_monsters;
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LevelData[i].killcount = Level->killed_monsters;
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LevelData[i].totalitems = Level->total_items;
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LevelData[i].itemcount = Level->found_items;
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LevelData[i].totalsecrets = Level->total_secrets;
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LevelData[i].secretcount = Level->found_secrets;
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LevelData[i].leveltime = Level->maptime;
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// Check for living monsters. On some maps it can happen
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// that the counter misses some.
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auto it = Level->GetThinkerIterator<AActor>();
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AActor *ac;
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int mc = 0;
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while ((ac = it.Next()))
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{
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if ((ac->flags & MF_COUNTKILL) && ac->health > 0) mc++;
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}
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if (mc == 0) LevelData[i].killcount = LevelData[i].totalkills;
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}
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}
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//==========================================================================
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//
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// STAT_ChangeLevel: called when the level changes or the current statistics are
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// requested
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//
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//==========================================================================
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void STAT_ChangeLevel(const char *newl, FLevelLocals *Level)
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{
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// record the current level's stats.
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StoreLevelStats(Level);
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level_info_t *thisinfo = Level->info;
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level_info_t *nextinfo = NULL;
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if (strncmp(newl, "enDSeQ", 6))
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{
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level_info_t *l = FindLevelInfo (newl);
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nextinfo = l->CheckLevelRedirect ();
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if (nextinfo == NULL) nextinfo = l;
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}
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if (savestatistics == 1)
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{
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if ((nextinfo == NULL || (nextinfo->flags2 & LEVEL2_ENDGAME)) && StartEpisode != NULL)
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{
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// we reached the end of this episode
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int wad = 0;
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MapData * map = P_OpenMapData(StartEpisode->mEpisodeMap, false);
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if (map != NULL)
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{
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wad = Wads.GetLumpFile(map->lumpnum);
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delete map;
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}
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const char * name = Wads.GetWadName(wad);
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FString section = ExtractFileBase(name) + "." + StartEpisode->mEpisodeMap;
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section.ToUpper();
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const char *ep_name = StartEpisode->mEpisodeName;
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if (*ep_name == '$') ep_name = GStrings[ep_name+1];
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FStatistics *sl = GetStatisticsList(EpisodeStatistics, section, ep_name);
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int statvals[6] = {0,0,0,0,0,0};
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FString infostring;
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int validlevels = LevelData.Size();
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for(unsigned i = 0; i < LevelData.Size(); i++)
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{
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statvals[0] += LevelData[i].killcount;
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statvals[1] += LevelData[i].totalkills;
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statvals[2] += LevelData[i].itemcount;
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statvals[3] += LevelData[i].totalitems;
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statvals[4] += LevelData[i].secretcount;
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statvals[5] += LevelData[i].totalsecrets;
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}
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infostring.Format("%4d/%4d, %4d/%4d, %3d/%3d, %2d", statvals[0], statvals[1], statvals[2], statvals[3], statvals[4], statvals[5], validlevels);
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FSessionStatistics *es = StatisticsEntry(sl, infostring, Level->totaltime);
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for(unsigned i = 0; i < LevelData.Size(); i++)
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{
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FString lsection = LevelData[i].Levelname;
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lsection.ToUpper();
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infostring.Format("%4d/%4d, %4d/%4d, %3d/%3d",
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LevelData[i].killcount, LevelData[i].totalkills, LevelData[i].itemcount, LevelData[i].totalitems, LevelData[i].secretcount, LevelData[i].totalsecrets);
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LevelStatEntry(es, lsection, infostring, LevelData[i].leveltime);
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}
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SaveStatistics(statfile, EpisodeStatistics);
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}
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}
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else if (savestatistics == 2) // todo: handle single level statistics.
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{
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}
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}
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//==========================================================================
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//
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// saves statistics info to savegames
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//
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//==========================================================================
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FSerializer &Serialize(FSerializer &arc, const char *key, OneLevel &l, OneLevel *def)
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{
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if (arc.BeginObject(key))
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{
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arc("totalkills", l.totalkills)
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("killcount", l.killcount)
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("totalitems", l.totalitems)
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("itemcount", l.itemcount)
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("totalsecrets", l.totalsecrets)
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("secretcount", l.secretcount)
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("leveltime", l.leveltime)
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("levelname", l.Levelname)
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.EndObject();
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}
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return arc;
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}
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void STAT_Serialize(FSerializer &arc)
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{
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FString startlevel;
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int i = LevelData.Size();
|
|
|
|
if (arc.BeginObject("statistics"))
|
|
{
|
|
if (arc.isReading())
|
|
{
|
|
arc("startlevel", startlevel);
|
|
StartEpisode = NULL;
|
|
for (unsigned int j = 0; j < AllEpisodes.Size(); j++)
|
|
{
|
|
if (!AllEpisodes[j].mEpisodeMap.CompareNoCase(startlevel))
|
|
{
|
|
StartEpisode = &AllEpisodes[j];
|
|
break;
|
|
}
|
|
}
|
|
LevelData.Resize(i);
|
|
}
|
|
else
|
|
{
|
|
if (StartEpisode != NULL) startlevel = StartEpisode->mEpisodeMap;
|
|
arc("startlevel", startlevel);
|
|
}
|
|
arc("levels", LevelData);
|
|
arc.EndObject();
|
|
}
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// show statistics
|
|
//
|
|
//==========================================================================
|
|
|
|
FString GetStatString()
|
|
{
|
|
FString compose;
|
|
for(unsigned i = 0; i < LevelData.Size(); i++)
|
|
{
|
|
OneLevel *l = &LevelData[i];
|
|
compose.AppendFormat("Level %s - Kills: %d/%d - Items: %d/%d - Secrets: %d/%d - Time: %d:%02d\n",
|
|
l->Levelname.GetChars(), l->killcount, l->totalkills, l->itemcount, l->totalitems, l->secretcount, l->totalsecrets,
|
|
l->leveltime/(60*TICRATE), (l->leveltime/TICRATE)%60);
|
|
}
|
|
return compose;
|
|
}
|
|
|
|
CCMD(printstats)
|
|
{
|
|
StoreLevelStats(primaryLevel); // Refresh the current level's results.
|
|
Printf("%s", GetStatString().GetChars());
|
|
}
|
|
|
|
|
|
CCMD(finishgame)
|
|
{
|
|
bool gamestatecheck = gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_FINALE;
|
|
if (!gamestatecheck)
|
|
{
|
|
Printf("Cannot use 'finishgame' while not in a game!\n");
|
|
return;
|
|
}
|
|
// This CCMD simulates an end-of-game action and exists to end mods that never exit their last Level->
|
|
Net_WriteByte(DEM_FINISHGAME);
|
|
}
|
|
|
|
ADD_STAT(statistics)
|
|
{
|
|
StoreLevelStats(primaryLevel); // Refresh the current level's results.
|
|
return GetStatString();
|
|
}
|