.. |
fragglescript
|
- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
g_shared
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- fixed: ACS calls need to explicitly pass the level into COPY_AAPTR.
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2019-02-07 15:41:35 +01:00 |
g_statusbar
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- start the HUD message ticker at -1 to compensate for the additional tick they now receive due to the change at which time the status bar gets ticked.
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2019-02-08 08:58:16 +01:00 |
gamedata
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- fixed: 'level.frozen' still needs to be writable and have an effect.
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2019-02-08 20:04:45 +01:00 |
intermission
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- renamed the level variables.
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2019-02-02 00:25:51 +01:00 |
maploader
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- fixed creation of phased light sequences.
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2019-02-07 09:39:36 +01:00 |
menu
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- removed v_video.h include from portals.h
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2019-02-01 00:30:21 +01:00 |
posix
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- fixes compilation of POSIX targets
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2019-02-03 11:19:17 +02:00 |
r_data
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- fixed some remaining issues with the interpolator.
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2019-02-06 10:44:30 +01:00 |
rendering
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- fixed: The global viewpoint's Level member was accessed before it was set.
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2019-02-08 13:12:46 +01:00 |
scripting
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- exported LevelLocals's compatibility flags to scripting and fixed all places where access to combined compatibility flags is needed.
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2019-02-09 09:17:57 +01:00 |
sound
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Merge remote-tracking branch 'remotes/origin/master' into new_level_refactor
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2019-02-05 13:49:07 +01:00 |
utility
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- changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time.
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2019-02-02 01:22:12 +01:00 |
win32
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- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
__autostart.cpp
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|
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actionspecials.h
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Single commit - destructible geometry feature
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2018-10-31 17:22:09 +01:00 |
actor.h
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Added inflictor, source and flag parameters to GetModifiedDamage on actors and ModifyDamage on inventory.
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2019-02-08 20:07:49 +01:00 |
actorinlines.h
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- sanitized the 'frozen level' code.
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2019-01-28 20:15:48 +01:00 |
am_map.cpp
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Merge branch 'master' into new_level_refactor
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2019-02-03 09:20:13 +01:00 |
am_map.h
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- made the automap an object.
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2019-01-26 15:21:20 +01:00 |
announcer.h
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autosegs.h
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b_bot.cpp
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- renamed the level variables.
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2019-02-02 00:25:51 +01:00 |
b_bot.h
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- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
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2019-02-01 22:02:16 +01:00 |
b_func.cpp
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- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
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2019-02-01 22:02:16 +01:00 |
b_game.cpp
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- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
b_move.cpp
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- moved bglobal into FLevelLocals
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2019-01-30 01:38:18 +01:00 |
b_think.cpp
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- moved bglobal into FLevelLocals
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2019-01-30 01:38:18 +01:00 |
basictypes.h
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|
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bbannouncer.cpp
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- renamed the level variables.
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2019-02-02 00:25:51 +01:00 |
c_bind.cpp
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- the final batch of easy level replacements.
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2019-01-27 21:59:19 +01:00 |
c_bind.h
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|
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c_cmds.cpp
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- renamed the level variables.
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2019-02-02 00:25:51 +01:00 |
c_console.cpp
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- renamed the level variables.
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2019-02-02 00:25:51 +01:00 |
c_console.h
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- moved KEYCONF_only CCMDs out of play files.
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2019-02-01 21:19:16 +01:00 |
c_consolebuffer.cpp
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- a few more buffers converted.
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2018-11-10 14:18:34 +01:00 |
c_consolebuffer.h
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- use a saner data structure to store the BrokenLines.
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2018-10-31 19:13:54 +01:00 |
c_cvars.cpp
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- removed v_video.h include from portals.h
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2019-02-01 00:30:21 +01:00 |
c_cvars.h
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|
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c_dispatch.cpp
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- moved gamestate_t to g_game.h.
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2019-01-31 00:28:43 +01:00 |
c_dispatch.h
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- took the delayed console command execution out of the thinker management.
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2019-01-27 10:24:49 +01:00 |
c_expr.cpp
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c_functions.cpp
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Removed all remaining references to AInventory
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2018-12-04 17:11:36 +01:00 |
c_functions.h
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CMakeLists.txt
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Merge remote-tracking branch 'remotes/origin/master' into new_level_refactor
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2019-02-05 13:49:07 +01:00 |
critsec.h
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|
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ct_chat.cpp
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- removed v_video.h include from portals.h
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2019-02-01 00:30:21 +01:00 |
cycler.cpp
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cycler.h
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d_anonstats.cpp
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d_event.h
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- moved KEYCONF_only CCMDs out of play files.
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2019-02-01 21:19:16 +01:00 |
d_gui.h
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d_iwad.cpp
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- use TArray and FString in resource file management.
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2018-11-10 14:19:55 +01:00 |
d_main.cpp
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- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
d_main.h
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- added an option to GAMEINFO to either force or disable loading of the default lights and brightmaps.
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2018-12-19 01:37:48 +01:00 |
d_net.cpp
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- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
d_net.h
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d_netinf.h
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Squashed commit of the following:
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2018-10-30 21:42:09 +01:00 |
d_netinfo.cpp
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- Default gender for sound classes should be male and not other since it could be undefined in SNDINFO.
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2019-01-03 18:05:13 -05:00 |
d_player.h
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- removed all remaining native parts of APlayerPawn.
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2019-01-03 22:05:49 +01:00 |
d_protocol.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
d_protocol.h
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dobject.cpp
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- added a level iterator for operations that need to make changes to all open levels.
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2019-01-28 02:41:29 +01:00 |
dobject.h
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
dobjgc.cpp
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- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
dobjgc.h
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- Moved high level parts of view border drawing to status bar.
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2019-01-23 20:55:38 +01:00 |
dobjtype.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
dobjtype.h
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doomdata.h
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- moved the combined compatibility flags into FLevelLocals.
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2019-01-29 19:28:22 +01:00 |
doomdef.h
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- moved gamestate_t to g_game.h.
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2019-01-31 00:28:43 +01:00 |
doomerrors.h
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
doomstat.cpp
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- added a level iterator for operations that need to make changes to all open levels.
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2019-01-28 02:41:29 +01:00 |
doomstat.h
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- moved the combined compatibility flags into FLevelLocals.
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2019-01-29 19:28:22 +01:00 |
doomtype.h
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- changed light mode handling of the hardware renderer so that it only operates on local copies but doesn't alter the level's setting.
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2019-01-06 09:00:52 +01:00 |
empty.cpp
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events.cpp
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- fixed: The level's local event manager wasn't fully taken down when freeing the level's data.
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2019-02-09 08:46:48 +01:00 |
events.h
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- fixed: The static event manager never got a link to the primary level.
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2019-02-06 15:40:49 +01:00 |
f_wipe.cpp
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- continued work on texture management.
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2018-12-12 18:39:38 +01:00 |
f_wipe.h
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g_cvars.cpp
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- moved some diagnostic CCMDs to g_dumpinfo.cpp.
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2019-02-01 00:14:31 +01:00 |
g_cvars.h
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- started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp
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2019-01-31 02:05:16 +01:00 |
g_dumpinfo.cpp
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- print more meaningful info in countdecals CCMD.
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2019-02-07 09:39:37 +01:00 |
g_game.cpp
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- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
g_game.h
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- moved gamestate_t to g_game.h.
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2019-01-31 00:28:43 +01:00 |
g_hub.cpp
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- add Level parameter to G_LeavingHub
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2019-01-29 02:08:53 +01:00 |
g_hub.h
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- fixed missing declaration
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2019-01-29 02:17:25 +01:00 |
g_input.h
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g_level.cpp
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Merge remote-tracking branch 'remotes/origin/master' into new_level_refactor
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2019-02-05 13:49:07 +01:00 |
g_level.h
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- moved some more code into the gamedata folder.
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2019-02-01 19:20:58 +01:00 |
g_levellocals.h
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- fixed: 'level.frozen' still needs to be writable and have an effect.
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2019-02-08 20:04:45 +01:00 |
g_pch.h
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g_pch2.h
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gameconfigfile.cpp
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- fixed compilation errors with POSIX targets
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2019-02-01 11:08:58 +02:00 |
gameconfigfile.h
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gametype.h
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gitinfo.cpp
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hu_scores.cpp
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- renamed the level variables.
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2019-02-02 00:25:51 +01:00 |
hu_stuff.h
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i_cd.h
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i_net.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
i_net.h
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i_video.h
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lumpconfigfile.cpp
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lumpconfigfile.h
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m_cheat.cpp
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- renamed the level variables.
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2019-02-02 00:25:51 +01:00 |
m_cheat.h
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- previous fix attempts done right
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2018-12-01 09:44:14 +02:00 |
m_joy.cpp
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m_joy.h
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m_misc.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
m_misc.h
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p_acs.cpp
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- fixed: ACS calls need to explicitly pass the level into COPY_AAPTR.
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2019-02-07 15:41:35 +01:00 |
p_acs.h
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- allow localization of Hexen's original ACS strings.
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2019-02-05 11:51:19 +01:00 |
p_actionfunctions.cpp
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- fixed: ACS calls need to explicitly pass the level into COPY_AAPTR.
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2019-02-07 15:41:35 +01:00 |
p_blockmap.h
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- made polyobject init code part of MapLoader.
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2018-12-28 14:48:10 +01:00 |
p_conversation.cpp
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- fixed compilation on POSIX targets
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2019-02-06 12:22:05 +02:00 |
p_conversation.h
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- moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp
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2019-02-01 19:48:17 +01:00 |
p_destructible.cpp
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- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
p_destructible.h
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- health groups and software rendering textures freed of 'level'
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2019-01-29 16:06:17 +01:00 |
p_effect.cpp
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- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
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2019-02-01 22:02:16 +01:00 |
p_effect.h
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- moved particle storage into FLevelLocals.
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2019-01-29 01:09:02 +01:00 |
p_enemy.cpp
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- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
p_enemy.h
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- more direct native entry points.
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2018-12-05 20:10:44 +01:00 |
p_interaction.cpp
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Added inflictor, source and flag parameters to GetModifiedDamage on actors and ModifyDamage on inventory.
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2019-02-08 20:07:49 +01:00 |
p_linetracedata.h
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- more direct native entry points.
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2018-12-05 20:10:44 +01:00 |
p_lnspec.cpp
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- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
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2019-02-01 22:02:16 +01:00 |
p_lnspec.h
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- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
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2019-02-01 22:02:16 +01:00 |
p_local.h
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- fixed: ACS calls need to explicitly pass the level into COPY_AAPTR.
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2019-02-07 15:41:35 +01:00 |
p_map.cpp
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- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
p_maputl.cpp
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- moved the combined compatibility flags into FLevelLocals.
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2019-01-29 19:28:22 +01:00 |
p_maputl.h
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- fix polyobject init
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2019-02-04 13:10:53 +01:00 |
p_mobj.cpp
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Added inflictor, source and flag parameters to GetModifiedDamage on actors and ModifyDamage on inventory.
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2019-02-08 20:07:49 +01:00 |
p_openmap.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
p_pspr.cpp
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- removed all access to the consoleplayer variable from the play code
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2019-02-01 17:02:10 +01:00 |
p_pspr.h
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Removed more literal references to AInventory.
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2018-12-04 17:00:48 +01:00 |
p_saveg.cpp
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- re-count impact decals each time a savegame is loaded.
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2019-02-07 09:39:36 +01:00 |
p_saveg.h
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- moved all EV_Light* functions and G_SerializeLevel into FLevelLocals
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2019-01-26 17:55:15 +01:00 |
p_setup.cpp
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- fixed: The static event manager never got a link to the primary level.
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2019-02-06 15:40:49 +01:00 |
p_setup.h
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- changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time.
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2019-02-02 01:22:12 +01:00 |
p_spec.cpp
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- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
p_spec.h
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- moved the remaining thinker code to g_shared
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2019-01-31 02:51:07 +01:00 |
p_spec_thinkers.h
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- moved the remaining thinker code to g_shared
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2019-01-31 02:51:07 +01:00 |
p_states.cpp
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- removed the default parameter handling from all native script functions because it is no longer needed.
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2018-11-17 10:03:40 +01:00 |
p_things.cpp
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- fixed: ACS calls need to explicitly pass the level into COPY_AAPTR.
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2019-02-07 15:41:35 +01:00 |
p_tick.cpp
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- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
p_tick.h
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p_udmf.h
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p_usdf.cpp
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- Moved Strife conversation data into FLevelLocals.
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2019-01-24 19:53:11 +01:00 |
p_user.cpp
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Merge remote-tracking branch 'remotes/origin/master' into new_level_refactor
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2019-02-05 13:49:07 +01:00 |
r_defs.h
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- health groups and software rendering textures freed of 'level'
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2019-01-29 16:06:17 +01:00 |
r_renderer.h
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- removed level references in the software renderers.
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2019-01-27 17:21:36 +01:00 |
r_sky.cpp
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- missed a few references
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2019-01-29 15:22:26 +01:00 |
r_sky.h
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- moved the static sky variables into FLevelLocals and removed the redundant ones for the texture ID.
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2019-01-29 04:44:44 +01:00 |
r_state.h
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- moved slope creation functions and most initialize-time variables into MapLoader class.
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2018-12-27 12:33:18 +01:00 |
r_utility.cpp
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Merge remote-tracking branch 'remotes/origin/master' into new_level_refactor
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2019-02-09 08:47:07 +01:00 |
r_utility.h
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Moved the PointInSector functions into FLevelLocals
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2019-01-29 01:30:41 +01:00 |
r_videoscale.cpp
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- set vid_scalefactor to 1 when using vid_setscale
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2018-12-25 00:18:44 -05:00 |
r_videoscale.h
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|
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s_advsound.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
s_environment.cpp
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s_sndseq.cpp
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- moved sound sequence head of list into FLevelLocals.
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2019-01-28 23:53:40 +01:00 |
s_sndseq.h
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- moved sound sequence head of list into FLevelLocals.
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2019-01-28 23:53:40 +01:00 |
s_sound.cpp
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- renamed the level variables.
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2019-02-02 00:25:51 +01:00 |
s_sound.h
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- handled approx. half of all cases where the address of level is taken.
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2019-01-28 00:55:21 +01:00 |
scriptutil.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
scriptutil.h
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Moved access to ACS instance data out of ScriptUtil worker class
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2019-01-23 20:55:59 +01:00 |
serializer.cpp
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- a few more.
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2019-01-27 16:59:50 +01:00 |
serializer.h
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- moved the interpolator into FLevelLocals and refactored its use to happen outside the renderers.
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2019-01-28 18:26:14 +01:00 |
skins.cpp
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Squashed commit of the following:
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2018-10-30 21:42:09 +01:00 |
st_start.h
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st_stuff.cpp
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- renamed the level variables.
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2019-02-02 00:25:51 +01:00 |
st_stuff.h
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statistics.cpp
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- renamed the level variables.
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2019-02-02 00:25:51 +01:00 |
stats.cpp
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stats.h
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templates.h
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v_2ddrawer.cpp
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- renamed the level variables.
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2019-02-02 00:25:51 +01:00 |
v_2ddrawer.h
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- hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex.
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2018-11-10 08:04:03 +01:00 |
v_blend.cpp
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- a few more.
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2019-01-27 16:59:50 +01:00 |
v_colortables.h
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v_draw.cpp
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- Moved high level parts of view border drawing to status bar.
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2019-01-23 20:55:38 +01:00 |
v_font.cpp
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- applied proper use type to font textures
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2019-01-23 21:43:06 +01:00 |
v_font.h
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- a few more fixes.
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2018-12-16 00:37:34 +01:00 |
v_framebuffer.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
v_palette.cpp
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- a few more.
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2019-01-27 16:59:50 +01:00 |
v_palette.h
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v_pfx.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
v_pfx.h
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v_text.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
v_text.h
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- made DBrokenLines serializable.
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2018-11-01 09:02:20 +01:00 |
v_video.cpp
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- renamed the level variables.
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2019-02-02 00:25:51 +01:00 |
v_video.h
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- a few remaining simple ones
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2019-01-28 01:25:52 +01:00 |
version.h
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- had to fix a few things.
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2019-02-02 17:29:13 +01:00 |
wi_stuff.cpp
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- fixed typo in ExitPic display.
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2019-02-06 15:40:49 +01:00 |
wi_stuff.h
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zzautozend.cpp
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