..
common
- disallow changing the line spacing for option menus.
2021-10-03 15:54:08 +02:00
console
- use proper music check in 'idmus' CCMD.
2021-08-03 12:59:10 +02:00
g_statusbar
- fixed crash when drawing status bar on automap
2020-11-01 10:39:52 +02:00
gamedata
- avoid multiple Dehacked mappings to the same function.
2021-10-03 18:16:37 +02:00
intermission
- strip trailing spaces off the lines for intermission texts.
2021-05-19 21:28:16 +02:00
maploader
- oops forgot the namespace
2021-09-29 10:52:46 -04:00
menu
- use original menu spacing for skill and episode menus if all elements are patches.
2021-08-10 21:08:26 +02:00
playsim
- fixed wrong state being checked for dynamic light updating.
2021-10-03 15:44:42 +02:00
posix
- moved the Posix platform files to 'common' after making sure that Raze can compiled with them as-is.
2020-04-23 21:48:50 +02:00
r_data
- fixed compilation
2021-08-21 12:22:53 +02:00
rendering
- better handling of texture clamp state.
2021-09-19 14:54:34 +02:00
scripting
- exported STAYONLIFT flag.
2021-08-24 15:50:30 +02:00
sound
- Added missing null pointer check.
2021-07-17 23:23:32 +02:00
utility /nodebuilder
- cleanup of m_fixed.h.
2020-11-22 10:25:04 +01:00
win32
Added detection for IWADs downloaded via the Bethesda.net Launcher
2021-09-20 10:50:19 -04:00
am_map.cpp
- removed the unused palette parameter from the V_GetColor family of functions.
2021-08-14 09:57:23 +02:00
am_map.h
announcer.h
bbannouncer.cpp
- final update of menu code from Raze.
2020-10-16 22:57:30 +02:00
CMakeLists.txt
Merge branch 'gles2_merge'
2021-09-17 21:22:41 +02:00
ct_chat.cpp
- cleaned up c_console.cpp to be moved into 'common'.
2020-10-25 13:14:19 +01:00
d_anonstats.cpp
- updated survey code to check for Apple's M1 CPU.
2021-09-21 22:01:50 +02:00
d_buttons.h
- use an array to store the buttons.
2020-04-11 20:19:50 +02:00
d_defcvars.cpp
- enable cvar blacklisting for defcvars for certain platform variables
2021-09-05 10:27:06 -04:00
d_defcvars.h
- enable cvar blacklisting for defcvars for certain platform variables
2021-09-05 10:27:06 -04:00
d_event.h
- transmit the actual run mode in BT_RUN, because BT_SPEED was poorly designed.
2020-09-26 22:26:26 +02:00
d_iwad.cpp
- missed the index.
2021-09-23 11:41:48 +02:00
d_main.cpp
- missed the index.
2021-09-23 11:41:48 +02:00
d_main.h
- some fixes for the console.
2020-10-25 09:17:31 +01:00
d_net.cpp
- added check for M_IsAnimated to TryRunTics.
2020-12-11 11:51:52 +01:00
d_net.h
- moved i_net into 'common' to bring it in line with Raze.
2020-09-27 12:30:54 +02:00
d_netinf.h
- fixed startup-time setup of serverinfo CVARs.
2020-04-13 11:53:08 +02:00
d_netinfo.cpp
- Fixed: Server CVars did not immediately revert to their saved values upon loading a save file.
2020-10-17 09:23:39 +02:00
d_protocol.cpp
d_protocol.h
doomdata.h
- MBF21: implemented new line flags.
2021-06-28 20:17:08 +02:00
doomdef.h
- added a modified version of MBF's stay-on-lift feature.
2021-08-24 11:48:07 +02:00
doomstat.cpp
- decoupled the string table from game implementation details.
2020-04-11 20:19:51 +02:00
doomstat.h
- remove old 'mouse_sensitivity' cvar completely, it's no longer needed
2020-09-30 01:05:37 -04:00
doomtype.h
- added a new light mode that emulates Build's depth fading.
2020-06-08 23:37:20 +02:00
empty.cpp
events.cpp
Allow WorldUnloaded events to know the next map name (if any).
2021-10-01 20:18:36 +02:00
events.h
Allow WorldUnloaded events to know the next map name (if any).
2021-10-01 20:18:36 +02:00
g_cvars.cpp
- cleaned up c_console.cpp to be moved into 'common'.
2020-10-25 13:14:19 +01:00
g_cvars.h
g_dumpinfo.cpp
Add optional filtering to listmaps
CCMD output
2020-10-03 07:38:03 +02:00
g_game.cpp
- be a bit more aggressive with the GC when not running the game loop.
2021-10-03 14:01:27 +02:00
g_game.h
- moved most of the OpenGL backend to 'common'.
2020-04-26 14:44:19 +02:00
g_hub.cpp
Display other kills in coop tally screen ( #1167 )
2020-08-30 09:34:53 -04:00
g_hub.h
g_level.cpp
Allow WorldUnloaded events to know the next map name (if any).
2021-10-01 20:18:36 +02:00
g_level.h
- system backend cleanup.
2020-04-22 19:57:14 +02:00
g_levellocals.h
- Line_QuickPortal must check the partner line's special.
2021-03-05 16:40:12 +01:00
g_pch.h
- temporary solution to fix build of non-MSVC targets
2019-08-22 11:30:40 +03:00
g_pch2.h
gameconfigfile.cpp
- changed FString API to use ptrdiff_t instead of long for signed size arguments.
2021-08-12 00:45:59 +02:00
gameconfigfile.h
Default Heretic's, Hexen's and Strife's default screen wipe styles to match their original counterparts.
2021-04-24 22:46:03 -04:00
gamestate.h
- some fixes for the console.
2020-10-25 09:17:31 +01:00
gitinfo.cpp
hu_scores.cpp
- made video base code game independent
2020-04-28 22:54:53 +02:00
hu_stuff.h
- backport some fixes from Raze - mostly redundant includes.
2020-04-11 20:20:39 +02:00
m_cheat.cpp
- fixed most of implicit fallthrough compilation warnings
2020-10-31 13:37:51 +02:00
m_cheat.h
m_misc.cpp
- changed FString API to use ptrdiff_t instead of long for signed size arguments.
2021-08-12 00:45:59 +02:00
m_misc.h
- system backend cleanup.
2020-04-22 19:57:14 +02:00
p_conversation.cpp
Made Strife NPC's dialog voice audible for all players.
2021-02-24 08:18:53 +01:00
p_conversation.h
- moved texture code to 'common'.
2020-04-11 20:20:38 +02:00
p_openmap.cpp
- moved file system implementation to 'common'.
2020-04-11 14:00:20 +02:00
p_saveg.cpp
- MBF21: implemented new line flags.
2021-06-28 20:17:08 +02:00
p_saveg.h
p_setup.cpp
- properly track whether some action in the current frame may have triggered a dynamic light activation.
2021-09-21 20:31:43 +02:00
p_setup.h
- moved file system implementation to 'common'.
2020-04-11 14:00:20 +02:00
p_states.cpp
- fixed getting state name with incomplete list of actor classes
2020-08-29 11:08:31 +03:00
p_tick.cpp
- run the dynamic light recreation loop before calling the light ticker.
2021-08-11 15:41:42 +02:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp
- fixed typo in serialization error message
2020-08-27 09:57:36 +03:00
serializer_doom.h
- reactivated saving of sounds by name, not by index.
2020-04-13 10:32:46 +02:00
st_stuff.cpp
Added 'NoKeyboardCheats' option to IWADINFO
2019-11-13 17:34:42 +01:00
st_stuff.h
version.h
- we're past 4.7 now.
2021-09-23 14:01:14 +02:00
wi_stuff.cpp
- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
2021-09-18 09:19:34 +02:00
wi_stuff.h
Display other kills in coop tally screen ( #1167 )
2020-08-30 09:34:53 -04:00