..
common
Add Windows 11 detection
2021-06-28 20:18:52 +02:00
console
- moved c_console.cpp to 'common'.
2020-10-25 13:25:31 +01:00
g_statusbar
- fixed crash when drawing status bar on automap
2020-11-01 10:39:52 +02:00
gamedata
- MBF21: implemented new line flags.
2021-06-28 20:17:08 +02:00
intermission
- strip trailing spaces off the lines for intermission texts.
2021-05-19 21:28:16 +02:00
maploader
- MBF21: implemented the new line scroller types.
2021-06-28 22:06:07 +02:00
menu
- Fixed "Messages ON" not being printed.
2021-02-02 03:31:20 -05:00
playsim
- MBF21: implemented the new line scroller types.
2021-06-28 22:06:07 +02:00
posix
- moved the Posix platform files to 'common' after making sure that Raze can compiled with them as-is.
2020-04-23 21:48:50 +02:00
r_data
- fixed initialization of model frames
2021-06-10 11:54:26 +03:00
rendering
Make sprite shadows ignore float bob
2021-06-06 13:40:17 +02:00
scripting
- MBF21: implemented new line flags.
2021-06-28 20:17:08 +02:00
sound
- fixed potential crash when sound sequence is destroyed
2021-06-14 09:30:51 +03:00
utility /nodebuilder
- cleanup of m_fixed.h.
2020-11-22 10:25:04 +01:00
win32
- remove Vulkan button on startup if Vulkan compilation is disabled
2021-03-31 18:39:52 -04:00
am_map.cpp
- Fix am_zoom and adjust am_zoomout speed for the automap.
2020-07-07 20:30:33 +02:00
am_map.h
announcer.h
bbannouncer.cpp
- final update of menu code from Raze.
2020-10-16 22:57:30 +02:00
CMakeLists.txt
- removed SDL2 version check
2021-05-03 08:20:01 +03:00
ct_chat.cpp
- cleaned up c_console.cpp to be moved into 'common'.
2020-10-25 13:14:19 +01:00
d_anonstats.cpp
- moved gl_load to common.
2020-04-11 20:20:59 +02:00
d_buttons.h
- use an array to store the buttons.
2020-04-11 20:19:50 +02:00
d_event.h
- transmit the actual run mode in BT_RUN, because BT_SPEED was poorly designed.
2020-09-26 22:26:26 +02:00
d_iwad.cpp
Fix typo with name in copyright
2021-02-20 20:25:24 +01:00
d_main.cpp
- moved Doom specific font init code out of the backend.
2021-05-31 22:13:40 +02:00
d_main.h
- some fixes for the console.
2020-10-25 09:17:31 +01:00
d_net.cpp
- added check for M_IsAnimated to TryRunTics.
2020-12-11 11:51:52 +01:00
d_net.h
- moved i_net into 'common' to bring it in line with Raze.
2020-09-27 12:30:54 +02:00
d_netinf.h
- fixed startup-time setup of serverinfo CVARs.
2020-04-13 11:53:08 +02:00
d_netinfo.cpp
- Fixed: Server CVars did not immediately revert to their saved values upon loading a save file.
2020-10-17 09:23:39 +02:00
d_protocol.cpp
d_protocol.h
doomdata.h
- MBF21: implemented new line flags.
2021-06-28 20:17:08 +02:00
doomdef.h
- add sv_instantreaction dmflag
2021-01-13 07:04:18 -05:00
doomstat.cpp
- decoupled the string table from game implementation details.
2020-04-11 20:19:51 +02:00
doomstat.h
- remove old 'mouse_sensitivity' cvar completely, it's no longer needed
2020-09-30 01:05:37 -04:00
doomtype.h
- added a new light mode that emulates Build's depth fading.
2020-06-08 23:37:20 +02:00
empty.cpp
events.cpp
Allow retrieval of the custom Crush state in WorldThingGround
2020-10-25 20:10:52 +01:00
events.h
Allow retrieval of the custom Crush state in WorldThingGround
2020-10-25 20:10:52 +01:00
g_cvars.cpp
- cleaned up c_console.cpp to be moved into 'common'.
2020-10-25 13:14:19 +01:00
g_cvars.h
g_dumpinfo.cpp
Add optional filtering to listmaps
CCMD output
2020-10-03 07:38:03 +02:00
g_game.cpp
- make the title music only play once, unless a real demo is successfully played.
2021-05-17 11:41:43 +02:00
g_game.h
- moved most of the OpenGL backend to 'common'.
2020-04-26 14:44:19 +02:00
g_hub.cpp
Display other kills in coop tally screen ( #1167 )
2020-08-30 09:34:53 -04:00
g_hub.h
g_level.cpp
- fixed: next secret map was ignored in ending sequence
2020-10-10 12:19:43 +03:00
g_level.h
- system backend cleanup.
2020-04-22 19:57:14 +02:00
g_levellocals.h
- Line_QuickPortal must check the partner line's special.
2021-03-05 16:40:12 +01:00
g_pch.h
g_pch2.h
gameconfigfile.cpp
Default Heretic's, Hexen's and Strife's default screen wipe styles to match their original counterparts.
2021-04-24 22:46:03 -04:00
gameconfigfile.h
Default Heretic's, Hexen's and Strife's default screen wipe styles to match their original counterparts.
2021-04-24 22:46:03 -04:00
gamestate.h
- some fixes for the console.
2020-10-25 09:17:31 +01:00
gitinfo.cpp
hu_scores.cpp
- made video base code game independent
2020-04-28 22:54:53 +02:00
hu_stuff.h
- backport some fixes from Raze - mostly redundant includes.
2020-04-11 20:20:39 +02:00
m_cheat.cpp
- fixed most of implicit fallthrough compilation warnings
2020-10-31 13:37:51 +02:00
m_cheat.h
m_misc.cpp
- moved file system implementation to 'common'.
2020-04-11 14:00:20 +02:00
m_misc.h
- system backend cleanup.
2020-04-22 19:57:14 +02:00
p_conversation.cpp
Made Strife NPC's dialog voice audible for all players.
2021-02-24 08:18:53 +01:00
p_conversation.h
- moved texture code to 'common'.
2020-04-11 20:20:38 +02:00
p_openmap.cpp
- moved file system implementation to 'common'.
2020-04-11 14:00:20 +02:00
p_saveg.cpp
- MBF21: implemented new line flags.
2021-06-28 20:17:08 +02:00
p_saveg.h
p_setup.cpp
- store extended sector info directly in FLevelLocals.
2020-10-05 00:39:21 +02:00
p_setup.h
- moved file system implementation to 'common'.
2020-04-11 14:00:20 +02:00
p_states.cpp
- fixed getting state name with incomplete list of actor classes
2020-08-29 11:08:31 +03:00
p_tick.cpp
- fixed: MF8_RECREATELIGHTS must be processed in pause mode as well.
2019-10-20 12:55:24 +02:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp
- fixed typo in serialization error message
2020-08-27 09:57:36 +03:00
serializer_doom.h
- reactivated saving of sounds by name, not by index.
2020-04-13 10:32:46 +02:00
st_stuff.cpp
Added 'NoKeyboardCheats' option to IWADINFO
2019-11-13 17:34:42 +01:00
st_stuff.h
version.h
- MBF21: implemented new line flags.
2021-06-28 20:17:08 +02:00
wi_stuff.cpp
- fixed most of implicit fallthrough compilation warnings
2020-10-31 13:37:51 +02:00
wi_stuff.h
Display other kills in coop tally screen ( #1167 )
2020-08-30 09:34:53 -04:00