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For some files that had the Doom Source license attached but saw heavy external contributions over the years I added a special note to license all original ZDoom code under BSD.
20 lines
619 B
C++
20 lines
619 B
C++
#ifndef __M_CHEAT_H__
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#define __M_CHEAT_H__
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//
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// CHEAT SEQUENCE PACKAGE
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//
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// [RH] Functions that actually perform the cheating
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class player_t;
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class PClassActor;
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void cht_DoMDK(player_t *player, const char *mod);
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void cht_DoCheat (player_t *player, int cheat);
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void cht_Give (player_t *player, const char *item, int amount=1);
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void cht_Take (player_t *player, const char *item, int amount=1);
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void cht_SetInv(player_t *player, const char *item, int amount = 1, bool beyondMax = false);
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void cht_Suicide (player_t *player);
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const char *cht_Morph (player_t *player, PClassActor *morphclass, bool quickundo);
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#endif
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