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list, it should just be ignored during the propagation stage. - After sleeping on it and realizing what was really going in, I generalized the inventory fix from the 13th: The actor is flagged by Destroy(), then it is later inserted into the thinker list by DThinker::SerializeAll(). So rather than unlinking the skipped player from their inventory, just make sure any flagged thinkers aren't inserted into a list. - Fixed: FCanvasTextureInfo::Viewpoint needed a read barrier, and the whole list should serve as a root. - Reimplemented SPC playback as a custom codec for FMOD. - Removed spc_frequency, because snes_spc only supports the SPC's native frequency of 32000 Hz. SVN r806 (trunk) |
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.. | ||
blargg_common.h | ||
blargg_config.h | ||
blargg_endian.h | ||
blargg_source.h | ||
dsp.cpp | ||
dsp.h | ||
SNES_SPC.cpp | ||
SNES_SPC.h | ||
SNES_SPC_misc.cpp | ||
SNES_SPC_state.cpp | ||
spc.cpp | ||
spc.h | ||
SPC_CPU.h | ||
SPC_DSP.cpp | ||
SPC_DSP.h | ||
SPC_Filter.cpp | ||
SPC_Filter.h |