gzdoom/src/thingdef
Randy Heit 39df62b20e Remove "action" from Actor functions that don't actually need it
- An actor function really only needs to be an action function if:
  1. It can be called with no parameters specified, either because it takes
     none or because all its parameters are optional. This lets SetState()
     call it directly without creating a wrapper function for it.
  2. It wants access to the callingstate or stateowner parameters. Most
     functions don't care about them, so passing them is superfluous.
2016-04-19 20:28:49 -05:00
..
olddecorations.cpp - made AActor::alpha a floating point value 2016-03-21 12:18:46 +01:00
thingdef.cpp - removed a few unnecessary #includes. 2016-03-28 22:20:25 +02:00
thingdef.h - floatified the remaining fixed point variables accessible through DECORATE. PROP_FIXED_PARAM is no longer used anywhere. 2016-03-24 23:50:29 +01:00
thingdef_codeptr.cpp Remove "action" from Actor functions that don't actually need it 2016-04-19 20:28:49 -05:00
thingdef_data.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
thingdef_exp.cpp Add atan2, which was conspicuously absent, to the VM 2016-04-18 23:06:17 -05:00
thingdef_exp.h Remove "action" from Actor functions that don't actually need it 2016-04-19 20:28:49 -05:00
thingdef_expression.cpp Remove "action" from Actor functions that don't actually need it 2016-04-19 20:28:49 -05:00
thingdef_parse.cpp Reduce calling overhead for A_SetUser* functions by making them non-action functions 2016-04-18 23:18:34 -05:00
thingdef_properties.cpp - added a distancecheck property to AActor that allows a given CVAR to be used as maximum display distance for actors of this type. 2016-04-12 19:44:12 +02:00
thingdef_states.cpp Add float casts to DECORATE for the sake of completeness 2016-03-01 11:36:15 -06:00