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- An actor function really only needs to be an action function if: 1. It can be called with no parameters specified, either because it takes none or because all its parameters are optional. This lets SetState() call it directly without creating a wrapper function for it. 2. It wants access to the callingstate or stateowner parameters. Most functions don't care about them, so passing them is superfluous. |
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.. | ||
olddecorations.cpp | ||
thingdef.cpp | ||
thingdef.h | ||
thingdef_codeptr.cpp | ||
thingdef_data.cpp | ||
thingdef_exp.cpp | ||
thingdef_exp.h | ||
thingdef_expression.cpp | ||
thingdef_parse.cpp | ||
thingdef_properties.cpp | ||
thingdef_states.cpp |