gzdoom/wadsrc
Christoph Oelckers 523cf6acb2 - Added Gez's Skulltag feature patch, including:
* BUMPSPECIAL flag: actors with this flag will run their special if collided on by a player
    * WEAPON.NOAUTOAIM flag, though it is restricted to attacks that spawn a missile (it will not affect autoaim settings for a hitscan or railgun, and that's deliberate)
    * A_FireSTGrenade codepointer, extended to be parameterizable
    * The grenade (as the default actor for A_FireSTGrenade)
    * Protective armors à la RedArmor: they work with a DamageFactor; for example to recreate the RedArmor from Skulltag, copy its code from skulltag.pk3 but remove the "native" keyword and add DamageFactor "Fire" 0.1 to its properties.


SVN r1661 (trunk)
2009-06-09 17:13:03 +00:00
..
static - Added Gez's Skulltag feature patch, including: 2009-06-09 17:13:03 +00:00
CMakeLists.txt - added 'deflate only' option to all configurations of wadsrc.vcproj 2009-06-04 23:06:42 +00:00
wadsrc.vcproj - added 'deflate only' option to all configurations of wadsrc.vcproj 2009-06-04 23:06:42 +00:00