GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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inkoalawetrust 391f496512 Added SECMF_HURTMONSTERS, SECMF_HARMINAIR and NOSECTORDAMAGE.
- Added SECMF_HURTMONSTERS, which allows monsters in the flagged sector to be hurt with the same behavior as players (i.e damage leaking).
- Added SECMF_HARMINAIR, which allows players (And monsters with SECMF_HURTMONSTERS) to be hurt when they're inside the sector in general, instead of only when they're walking on it. Replicates the behavior of the DAMAGE_IN_AIR flag that SectorDamage() uses.
- Added NOSECTORDAMAGE, which makes actors with the flag immune to any harmful floors.
2024-09-29 18:12:30 -04:00
.devcontainer Added GitHub CodeSpaces development environment. 2023-01-24 07:19:45 -05:00
.github - deactivate appimage for now, don't have enough interest looking into what's causing it to fail 2024-09-11 07:18:07 -04:00
.github-inactive/workflows - deactivate appimage for now, don't have enough interest looking into what's causing it to fail 2024-09-11 07:18:07 -04:00
bin/windows - fixed some GCC warnings 2022-06-01 08:37:00 +02:00
cmake - add linux build script 2024-01-31 18:50:36 -05:00
docs add changeskill command 2023-05-14 07:20:09 +02:00
fm_banks Updated the WOPN banks collection 2023-01-02 08:19:11 +01:00
libraries Reverted use of tchar.h which should be considered deprecated. 2024-08-16 12:41:29 +02:00
soundfont - update soundfont 2023-09-26 05:56:22 -04:00
specs Added SECMF_HURTMONSTERS, SECMF_HARMINAIR and NOSECTORDAMAGE. 2024-09-29 18:12:30 -04:00
src Added SECMF_HURTMONSTERS, SECMF_HARMINAIR and NOSECTORDAMAGE. 2024-09-29 18:12:30 -04:00
tools Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
unused - create an intermediate structure between sectors and subsectors. 2018-11-04 20:10:51 +01:00
wadsrc Added SECMF_HURTMONSTERS, SECMF_HARMINAIR and NOSECTORDAMAGE. 2024-09-29 18:12:30 -04:00
wadsrc_bm - removed obsolete CMake version requirements. 2023-09-03 09:04:17 +02:00
wadsrc_extra load id24res if present 2024-09-12 01:28:53 -04:00
wadsrc_lights gldefs: update Freedoom big tech lamp. 2023-12-22 22:33:57 +01:00
wadsrc_widepix - removed obsolete CMake version requirements. 2023-09-03 09:04:17 +02:00
.gitattributes - fix icon in .gitattributes, it must always be checked out as binary 2021-09-21 11:52:36 -04:00
.gitignore Add crash log file to .gitignore 2024-04-12 07:13:15 +02:00
AppImageBuilder.yml - add recipe files for appimagebuilder 2023-08-03 13:21:20 -04:00
auto-setup-linux.sh - add linux build script 2024-01-31 18:50:36 -05:00
auto-setup-windows-arm.cmd - add arm setup cross compiler (requires x64 precompiled version in build/) 2024-01-08 08:19:52 -05:00
auto-setup-windows.cmd - update copyright in windows build script 2024-01-31 19:10:32 -05:00
CMakeLists.txt Embed libwebp and remove it from vcpkg since the package broke over night (GGs package managers) 2024-04-11 13:59:59 -04:00
LICENSE - add LICENSE file for GitHub's info displays 2018-07-21 07:03:52 -04:00
options.checklist - sprite lightlevel cleanup and fixes. 2022-06-01 08:37:13 +02:00
README.md Update README.md 2023-07-05 09:20:16 -04:00
vcpkg.json Embed libwebp and remove it from vcpkg since the package broke over night (GGs package managers) 2024-04-11 13:59:59 -04:00

Welcome to GZDoom!

Continuous Integration

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2023 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.

Resources