gzdoom/wadsrc/static/zscript
2016-12-25 13:43:32 +02:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom - copy target to a local variable in A_VileAttack so that it remains accessible if A_Explode destroys the actor. 2016-12-23 16:34:02 +01:00
heretic - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
hexen - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
raven - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
shared Invisible and Custom bridges now have RenderRadius -1 to prevent excessive linking 2016-12-25 13:43:32 +02:00
strife - address bad use of pitch in A_CustomMissile. 2016-12-24 14:46:34 +01:00
actor.txt Changed zero RenderRadius logic - negative values now used for 'no rendering', restored old logic with max(radius, renderradius) 2016-12-25 13:40:21 +02:00
actor_checks.txt - renamed all instances of 'float' parameters to 'double', so that the Float32 type can be made usable for structs. 2016-11-21 13:04:27 +01:00
base.txt - added a larger batch of function exports. 2016-11-30 01:25:51 +01:00
compatibility.txt - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
constants.txt - address bad use of pitch in A_CustomMissile. 2016-12-24 14:46:34 +01:00