gzdoom/src/gl
2014-08-17 11:41:03 +02:00
..
data - decided to restrict the 2.0 beta to OpenGL 4.x with GL_ARB_buffer_storage extension and removed all code for supporting older versions. 2014-08-01 22:42:39 +02:00
dynlights - added check for light uniform buffer overflows, because uniform buffers on Intel are rather small. 2014-08-02 20:41:13 +02:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
models Merge branch 'master' into Glew_Version_For_Real 2014-07-27 21:57:38 +02:00
renderer - at least for Intel GMA we need shaders without 'discard' to render non-transparent stuff. The performance penalty is rather hefty here. 2014-08-02 21:06:34 +02:00
scene - removed some obsolete and useless GL calls. 2014-08-17 11:41:03 +02:00
shaders - at least for Intel GMA we need shaders without 'discard' to render non-transparent stuff. The performance penalty is rather hefty here. 2014-08-02 21:06:34 +02:00
system - removed some obsolete and useless GL calls. 2014-08-17 11:41:03 +02:00
textures - decided to restrict the 2.0 beta to OpenGL 4.x with GL_ARB_buffer_storage extension and removed all code for supporting older versions. 2014-08-01 22:42:39 +02:00
utility - added benchmarking calls for glDrawArrays to see how well issunig draw calls performs on different hardware. 2014-06-14 15:16:33 +02:00
gl_builddraw.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00