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anim_switches.cpp
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- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
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2011-07-06 14:20:54 +00:00 |
animations.cpp
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- added some error checks for trying to create unsupported animations for textures with full path names.
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2015-07-13 09:08:08 +02:00 |
automaptexture.cpp
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- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
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2011-07-05 10:02:38 +00:00 |
bitmap.cpp
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Fix some rare PNG tRNS chunk cases
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2016-01-25 21:23:53 -06:00 |
bitmap.h
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cRGBT::A should return 255, not 1. Whoops.
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2016-01-25 21:31:21 -06:00 |
buildtexture.cpp
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- remove texture name length limits for udmf maps
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2014-05-18 15:38:46 -07:00 |
canvastexture.cpp
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- remove texture name length limits for udmf maps
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2014-05-18 15:38:46 -07:00 |
ddstexture.cpp
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Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
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2015-03-08 18:05:02 -05:00 |
emptytexture.cpp
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- Fix some GCC 4.7.1 warnings.
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2012-07-07 03:43:11 +00:00 |
flattexture.cpp
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- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
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2011-07-05 10:02:38 +00:00 |
imgztexture.cpp
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- remove texture name length limits for udmf maps
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2014-05-18 15:38:46 -07:00 |
jpegtexture.cpp
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Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
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2015-03-08 18:05:02 -05:00 |
multipatchtexture.cpp
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Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
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2015-03-08 18:05:02 -05:00 |
patchtexture.cpp
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- Fixed: 2048 should be a valid height for a Doom patch.
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2011-11-03 21:08:39 +00:00 |
pcxtexture.cpp
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Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
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2015-03-08 18:05:02 -05:00 |
pngtexture.cpp
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Fixed: 0 was accidentally not allowed as transparent for grayscale
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2016-01-25 21:44:08 -06:00 |
rawpagetexture.cpp
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- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
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2011-07-05 10:02:38 +00:00 |
texture.cpp
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- remove texture name length limits for udmf maps
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2014-05-18 15:38:46 -07:00 |
texturemanager.cpp
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- fixed: debug assertion failure in texture precaching
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2015-12-25 09:48:22 +02:00 |
textures.h
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- fixed weapon positioning again, after finding out that the first fix just worked around the actual problem: The entire coordinate calculation must be done in floating point with no integer math at all. Due to roundoff errors the stored int values needed for wall and flat placement significantly lack precision and with the high scaling factor that needs to be used for weapon HUD sprites these can easily become several pixels. After fixing this the border around sprite textures could be reverted to one pixel again.
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2015-04-04 17:50:22 +02:00 |
tgatexture.cpp
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Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
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2015-03-08 18:05:02 -05:00 |
warptexture.cpp
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- removed more r_ header dependencies from the rest of the code.
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2011-07-06 15:31:05 +00:00 |