gzdoom/src/posix/cocoa
alexey.lysiuk 36ad485edd Proper default value for GL framebuffer lock in Cocoa backend
No more error when running with +map command line parameter with classic HUD:
> VM execution aborted:  Attempt to draw to screen outside a draw function
> Called from BaseStatusBar.DrawImage [Native]
> Called from DoomStatusBar.DrawFullScreenStuff at gzdoom.pk3:zscript/statusbar/doom_sbar.txt, line 140
> Called from DoomStatusBar.Draw at gzdoom.pk3:zscript/statusbar/doom_sbar.txt, line 41
2017-04-01 13:16:31 +03:00
..
critsec.cpp cleanup of MIDI code dependencies 2017-03-10 19:08:36 +01:00
i_common.h Fixed compilation with macOS SDK earlier than 10.7 2017-01-13 10:52:35 +02:00
i_input.mm Mouse input can now be disabled completely in Cocoa backend 2017-03-25 11:04:06 +02:00
i_joystick.cpp Fixed compilation warnings in Cocoa backend 2016-11-19 16:42:16 +01:00
i_main.mm Fixed compilation errors and warnings in Mac PowerPC target 2017-03-12 16:27:02 +02:00
i_main_except.cpp - Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures. 2016-03-13 01:14:08 -05:00
i_system.mm - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
i_timer.cpp - replaced homegrown SWORD, SBYTE and uint32_t types. 2017-03-09 19:31:45 +01:00
i_video.mm Proper default value for GL framebuffer lock in Cocoa backend 2017-04-01 13:16:31 +03:00
sdlglvideo.h Merge https://github.com/coelckers/gzdoom 2017-03-08 21:25:24 -05:00
st_console.h Made sure that the last text line is always visible in OS X startup window 2016-02-28 23:15:22 +01:00
st_console.mm - replaced a large batch of DWORDs. 2017-03-09 20:19:55 +01:00
st_start.mm Added missing header #include for old OS X SDKs 2015-12-30 12:17:38 +02:00