mirror of
https://github.com/ZDoom/gzdoom.git
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89b7cf4262
- fixed: CustomBridge can be visible so it shouldn't be completely excluded from the render lists.
130 lines
1.6 KiB
Text
130 lines
1.6 KiB
Text
// Bridge ball -------------------------------------------------------------
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class BridgeBall : Actor
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{
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default
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{
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+NOBLOCKMAP
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+NOTELEPORT
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+NOGRAVITY
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}
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native void A_BridgeOrbit();
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States
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{
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Spawn:
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TLGL A 2 Bright;
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TLGL A 1 Bright A_BridgeOrbit;
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Wait;
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}
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}
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// The bridge itself -------------------------------------------------------
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class CustomBridge : Actor native
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{
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default
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{
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+SOLID
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+NOGRAVITY
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+NOLIFTDROP
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+ACTLIKEBRIDGE
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Radius 32;
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Height 2;
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RenderStyle "None";
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}
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native void A_BridgeInit(class<Actor> balltype = "BridgeBall");
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states
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{
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Spawn:
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TLGL ABCDE 3 Bright;
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Loop;
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See:
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TLGL A 2;
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TLGL A 2 A_BridgeInit;
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TLGL A -1;
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Stop;
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Death:
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TLGL A 2;
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TLGL A 300;
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Stop;
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}
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}
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// The Hexen bridge -------------------------------------------------------
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class Bridge : CustomBridge
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{
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default
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{
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RenderStyle "None";
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Args 32, 2, 3, 0;
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}
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}
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// The ZDoom bridge -------------------------------------------------------
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class ZBridge : CustomBridge
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{
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default
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{
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Args 36, 4, 0, 0;
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}
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}
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// Invisible bridge --------------------------------------------------------
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class InvisibleBridge : Actor native
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{
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default
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{
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RenderStyle "None";
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Radius 32;
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RenderRadius -1;
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Height 4;
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+SOLID
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+NOGRAVITY
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+NOLIFTDROP
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+ACTLIKEBRIDGE
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}
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States
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{
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Spawn:
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TNT1 A -1;
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Stop;
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}
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}
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// And some invisible bridges from Skull Tag -------------------------------
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class InvisibleBridge32 : InvisibleBridge
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{
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default
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{
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Radius 32;
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Height 8;
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}
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}
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class InvisibleBridge16 : InvisibleBridge
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{
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default
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{
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Radius 16;
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Height 8;
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}
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}
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class InvisibleBridge8 : InvisibleBridge
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{
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default
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{
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Radius 8;
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Height 8;
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}
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}
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