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zdoom
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gzdoom
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34b7e5f435
gzdoom
/
src
/
hwrenderer
History
Christoph Oelckers
ead28db007
- consolidated the 3 nearly identical code fragments handling the weapon's YAdjust for the different renderers into a utility function in DPSprite.
2018-11-24 22:40:14 +01:00
..
data
- hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex.
2018-11-10 08:04:03 +01:00
dynlights
- fixed two potentially dangerous compilation warnings
2018-11-01 12:51:22 +02:00
models
- interpolate the normal for models
2018-11-20 13:41:27 +01:00
postprocessing
- removed the default parameter handling from all native script functions because it is no longer needed.
2018-11-17 10:03:40 +01:00
scene
- consolidated the 3 nearly identical code fragments handling the weapon's YAdjust for the different renderers into a utility function in DPSprite.
2018-11-24 22:40:14 +01:00
textures
- fixed: FTexture::SmoothEdges must forward its result to the base texture in case a redirection is in effect.
2018-11-17 18:55:44 +01:00
utility
- added a bit of profiling code to the multithreaded parts of the renderer.
2018-10-31 10:20:06 +01:00