gzdoom/wadsrc/static
2019-01-03 14:35:17 +01:00
..
credits
filter
glstuff
graphics
maparrows
mapinfo
sbarinfo
shaders/glsl Add additive color before applying object colors 2018-12-26 16:58:27 +01:00
sounds
sprites tnt1a0 is not a png 2018-11-24 14:01:52 +01:00
textures
xlat
zscript - scriptified the remaining PlayerPawn methods. 2019-01-03 14:35:17 +01:00
althudcf.txt
animdefs.txt
botsupp.txt - removed the bot related properties from AWeapon. 2018-11-24 23:48:23 +01:00
compatibility.txt - Force node rebuild for Plutonia 2 MAP29 to fix BSP glitches 2018-12-13 14:54:33 -05:00
confont.lmp
dbigfont.lmp
decaldef.txt
defbinds.txt
dehsupp.txt
etc.h.txt
fontdefs.txt
in_epi1.txt
in_epi2.txt
in_epi3.txt
in_htc1.txt
in_htc2.txt
in_htc3.txt
indexfont
iwadinfo.txt
language.eng
language.enu - split gl_texture_hqresize into two variables - one for mode, one for multiplier. 2018-12-10 14:25:29 -05:00
language.fr fixed spelling (mostly comments) 2018-11-27 19:44:06 +01:00
language.ita
language.ptb fixed spelling (mostly comments) 2018-11-27 19:44:06 +01:00
lockdefs.txt
menudef.txt - add vanilla lightmode that behaves exactly as Doom's original light did 2018-12-15 07:11:28 +01:00
netnotch.dat
notch.dat
reverbs.txt
sbarinfo.txt
sbigfont.lmp
sndinfo.txt
sndseq.txt
spaldoom.lmp
spalhtic.lmp
strifehelp.acs
teaminfo.txt
terrain.txt
textcolors.txt
textures.txt
things.h.txt
vga-rom-font.16
x11r6rgb.txt
xg.wopn
xhairs.txt
zscript.txt - took several methods out of the native PlayerPawn implementation, either by scriptification or moving them to other places. 2019-01-03 13:59:46 +01:00