gzdoom/wadsrc/static/zscript
2017-04-14 16:28:54 +02:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom - use an inventory flag to decide what items are slipped by DF_NO_HEALTH and DF_NO_ARMOR. With all the changes over the last 10 years this had become too spotty. 2017-02-28 21:45:47 +01:00
heretic - added tags to all ammo types. 2017-02-25 19:56:22 +01:00
hexen - fixed the drain callback. 2017-03-29 22:50:13 +02:00
inventory - moved Restricted/ForbiddenToPlayerClass fully to the script side. 2017-04-11 15:11:13 +02:00
menu Added check for selected item in save/load menu 2017-04-12 17:15:12 +03:00
raven - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
shared - prevent infinite recursion in PlayerPawn.GetObituary when the inflictor is the same as the origin for the kill. 2017-04-09 00:06:23 +02:00
statscreen - resotred proper time calculations for status screen. 2017-03-20 19:04:17 +01:00
statusbar - fixed: do not draw armor on the fullscreen HUD if the amount is 0. 2017-04-13 20:43:17 +02:00
strife - fixed: FxVMFunctionCall::GetDirectFunction did not perform any checks on the function's self pointer and failed to report a mismatch as an error. 2017-04-06 20:52:38 +02:00
actor.txt - added a distance parameter to A_SprayDecal. 2017-04-14 16:28:54 +02:00
actor_checks.txt - implemented the parser basics of a ZScript versioning system. 2017-03-05 14:13:00 +01:00
base.txt - made GetClassName an intrinsic and expanded it to also work on class types. 2017-04-14 16:14:27 +02:00
compatibility.txt - scriptified the main statusbar interface and the Strife status bar. 2017-03-22 00:32:52 +01:00
constants.txt - added WeaponState enum for ZScript. 2017-04-13 02:42:31 +02:00
dynarrays.txt some groundwork for the implementation of dynamic arrays 2017-01-11 00:57:31 +01:00
events.txt - reimplemented the position display, but changed its position a bit upward. 2017-03-29 23:51:53 +02:00
mapdata.txt - increased the snd_channels default and minimum. 2017-03-16 10:38:56 +01:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00