mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-14 16:40:56 +00:00
3209d4ed23
Aside from adding an additive component it can now also do: - desaturation (not limited to the range of 0..1 so it can also be used for oversaturation by applying a negative number or negative saturation by going above 1.0. - invert the texture - apply a blend, including 3 special mode taken from EDuke32. Currently only the implementation is done, it is not exposed to UDMF yet. |
||
---|---|---|
.. | ||
glsl |