gzdoom/wadsrc/static
Christoph Oelckers be103bd9dc - fixed: the powerup item for respawn invulnerability was never given to the player. 2022-01-07 00:39:22 +01:00
..
credits - implement player setup background by Enjay 2020-01-12 19:21:31 +01:00
engine - Add keybindings presets. 2020-09-27 14:09:28 +02:00
filter Show subtitles for the Entity's greeting lines in Strife. 2021-03-10 14:41:36 +01:00
fonts - replaced the alt HUD's index font with a sheet based variant. 2021-08-12 20:07:04 +02:00
glstuff
graphics - implement player setup background by Enjay 2020-01-12 19:21:31 +01:00
maparrows
mapinfo ReadThisMenu / MenuDelegate overriding. 2021-10-19 11:43:27 +02:00
sbarinfo
shaders - fixed shader compilation. 2021-09-21 21:07:46 +02:00
shaders_gles - re-enable light attenuation. 2021-09-22 12:14:29 +02:00
sounds
sprites tnt1a0 is not a png 2018-11-24 14:01:52 +01:00
textures
xlat - fixed: MBF21' scrollers need to divide the offsets by 8. 2021-07-04 11:33:34 +02:00
zscript - fixed: the powerup item for respawn invulnerability was never given to the player. 2022-01-07 00:39:22 +01:00
althudcf.txt
animdefs.txt
botsupp.txt - removed the bot related properties from AWeapon. 2018-11-24 23:48:23 +01:00
compatibility.txt this fix was requested here: https://forum.zdoom.org/viewtopic.php?p=1188347#p1188347 2021-05-04 07:59:13 +02:00
decaldef.txt - added missing decal assignments to the medium macs spheres for Heretic. 2020-10-17 09:14:58 +02:00
dehsupp.txt - fixed MBF21's A_SeekTracer. 2022-01-07 00:33:56 +01:00
etc.h.txt
fontdefs.txt
in_epi1.txt - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
in_epi2.txt - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
in_epi3.txt - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
in_htc1.txt - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
in_htc2.txt - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
in_htc3.txt - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
language.0 - text update. 2021-10-16 21:52:36 +02:00
language.csv - text update. 2021-09-19 16:12:40 +02:00
language.def - added some placeholder strings to language.def. 2019-03-16 18:56:20 +01:00
lmacros.csv - language update 2021-05-22 12:48:14 -04:00
lockdefs.txt
menudef.txt Add cvars to control automap line alpha and thickness 2021-10-11 22:30:31 +02:00
menudef.zsimple - drop yet another option from the simple mouse menu 2022-01-05 12:17:28 -05:00
netnotch.dat
newconsolefont.hex - restored indication of console scrolling 2019-06-17 10:32:13 +03:00
notch.dat
reverbs.txt
sbarinfo.txt
sndinfo.txt add support for DEHEXTRA's extended sound range (#1258) 2021-01-02 07:40:59 -05:00
sndseq.txt
spaldoom.lmp
spalhtic.lmp
strifehelp.acs Show subtitles for the Entity's greeting lines in Strife. 2021-03-10 14:41:36 +01:00
teaminfo.txt
terrain.txt - added 'damageonland' property to terrain definition 2019-12-12 15:14:30 +01:00
textcolors.txt - added more contrast to the Cream font color. 2020-07-02 23:43:45 +02:00
textures.txt
things.h.txt
vga-rom-font.16
x11r6rgb.txt
xg.wopn Updated default xg.wopn bank 2020-10-04 08:14:21 +02:00
xhairs.txt
zbigfont.lmp - moved several IWAD dependent files into the game_support resource 2019-07-17 00:54:59 +02:00
zscript.txt - merged gzdoom-gles2 and fixed some issues with pipeline size validation. 2021-08-03 20:12:19 +02:00