..
anim_switches.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
animations.cpp
- Fix some GCC 4.7.1 warnings.
2012-07-07 03:43:11 +00:00
automaptexture.cpp
- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
2011-07-05 10:02:38 +00:00
bitmap.cpp
- Added new patch style "Overlay" for TEXTURES. This is the same as CopyAlpha, except it only
2012-05-11 02:26:50 +00:00
bitmap.h
- Added new patch style "Overlay" for TEXTURES. This is the same as CopyAlpha, except it only
2012-05-11 02:26:50 +00:00
buildtexture.cpp
- removed unneeded includes of r_local.h.
2011-07-06 18:12:16 +00:00
canvastexture.cpp
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
2011-07-07 15:37:47 +00:00
ddstexture.cpp
- removed unneeded includes of r_local.h.
2011-07-06 18:12:16 +00:00
emptytexture.cpp
- Fix some GCC 4.7.1 warnings.
2012-07-07 03:43:11 +00:00
flattexture.cpp
- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
2011-07-05 10:02:38 +00:00
imgztexture.cpp
- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
2011-07-05 10:02:38 +00:00
jpegtexture.cpp
- moved r_interpolate.cpp and r_translate.cpp to r_data.
2011-07-06 08:50:15 +00:00
multipatchtexture.cpp
- Fixed: FMultiPatchTexture::CopyTrueColorPixels() set up the alpha values backwards for blend mode BLEND_OVERLAY.
2012-08-04 03:01:17 +00:00
patchtexture.cpp
- Fixed: 2048 should be a valid height for a Doom patch.
2011-11-03 21:08:39 +00:00
pcxtexture.cpp
- removed unneeded includes of r_local.h.
2011-07-06 18:12:16 +00:00
pngtexture.cpp
- removed unneeded includes of r_local.h.
2011-07-06 18:12:16 +00:00
rawpagetexture.cpp
- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
2011-07-05 10:02:38 +00:00
texture.cpp
- moved r_interpolate.cpp and r_translate.cpp to r_data.
2011-07-06 08:50:15 +00:00
texturemanager.cpp
- Fixed: When using PALVERS on the sky, it used the scaling from the true color version. (Side Note: I changed a line that scales the sky position according to the y scaling factor. This is because a 2x high resolution sky at 2048x256 wasn't positioned the same as a 1024x128 unscaled version. I moved the expression to the > 200 height path only, but I'm not sure if it's even still needed.)
2012-11-30 23:36:02 +00:00
textures.h
- Fixed: Don't warn when an Inventory item's Icon is set to "".
2012-07-01 02:57:00 +00:00
tgatexture.cpp
- removed unneeded includes of r_local.h.
2011-07-06 18:12:16 +00:00
warptexture.cpp
- removed more r_ header dependencies from the rest of the code.
2011-07-06 15:31:05 +00:00