.. |
common
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- fix bad stringpool setup in filesystem.
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2023-09-13 16:42:22 +02:00 |
console
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- fixed some warnings.
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2023-06-16 20:50:48 +02:00 |
g_statusbar
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- use an FString to store the source for DHUDMessage
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2023-08-12 10:29:04 +02:00 |
gamedata
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- fixed sound issues with DSDHacked.
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2023-09-13 18:44:14 +02:00 |
intermission
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- refactored all places which treated FileData as zero terminated.
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2023-08-22 22:54:53 +02:00 |
maploader
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Update ZDRay UDMF specs and remove deleted features.
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2023-09-11 20:09:16 +02:00 |
menu
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
playsim
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- dsdehacked: allow dynamic creation of new states.
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2023-09-11 23:22:23 +02:00 |
posix
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Replace .local/share/Steam with .steam/steam
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2023-07-05 21:40:32 -04:00 |
r_data
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
rendering
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- Convert the entire image backend infrastructure to be animation-friendly
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2023-08-23 18:18:45 +02:00 |
scripting
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- return a std::string from GetFileFullPath
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2023-08-22 22:18:54 +02:00 |
sound
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- fixed sound issues with DSDHacked.
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2023-09-13 18:44:14 +02:00 |
utility/nodebuilder
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- fixed several warnings emitted by Clang.
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2023-03-26 08:48:54 +02:00 |
win32
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scan secondary library folders on windows
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2023-07-05 21:28:42 -04:00 |
am_map.cpp
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lightmode refactor
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2023-07-17 22:50:05 +02:00 |
am_map.h
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announcer.h
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bbannouncer.cpp
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CMakeLists.txt
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- use stb-image for JPEG decoding.
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2023-09-03 08:34:58 +02:00 |
ct_chat.cpp
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- eliminated several pointless string copies in network code.
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2023-08-12 10:56:34 +02:00 |
d_anonstats.cpp
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build: unbreak compilation on Linux
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2022-11-05 19:48:46 -04:00 |
d_buttons.h
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d_defcvars.cpp
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- add some more blacklisted cvars to defcvars
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2022-11-08 14:51:41 -05:00 |
d_defcvars.h
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Add missing include guards
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2023-05-29 07:35:26 +02:00 |
d_event.h
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- added cutscene creation code
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2022-06-03 00:03:57 +02:00 |
d_iwad.cpp
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
d_main.cpp
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- fixed sound issues with DSDHacked.
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2023-09-13 18:44:14 +02:00 |
d_main.h
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- use std::vector<std::string> to pass the file list to InitMultipleFiles
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2023-08-22 22:54:52 +02:00 |
d_net.cpp
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- eliminated several pointless string copies in network code.
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2023-08-12 10:56:34 +02:00 |
d_net.h
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d_netinf.h
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- made D_WriteUserInfoStrings memory safe.
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2023-03-26 09:27:26 +02:00 |
d_netinfo.cpp
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- made D_WriteUserInfoStrings memory safe.
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2023-03-26 09:27:26 +02:00 |
d_protocol.cpp
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d_protocol.h
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- first stage of migrating intermissions to screenjobs.
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2022-04-26 20:50:35 +02:00 |
doomdata.h
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- fixed several scale related floating point conversion warnings.
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2022-06-15 22:15:36 +02:00 |
doomdef.h
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Add Voodoo Zombie Compatflag
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2023-05-14 08:14:47 +02:00 |
doomstat.cpp
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- minor cleanup.
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2022-10-02 14:36:49 +02:00 |
doomstat.h
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Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop)
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2023-01-08 19:10:49 +08:00 |
doomtype.h
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- removed backend dependencies on game data.
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2023-01-15 08:23:26 +01:00 |
empty.cpp
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events.cpp
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Added OnEngineInitialize() for static event handlers
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2023-01-25 17:41:48 -05:00 |
events.h
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Added OnEngineInitialize() for static event handlers
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2023-01-25 17:41:48 -05:00 |
g_cvars.cpp
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- moved language CVAR to backend.
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2022-10-02 17:59:39 +02:00 |
g_cvars.h
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g_dumpinfo.cpp
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CCMD listmaps: Colorize maps loaded from pwads in blue text
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2023-01-14 07:58:16 +01:00 |
g_game.cpp
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
g_game.h
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CMakeLists upgrade to 3.16 and cleanup
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2023-08-14 19:30:50 +02:00 |
g_hub.cpp
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g_hub.h
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g_level.cpp
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
g_level.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
g_levellocals.h
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lightmode refactor
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2023-07-17 22:50:05 +02:00 |
g_pch.h
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Add missing include guards
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2023-05-29 07:35:26 +02:00 |
g_pch2.h
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Add missing include guards
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2023-05-29 07:35:26 +02:00 |
gameconfigfile.cpp
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lightmode refactor
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2023-07-17 22:50:05 +02:00 |
gameconfigfile.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
hu_scores.cpp
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- avoid storing texture pointers in longer lived data
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2022-06-07 00:00:54 +02:00 |
hu_stuff.h
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- moved chatmodeon to the backend.
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2022-10-02 14:01:43 +02:00 |
m_cheat.cpp
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- add a system interface for CheckCheatmode and moved some sound code to the backend.
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2022-10-02 16:48:56 +02:00 |
m_cheat.h
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m_misc.cpp
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use std::vector as return value for the FileReader's buffer readers.
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2023-08-22 22:18:21 +02:00 |
m_misc.h
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namedef_custom.h
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Update ZDRay UDMF specs and remove deleted features.
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2023-09-11 20:09:16 +02:00 |
p_conversation.cpp
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Prevent important messages from being accidentally filtered.
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2023-01-04 17:54:09 +01:00 |
p_conversation.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
p_openmap.cpp
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- uncouple the file system from the engine's Printf function.
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2023-08-17 21:36:22 +02:00 |
p_saveg.cpp
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Fix missing serialization of LevelLocals' flags3
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2023-07-15 20:05:39 +02:00 |
p_saveg.h
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p_setup.cpp
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Localized fix to its own field
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2023-08-02 00:41:39 -04:00 |
p_setup.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
p_states.cpp
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- dsdehacked: allow dynamic creation of new states.
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2023-09-11 23:22:23 +02:00 |
p_tick.cpp
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Added FOV Interpolation
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2022-12-18 08:23:19 +01:00 |
p_tick.h
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r_state.h
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scriptutil.cpp
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scriptutil.h
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serializer_doom.cpp
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- dsdehacked: allow dynamic creation of new states.
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2023-09-11 23:22:23 +02:00 |
serializer_doom.h
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st_stuff.cpp
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- reworked CVARs to not use a linked list and to be initialized manually.
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2022-10-21 18:56:43 +02:00 |
st_stuff.h
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- removed the unused BaseBlend* variables and the testblend CCMD.
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2022-11-08 11:46:13 +01:00 |
version.h
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lightmode refactor
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2023-07-17 22:50:05 +02:00 |
wi_stuff.cpp
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- fixed background setup for intermissions to apply tiling only where intended.
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2022-11-08 20:50:08 +01:00 |
wi_stuff.h
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- first stage of migrating intermissions to screenjobs.
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2022-04-26 20:50:35 +02:00 |