gzdoom/src
Christoph Oelckers 2fe0a7c60d - fixed sound issues with DSDHacked.
* forward declarations must be allowed.
* this must disable map-local SNDINFOs because the added sounds would get lost otherwise.
2023-09-13 18:44:14 +02:00
..
common - fix bad stringpool setup in filesystem. 2023-09-13 16:42:22 +02:00
console - fixed some warnings. 2023-06-16 20:50:48 +02:00
g_statusbar - use an FString to store the source for DHUDMessage 2023-08-12 10:29:04 +02:00
gamedata - fixed sound issues with DSDHacked. 2023-09-13 18:44:14 +02:00
intermission - refactored all places which treated FileData as zero terminated. 2023-08-22 22:54:53 +02:00
maploader Update ZDRay UDMF specs and remove deleted features. 2023-09-11 20:09:16 +02:00
menu - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
playsim - dsdehacked: allow dynamic creation of new states. 2023-09-11 23:22:23 +02:00
posix Replace .local/share/Steam with .steam/steam 2023-07-05 21:40:32 -04:00
r_data - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
rendering - Convert the entire image backend infrastructure to be animation-friendly 2023-08-23 18:18:45 +02:00
scripting - return a std::string from GetFileFullPath 2023-08-22 22:18:54 +02:00
sound - fixed sound issues with DSDHacked. 2023-09-13 18:44:14 +02:00
utility/nodebuilder - fixed several warnings emitted by Clang. 2023-03-26 08:48:54 +02:00
win32 scan secondary library folders on windows 2023-07-05 21:28:42 -04:00
am_map.cpp lightmode refactor 2023-07-17 22:50:05 +02:00
am_map.h
announcer.h
bbannouncer.cpp
CMakeLists.txt - use stb-image for JPEG decoding. 2023-09-03 08:34:58 +02:00
ct_chat.cpp - eliminated several pointless string copies in network code. 2023-08-12 10:56:34 +02:00
d_anonstats.cpp build: unbreak compilation on Linux 2022-11-05 19:48:46 -04:00
d_buttons.h
d_defcvars.cpp - add some more blacklisted cvars to defcvars 2022-11-08 14:51:41 -05:00
d_defcvars.h Add missing include guards 2023-05-29 07:35:26 +02:00
d_event.h - added cutscene creation code 2022-06-03 00:03:57 +02:00
d_iwad.cpp - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
d_main.cpp - fixed sound issues with DSDHacked. 2023-09-13 18:44:14 +02:00
d_main.h - use std::vector<std::string> to pass the file list to InitMultipleFiles 2023-08-22 22:54:52 +02:00
d_net.cpp - eliminated several pointless string copies in network code. 2023-08-12 10:56:34 +02:00
d_net.h
d_netinf.h - made D_WriteUserInfoStrings memory safe. 2023-03-26 09:27:26 +02:00
d_netinfo.cpp - made D_WriteUserInfoStrings memory safe. 2023-03-26 09:27:26 +02:00
d_protocol.cpp
d_protocol.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00
doomdata.h - fixed several scale related floating point conversion warnings. 2022-06-15 22:15:36 +02:00
doomdef.h Add Voodoo Zombie Compatflag 2023-05-14 08:14:47 +02:00
doomstat.cpp - minor cleanup. 2022-10-02 14:36:49 +02:00
doomstat.h Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop) 2023-01-08 19:10:49 +08:00
doomtype.h - removed backend dependencies on game data. 2023-01-15 08:23:26 +01:00
empty.cpp
events.cpp Added OnEngineInitialize() for static event handlers 2023-01-25 17:41:48 -05:00
events.h Added OnEngineInitialize() for static event handlers 2023-01-25 17:41:48 -05:00
g_cvars.cpp - moved language CVAR to backend. 2022-10-02 17:59:39 +02:00
g_cvars.h
g_dumpinfo.cpp CCMD listmaps: Colorize maps loaded from pwads in blue text 2023-01-14 07:58:16 +01:00
g_game.cpp - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
g_game.h CMakeLists upgrade to 3.16 and cleanup 2023-08-14 19:30:50 +02:00
g_hub.cpp
g_hub.h
g_level.cpp - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
g_level.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
g_levellocals.h lightmode refactor 2023-07-17 22:50:05 +02:00
g_pch.h Add missing include guards 2023-05-29 07:35:26 +02:00
g_pch2.h Add missing include guards 2023-05-29 07:35:26 +02:00
gameconfigfile.cpp lightmode refactor 2023-07-17 22:50:05 +02:00
gameconfigfile.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
hu_scores.cpp - avoid storing texture pointers in longer lived data 2022-06-07 00:00:54 +02:00
hu_stuff.h - moved chatmodeon to the backend. 2022-10-02 14:01:43 +02:00
m_cheat.cpp - add a system interface for CheckCheatmode and moved some sound code to the backend. 2022-10-02 16:48:56 +02:00
m_cheat.h
m_misc.cpp use std::vector as return value for the FileReader's buffer readers. 2023-08-22 22:18:21 +02:00
m_misc.h
namedef_custom.h Update ZDRay UDMF specs and remove deleted features. 2023-09-11 20:09:16 +02:00
p_conversation.cpp Prevent important messages from being accidentally filtered. 2023-01-04 17:54:09 +01:00
p_conversation.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_openmap.cpp - uncouple the file system from the engine's Printf function. 2023-08-17 21:36:22 +02:00
p_saveg.cpp Fix missing serialization of LevelLocals' flags3 2023-07-15 20:05:39 +02:00
p_saveg.h
p_setup.cpp Localized fix to its own field 2023-08-02 00:41:39 -04:00
p_setup.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_states.cpp - dsdehacked: allow dynamic creation of new states. 2023-09-11 23:22:23 +02:00
p_tick.cpp Added FOV Interpolation 2022-12-18 08:23:19 +01:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp - dsdehacked: allow dynamic creation of new states. 2023-09-11 23:22:23 +02:00
serializer_doom.h
st_stuff.cpp - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
st_stuff.h - removed the unused BaseBlend* variables and the testblend CCMD. 2022-11-08 11:46:13 +01:00
version.h lightmode refactor 2023-07-17 22:50:05 +02:00
wi_stuff.cpp - fixed background setup for intermissions to apply tiling only where intended. 2022-11-08 20:50:08 +01:00
wi_stuff.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00