gzdoom/src/g_statusbar
Christoph Oelckers b3cff43be3 - fixed: SBARInfo's Tick function was using actor references from its last Draw operation.
Between these two calls these can change so these need to be retrieved each time either Draw or Tick are called.
2019-03-03 09:59:08 +01:00
..
hudmessages.cpp - fixed DHUDMessageTypeOnFadeOut with empty messages. 2019-02-22 19:58:52 +01:00
sbar.h - use a separate variable pointing to the current level for the UI code. 2019-01-25 18:31:40 +01:00
sbar_mugshot.cpp - removed all remaining native parts of APlayerPawn. 2019-01-03 22:05:49 +01:00
sbarinfo.cpp - fixed: SBARInfo's Tick function was using actor references from its last Draw operation. 2019-03-03 09:59:08 +01:00
sbarinfo.h - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
sbarinfo_commands.cpp - switched the Windows backend to use the Windows Unicode API. 2019-02-14 22:23:33 +01:00
shared_hud.cpp - moved the hud message and alt hud code from g_shared to g_statusbar 2019-01-31 02:31:57 +01:00
shared_sbar.cpp - fixed the status bar string drawers which weren't UTF-8 capable yet. 2019-02-23 19:44:00 +01:00