mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-08 14:00:43 +00:00
2df65c70cb
- Moved sound aliasing code out of fmodsound.cpp into S_LoadSound. SVN r1203 (trunk)
142 lines
4.8 KiB
C++
142 lines
4.8 KiB
C++
/*
|
|
** i_sound.h
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1998-2006 Randy Heit
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
|
|
#ifndef __I_SOUND__
|
|
#define __I_SOUND__
|
|
|
|
#include "s_sound.h"
|
|
#include "vectors.h"
|
|
|
|
enum ECodecType
|
|
{
|
|
CODEC_Unknown,
|
|
CODEC_Vorbis,
|
|
};
|
|
|
|
struct SoundListener
|
|
{
|
|
FVector3 position;
|
|
FVector3 velocity;
|
|
float angle;
|
|
bool underwater;
|
|
bool valid;
|
|
ReverbContainer *Environment;
|
|
};
|
|
|
|
class SoundStream
|
|
{
|
|
public:
|
|
virtual ~SoundStream ();
|
|
|
|
enum
|
|
{ // For CreateStream
|
|
Mono = 1,
|
|
Bits8 = 2,
|
|
Bits32 = 4,
|
|
Float = 8,
|
|
|
|
// For OpenStream
|
|
Loop = 16
|
|
};
|
|
|
|
virtual bool Play(bool looping, float volume) = 0;
|
|
virtual void Stop() = 0;
|
|
virtual void SetVolume(float volume) = 0;
|
|
virtual bool SetPaused(bool paused) = 0;
|
|
virtual unsigned int GetPosition() = 0;
|
|
virtual bool IsEnded() = 0;
|
|
virtual bool SetPosition(unsigned int pos);
|
|
virtual bool SetOrder(int order);
|
|
virtual FString GetStats();
|
|
};
|
|
|
|
typedef bool (*SoundStreamCallback)(SoundStream *stream, void *buff, int len, void *userdata);
|
|
|
|
class SoundRenderer
|
|
{
|
|
public:
|
|
SoundRenderer ();
|
|
virtual ~SoundRenderer ();
|
|
|
|
virtual void SetSfxVolume (float volume) = 0;
|
|
virtual void SetMusicVolume (float volume) = 0;
|
|
virtual bool LoadSound (sfxinfo_t *sfx) = 0; // load a sound from disk
|
|
virtual void UnloadSound (sfxinfo_t *sfx) = 0; // unloads a sound from memory
|
|
virtual unsigned int GetMSLength(sfxinfo_t *sfx) = 0; // Gets the length of a sound at its default frequency
|
|
virtual float GetOutputRate() = 0;
|
|
|
|
// Streaming sounds.
|
|
virtual SoundStream *CreateStream (SoundStreamCallback callback, int buffbytes, int flags, int samplerate, void *userdata) = 0;
|
|
virtual SoundStream *OpenStream (const char *filename, int flags, int offset, int length) = 0;
|
|
|
|
// Starts a sound.
|
|
virtual FSoundChan *StartSound (sfxinfo_t *sfx, float vol, int pitch, int chanflags, FSoundChan *reuse_chan) = 0;
|
|
virtual FSoundChan *StartSound3D (sfxinfo_t *sfx, SoundListener *listener, float vol, float distscale, int pitch, int priority, const FVector3 &pos, const FVector3 &vel, int channum, int chanflags, FSoundChan *reuse_chan) = 0;
|
|
|
|
// Stops a sound channel.
|
|
virtual void StopSound (FSoundChan *chan) = 0;
|
|
|
|
// Returns position of sound on this channel, in samples.
|
|
virtual unsigned int GetPosition(FSoundChan *chan) = 0;
|
|
|
|
// Synchronizes following sound startups.
|
|
virtual void Sync (bool sync) = 0;
|
|
|
|
// Pauses or resumes all sound effect channels.
|
|
virtual void SetSfxPaused (bool paused, int slot) = 0;
|
|
|
|
// Pauses or resumes *every* channel, including environmental reverb.
|
|
virtual void SetInactive(bool inactive) = 0;
|
|
|
|
// Updates the volume, separation, and pitch of a sound channel.
|
|
virtual void UpdateSoundParams3D (SoundListener *listener, FSoundChan *chan, const FVector3 &pos, const FVector3 &vel) = 0;
|
|
|
|
virtual void UpdateListener (SoundListener *) = 0;
|
|
virtual void UpdateSounds () = 0;
|
|
|
|
virtual bool IsValid () = 0;
|
|
virtual void PrintStatus () = 0;
|
|
virtual void PrintDriversList () = 0;
|
|
virtual FString GatherStats ();
|
|
virtual short *DecodeSample(int outlen, const void *coded, int sizebytes, ECodecType type);
|
|
|
|
virtual void DrawWaveDebug(int mode);
|
|
};
|
|
|
|
extern SoundRenderer *GSnd;
|
|
|
|
void I_InitSound ();
|
|
void I_ShutdownSound ();
|
|
|
|
#endif
|